2,642 research outputs found

    On the Power of Many One-Bit Provers

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    We study the class of languages, denoted by \MIP[k, 1-\epsilon, s], which have kk-prover games where each prover just sends a \emph{single} bit, with completeness 1−ϵ1-\epsilon and soundness error ss. For the case that k=1k=1 (i.e., for the case of interactive proofs), Goldreich, Vadhan and Wigderson ({\em Computational Complexity'02}) demonstrate that \SZK exactly characterizes languages having 1-bit proof systems with"non-trivial" soundness (i.e., 1/2<s≤1−2ϵ1/2 < s \leq 1-2\epsilon). We demonstrate that for the case that k≥2k\geq 2, 1-bit kk-prover games exhibit a significantly richer structure: + (Folklore) When s≤12k−ϵs \leq \frac{1}{2^k} - \epsilon, \MIP[k, 1-\epsilon, s] = \BPP; + When 12k+ϵ≤s<22k−ϵ\frac{1}{2^k} + \epsilon \leq s < \frac{2}{2^k}-\epsilon, \MIP[k, 1-\epsilon, s] = \SZK; + When s≥22k+ϵs \ge \frac{2}{2^k} + \epsilon, \AM \subseteq \MIP[k, 1-\epsilon, s]; + For s≤0.62k/2ks \le 0.62 k/2^k and sufficiently large kk, \MIP[k, 1-\epsilon, s] \subseteq \EXP; + For s≥2k/2ks \ge 2k/2^{k}, \MIP[k, 1, 1-\epsilon, s] = \NEXP. As such, 1-bit kk-prover games yield a natural "quantitative" approach to relating complexity classes such as \BPP,\SZK,\AM, \EXP, and \NEXP. We leave open the question of whether a more fine-grained hierarchy (between \AM and \NEXP) can be established for the case when s≥22k+ϵs \geq \frac{2}{2^k} + \epsilon

    Rational Proofs with Multiple Provers

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    Interactive proofs (IP) model a world where a verifier delegates computation to an untrustworthy prover, verifying the prover's claims before accepting them. IP protocols have applications in areas such as verifiable computation outsourcing, computation delegation, cloud computing. In these applications, the verifier may pay the prover based on the quality of his work. Rational interactive proofs (RIP), introduced by Azar and Micali (2012), are an interactive-proof system with payments, in which the prover is rational rather than untrustworthy---he may lie, but only to increase his payment. Rational proofs leverage the provers' rationality to obtain simple and efficient protocols. Azar and Micali show that RIP=IP(=PSAPCE). They leave the question of whether multiple provers are more powerful than a single prover for rational and classical proofs as an open problem. In this paper, we introduce multi-prover rational interactive proofs (MRIP). Here, a verifier cross-checks the provers' answers with each other and pays them according to the messages exchanged. The provers are cooperative and maximize their total expected payment if and only if the verifier learns the correct answer to the problem. We further refine the model of MRIP to incorporate utility gap, which is the loss in payment suffered by provers who mislead the verifier to the wrong answer. We define the class of MRIP protocols with constant, noticeable and negligible utility gaps. We give tight characterization for all three MRIP classes. We show that under standard complexity-theoretic assumptions, MRIP is more powerful than both RIP and MIP ; and this is true even the utility gap is required to be constant. Furthermore the full power of each MRIP class can be achieved using only two provers and three rounds. (A preliminary version of this paper appeared at ITCS 2016. This is the full version that contains new results.)Comment: Proceedings of the 2016 ACM Conference on Innovations in Theoretical Computer Science. ACM, 201

    Non-Cooperative Rational Interactive Proofs

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    Interactive-proof games model the scenario where an honest party interacts with powerful but strategic provers, to elicit from them the correct answer to a computational question. Interactive proofs are increasingly used as a framework to design protocols for computation outsourcing. Existing interactive-proof games largely fall into two categories: either as games of cooperation such as multi-prover interactive proofs and cooperative rational proofs, where the provers work together as a team; or as games of conflict such as refereed games, where the provers directly compete with each other in a zero-sum game. Neither of these extremes truly capture the strategic nature of service providers in outsourcing applications. How to design and analyze non-cooperative interactive proofs is an important open problem. In this paper, we introduce a mechanism-design approach to define a multi-prover interactive-proof model in which the provers are rational and non-cooperative - they act to maximize their expected utility given others\u27 strategies. We define a strong notion of backwards induction as our solution concept to analyze the resulting extensive-form game with imperfect information. We fully characterize the complexity of our proof system under different utility gap guarantees. (At a high level, a utility gap of u means that the protocol is robust against provers that may not care about a utility loss of 1/u.) We show, for example, that the power of non-cooperative rational interactive proofs with a polynomial utility gap is exactly equal to the complexity class P^{NEXP}

    Quantum Proofs

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    Quantum information and computation provide a fascinating twist on the notion of proofs in computational complexity theory. For instance, one may consider a quantum computational analogue of the complexity class \class{NP}, known as QMA, in which a quantum state plays the role of a proof (also called a certificate or witness), and is checked by a polynomial-time quantum computation. For some problems, the fact that a quantum proof state could be a superposition over exponentially many classical states appears to offer computational advantages over classical proof strings. In the interactive proof system setting, one may consider a verifier and one or more provers that exchange and process quantum information rather than classical information during an interaction for a given input string, giving rise to quantum complexity classes such as QIP, QSZK, and QMIP* that represent natural quantum analogues of IP, SZK, and MIP. While quantum interactive proof systems inherit some properties from their classical counterparts, they also possess distinct and uniquely quantum features that lead to an interesting landscape of complexity classes based on variants of this model. In this survey we provide an overview of many of the known results concerning quantum proofs, computational models based on this concept, and properties of the complexity classes they define. In particular, we discuss non-interactive proofs and the complexity class QMA, single-prover quantum interactive proof systems and the complexity class QIP, statistical zero-knowledge quantum interactive proof systems and the complexity class \class{QSZK}, and multiprover interactive proof systems and the complexity classes QMIP, QMIP*, and MIP*.Comment: Survey published by NOW publisher

    On the power quantum computation over real Hilbert spaces

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    We consider the power of various quantum complexity classes with the restriction that states and operators are defined over a real, rather than complex, Hilbert space. It is well know that a quantum circuit over the complex numbers can be transformed into a quantum circuit over the real numbers with the addition of a single qubit. This implies that BQP retains its power when restricted to using states and operations over the reals. We show that the same is true for QMA(k), QIP(k), QMIP, and QSZK.Comment: Significant improvements from previous version, in particular showing both containments (eg. QMA_R is in QMA and vice versa
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