11,688 research outputs found

    Marginality and the position value

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    We present a new characterization of the position value, one of the most prominent allocation rules for communication situations (graph-games or games with restricted communication). This characterization includes the PL-marginality property, an extension for communications situations of the classic marginality for TU-games, as well as component efficiency and balanced link contributions for necessary players

    A Multicriteria Approach for the Evaluation of the Sustainability of Re-use of Historic Buildings in Venice

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    The paper presents a multiple criteria model for the evaluation of the sustainability of projects for the economic re-use of historical buildings in Venice. The model utilises the relevant parameters for the appraisal of sustainability, aggregated into three macro-indicators: intrinsic sustainability, context sustainability and economic-financial feasibility. The model has been calibrated by a panel of experts and tested on two reuse hypotheses of the Old Arsenal in Venice. The tests have proven the model to be a useful support in the early stages of evaluation of re-use projects, where economic improvements are to be combined with conservation, as it supports the identification of critical points and the selection of projects, thus providing not only a check-list of variables to be considered, but an appraisal of trade-offs between economic uses and requirements of conservation.Economic Reuse, Historical Building Conservation

    Az erős,a gyenge, meg a ravasz: Hatalom és stratégiai viselkedés szavazási játékokban = The Strong, the Weak and the Cunning: Power and Strategy in Voting Games

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    Kutatási eredményeink három téma köré csoportosíthatók. Ezek közül az első a stratégiai megfontolások vizsgálata. Megmutatjuk, hogy a szavazók növelhetik befolyásukat, ha veszekednek más szavazókkal és a stratégiai hatalmi indexek jól definiáltak a játékok bizonyos osztályaira. Egy másik vonal a kooperatív játékok olyan kulcsfontosságú tulajdonságait vizsgálja, mint a konvexitás, vagy az egzaktság. Bizonyos esetekben a nyerő koalíciók halmaza külső okok miatt korlátozott: erre a leggyakoribb példa, mikor egy hálózaton elhelyezkedő csúcsok helyzeti befolyását vizsgáljuk. A csúcsok csak az őket összekötő élek mentén kommunikálhatnak és csak szomszédaikkal. Több érték és index is kiterjesztésre, illetve bevezetésre kerül ilyen hálózati játékokra, illetve az értékekhez axiomatikus karakterizációt adunk. Végül a hatalmi indexeket olyan játékokra is kiterjesztjük, ahol egyes szavazók hiányozhatnak. A nem stratégiai hiányzást vizsgáljuk és a Shapley értéket teljesen karakterizáljuk az általánosított súlyozott szavazási játékok osztályán. Modellünket különböző parlamentekre alkalmazzuk, illetve az elméleti módszerek több egyéb alkalmazását is vizsgáltuk, úgymint a Lisszaboni Szerződés hatását a Miniszterek Tanácsában folyó súlyozott szavazás hatalmi viszonyaira. | The results of the project centre around three themes. The first is strategic considerations. We have shown that voters are able to increase their power by strategic quarrelling and the strategic power indices are well defined for certain classes of games. Additional papers provide tests on key properties, such as convexity and exactness of cooperative games. In some situations the set of feasible (winning) coalitions is restricted exogenously. The most common example is to study positional power over a network where the voters are located at the nodes and can only communicate with their neighbours. Several values and indices are introduced and characterised for games over networks. At last we generalised power indices to weighted voting games where representatives may be absent. We study non-strategic absenteeism and characterise the Shapley value for the class of generalised weighted voting games. We have also studied applications studying the effect of absent voters in various national parliaments or the effect of the Lisbon Treaty of the European Union to the power balance in the Council of Ministers

    The cg-average tree value for games on cycle-free fuzzy communication structures

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    The main goal in a cooperative game is to obtain a fair allocation of the profit due the cooperation of the involved agents. The most known of these allocations is the Shapley value. This allocation considers that the communication among the players is complete. The Myerson value is a modification of the Shapley value considering a communication structure which determines the feasible bilateral relationships among the agents. This allocation of the profit is not always a stable solution. Another payoff allocation for games with a communication structure from the definition of the Shapley value is the average tree value. This one is a stable solution for any game using a cycle-free communication structure. Later fuzzy communication structures were introduced. In a fuzzy communication structure, the membership of the agents and the relationships among them are leveled. The Myerson value was extended in several different ways depending on the behavior of the agents. In this paper, the average tree value is extended to games with fuzzy communication structures taking one particular version: the Choquet by graphs (cg). We present an application to the management of an electrical network with an algorithmic implementation.Spanish Ministry of Education and Science MTM2017-83455-PAndalusian Government FQM23

    Game Theory Relaunched

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    The game is on. Do you know how to play? Game theory sets out to explore what can be said about making decisions which go beyond accepting the rules of a game. Since 1942, a well elaborated mathematical apparatus has been developed to do so; but there is more. During the last three decades game theoretic reasoning has popped up in many other fields as well - from engineering to biology and psychology. New simulation tools and network analysis have made game theory omnipresent these days. This book collects recent research papers in game theory, which come from diverse scientific communities all across the world; they combine many different fields like economics, politics, history, engineering, mathematics, physics, and psychology. All of them have as a common denominator some method of game theory. Enjoy
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