9,869 research outputs found

    The Quality of Equilibria for Set Packing Games

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    We introduce set packing games as an abstraction of situations in which nn selfish players select subsets of a finite set of indivisible items, and analyze the quality of several equilibria for this class of games. Assuming that players are able to approximately play equilibrium strategies, we show that the total quality of the resulting equilibrium solutions is only moderately suboptimal. Our results are tight bounds on the price of anarchy for three equilibrium concepts, namely Nash equilibria, subgame perfect equilibria, and an equilibrium concept that we refer to as kk-collusion Nash equilibrium

    On Colorful Bin Packing Games

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    We consider colorful bin packing games in which selfish players control a set of items which are to be packed into a minimum number of unit capacity bins. Each item has one of m2m\geq 2 colors and cannot be packed next to an item of the same color. All bins have the same unitary cost which is shared among the items it contains, so that players are interested in selecting a bin of minimum shared cost. We adopt two standard cost sharing functions: the egalitarian cost function which equally shares the cost of a bin among the items it contains, and the proportional cost function which shares the cost of a bin among the items it contains proportionally to their sizes. Although, under both cost functions, colorful bin packing games do not converge in general to a (pure) Nash equilibrium, we show that Nash equilibria are guaranteed to exist and we design an algorithm for computing a Nash equilibrium whose running time is polynomial under the egalitarian cost function and pseudo-polynomial for a constant number of colors under the proportional one. We also provide a complete characterization of the efficiency of Nash equilibria under both cost functions for general games, by showing that the prices of anarchy and stability are unbounded when m3m\geq 3 while they are equal to 3 for black and white games, where m=2m=2. We finally focus on games with uniform sizes (i.e., all items have the same size) for which the two cost functions coincide. We show again a tight characterization of the efficiency of Nash equilibria and design an algorithm which returns Nash equilibria with best achievable performance

    A tight lower bound for an online hypercube packing problem and bounds for prices of anarchy of a related game

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    We prove a tight lower bound on the asymptotic performance ratio ρ\rho of the bounded space online dd-hypercube bin packing problem, solving an open question raised in 2005. In the classic dd-hypercube bin packing problem, we are given a sequence of dd-dimensional hypercubes and we have an unlimited number of bins, each of which is a dd-dimensional unit hypercube. The goal is to pack (orthogonally) the given hypercubes into the minimum possible number of bins, in such a way that no two hypercubes in the same bin overlap. The bounded space online dd-hypercube bin packing problem is a variant of the dd-hypercube bin packing problem, in which the hypercubes arrive online and each one must be packed in an open bin without the knowledge of the next hypercubes. Moreover, at each moment, only a constant number of open bins are allowed (whenever a new bin is used, it is considered open, and it remains so until it is considered closed, in which case, it is not allowed to accept new hypercubes). Epstein and van Stee [SIAM J. Comput. 35 (2005), no. 2, 431-448] showed that ρ\rho is Ω(logd)\Omega(\log d) and O(d/logd)O(d/\log d), and conjectured that it is Θ(logd)\Theta(\log d). We show that ρ\rho is in fact Θ(d/logd)\Theta(d/\log d). To obtain this result, we elaborate on some ideas presented by those authors, and go one step further showing how to obtain better (offline) packings of certain special instances for which one knows how many bins any bounded space algorithm has to use. Our main contribution establishes the existence of such packings, for large enough dd, using probabilistic arguments. Such packings also lead to lower bounds for the prices of anarchy of the selfish dd-hypercube bin packing game. We present a lower bound of Ω(d/logd)\Omega(d/\log d) for the pure price of anarchy of this game, and we also give a lower bound of Ω(logd)\Omega(\log d) for its strong price of anarchy

    A Best Cost-Sharing Rule for Selfish Bin Packing

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    In selfish bin packing, each item is regarded as a player, who aims to minimize the cost-share by choosing a bin it can fit in. To have a least number of bins used, cost-sharing rules play an important role. The currently best known cost sharing rule has a lower bound on PoAPoA larger than 1.45, while a general lower bound 4/3 on PoAPoA applies to any cost-sharing rule under which no items have incentive unilaterally moving to an empty bin. In this paper, we propose a novel and simple rule with a PoAPoA matching the lower bound, thus completely resolving this game. The new rule always admits a Nash equilibrium and its PoSPoS is one. Furthermore, the well-known bin packing algorithm BFDBFD (Best-Fit Decreasing) is shown to achieve a strong equilibrium, implying that a stable packing with an asymptotic approximation ratio of 11/911/9 can be produced in polynomial time

    Selfish Bin Covering

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    In this paper, we address the selfish bin covering problem, which is greatly related both to the bin covering problem, and to the weighted majority game. What we mainly concern is how much the lack of coordination harms the social welfare. Besides the standard PoA and PoS, which are based on Nash equilibrium, we also take into account the strong Nash equilibrium, and several other new equilibria. For each equilibrium, the corresponding PoA and PoS are given, and the problems of computing an arbitrary equilibrium, as well as approximating the best one, are also considered.Comment: 16 page

    Generalized selfish bin packing

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    Standard bin packing is the problem of partitioning a set of items with positive sizes no larger than 1 into a minimum number of subsets (called bins) each having a total size of at most 1. In bin packing games, an item has a positive weight, and given a valid packing or partition of the items, each item has a cost or a payoff associated with it. We study a class of bin packing games where the payoff of an item is the ratio between its weight and the total weight of items packed with it, that is, the cost sharing is based linearly on the weights of items. We study several types of pure Nash equilibria: standard Nash equilibria, strong equilibria, strictly Pareto optimal equilibria, and weakly Pareto optimal equilibria. We show that any game of this class admits all these types of equilibria. We study the (asymptotic) prices of anarchy and stability (PoA and PoS) of the problem with respect to these four types of equilibria, for the two cases of general weights and of unit weights. We show that while the case of general weights is strongly related to the well-known First Fit algorithm, and all the four PoA values are equal to 1.7, this is not true for unit weights. In particular, we show that all of them are strictly below 1.7, the strong PoA is equal to approximately 1.691 (another well-known number in bin packing) while the strictly Pareto optimal PoA is much lower. We show that all the PoS values are equal to 1, except for those of strong equilibria, which is equal to 1.7 for general weights, and to approximately 1.611824 for unit weights. This last value is not known to be the (asymptotic) approximation ratio of any well-known algorithm for bin packing. Finally, we study convergence to equilibria

    Enforcing efficient equilibria in network design games via subsidies

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    The efficient design of networks has been an important engineering task that involves challenging combinatorial optimization problems. Typically, a network designer has to select among several alternatives which links to establish so that the resulting network satisfies a given set of connectivity requirements and the cost of establishing the network links is as low as possible. The Minimum Spanning Tree problem, which is well-understood, is a nice example. In this paper, we consider the natural scenario in which the connectivity requirements are posed by selfish users who have agreed to share the cost of the network to be established according to a well-defined rule. The design proposed by the network designer should now be consistent not only with the connectivity requirements but also with the selfishness of the users. Essentially, the users are players in a so-called network design game and the network designer has to propose a design that is an equilibrium for this game. As it is usually the case when selfishness comes into play, such equilibria may be suboptimal. In this paper, we consider the following question: can the network designer enforce particular designs as equilibria or guarantee that efficient designs are consistent with users' selfishness by appropriately subsidizing some of the network links? In an attempt to understand this question, we formulate corresponding optimization problems and present positive and negative results.Comment: 30 pages, 7 figure

    Truthful Assignment without Money

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    We study the design of truthful mechanisms that do not use payments for the generalized assignment problem (GAP) and its variants. An instance of the GAP consists of a bipartite graph with jobs on one side and machines on the other. Machines have capacities and edges have values and sizes; the goal is to construct a welfare maximizing feasible assignment. In our model of private valuations, motivated by impossibility results, the value and sizes on all job-machine pairs are public information; however, whether an edge exists or not in the bipartite graph is a job's private information. We study several variants of the GAP starting with matching. For the unweighted version, we give an optimal strategyproof mechanism; for maximum weight bipartite matching, however, we show give a 2-approximate strategyproof mechanism and show by a matching lowerbound that this is optimal. Next we study knapsack-like problems, which are APX-hard. For these problems, we develop a general LP-based technique that extends the ideas of Lavi and Swamy to reduce designing a truthful mechanism without money to designing such a mechanism for the fractional version of the problem, at a loss of a factor equal to the integrality gap in the approximation ratio. We use this technique to obtain strategyproof mechanisms with constant approximation ratios for these problems. We then design an O(log n)-approximate strategyproof mechanism for the GAP by reducing, with logarithmic loss in the approximation, to our solution for the value-invariant GAP. Our technique may be of independent interest for designing truthful mechanisms without money for other LP-based problems.Comment: Extended abstract appears in the 11th ACM Conference on Electronic Commerce (EC), 201
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