491 research outputs found

    Optimal infinite scheduling for multi-priced timed automata

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    This paper is concerned with the derivation of infinite schedules for timed automata that are in some sense optimal. To cover a wide class of optimality criteria we start out by introducing an extension of the (priced) timed automata model that includes both costs and rewards as separate modelling features. A precise definition is then given of what constitutes optimal infinite behaviours for this class of models. We subsequently show that the derivation of optimal non-terminating schedules for such double-priced timed automata is computable. This is done by a reduction of the problem to the determination of optimal mean-cycles in finite graphs with weighted edges. This reduction is obtained by introducing the so-called corner-point abstraction, a powerful abstraction technique of which we show that it preserves optimal schedules

    Model checking embedded system designs

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    We survey the basic principles behind the application of model checking to controller verification and synthesis. A promising development is the area of guided model checking, in which the state space search strategy of the model checking algorithm can be influenced to visit more interesting sets of states first. In particular, we discuss how model checking can be combined with heuristic cost functions to guide search strategies. Finally, we list a number of current research developments, especially in the area of reachability analysis for optimal control and related issues

    Probabilistic Timed Automata with Clock-Dependent Probabilities

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    Probabilistic timed automata are classical timed automata extended with discrete probability distributions over edges. We introduce clock-dependent probabilistic timed automata, a variant of probabilistic timed automata in which transition probabilities can depend linearly on clock values. Clock-dependent probabilistic timed automata allow the modelling of a continuous relationship between time passage and the likelihood of system events. We show that the problem of deciding whether the maximum probability of reaching a certain location is above a threshold is undecidable for clock-dependent probabilistic timed automata. On the other hand, we show that the maximum and minimum probability of reaching a certain location in clock-dependent probabilistic timed automata can be approximated using a region-graph-based approach.Comment: Full version of a paper published at RP 201

    Computing Optimal Coverability Costs in Priced Timed Petri Nets

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    We consider timed Petri nets, i.e., unbounded Petri nets where each token carries a real-valued clock. Transition arcs are labeled with time intervals, which specify constraints on the ages of tokens. Our cost model assigns token storage costs per time unit to places, and firing costs to transitions. We study the cost to reach a given control-state. In general, a cost-optimal run may not exist. However, we show that the infimum of the costs is computable.Comment: 26 pages. Contribution to LICS 201

    Verification and control of partially observable probabilistic systems

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    We present automated techniques for the verification and control of partially observable, probabilistic systems for both discrete and dense models of time. For the discrete-time case, we formally model these systems using partially observable Markov decision processes; for dense time, we propose an extension of probabilistic timed automata in which local states are partially visible to an observer or controller. We give probabilistic temporal logics that can express a range of quantitative properties of these models, relating to the probability of an eventā€™s occurrence or the expected value of a reward measure. We then propose techniques to either verify that such a property holds or synthesise a controller for the model which makes it true. Our approach is based on a grid-based abstraction of the uncountable belief space induced by partial observability and, for dense-time models, an integer discretisation of real-time behaviour. The former is necessarily approximate since the underlying problem is undecidable, however we show how both lower and upper bounds on numerical results can be generated. We illustrate the effectiveness of the approach by implementing it in the PRISM model checker and applying it to several case studies from the domains of task and network scheduling, computer security and planning

    On the Value Problem in Weighted Timed Games

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    A weighted timed game is a timed game with extra quantitative information representing e.g. energy consumption. Optimizing the weight for reaching a target is a natural question, which has already been investigated for ten years. Existence of optimal strategies is known to be undecidable in general, and only very restricted classes of games have been identified for which optimal weight and almost-optimal strategies can be computed. In this paper, we show that the value problem is undecidable in weighted timed games. We then introduce a large subclass of weighted timed games (for which the undecidability proof above applies), and provide an algorithm to compute arbitrary approximations of the value in such games. To the best of our knowledge, this is the first approximation scheme for an undecidable class of weighted timed games
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