89,795 research outputs found

    Self-Organizing Flows in Social Networks

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    Social networks offer users new means of accessing information, essentially relying on "social filtering", i.e. propagation and filtering of information by social contacts. The sheer amount of data flowing in these networks, combined with the limited budget of attention of each user, makes it difficult to ensure that social filtering brings relevant content to the interested users. Our motivation in this paper is to measure to what extent self-organization of the social network results in efficient social filtering. To this end we introduce flow games, a simple abstraction that models network formation under selfish user dynamics, featuring user-specific interests and budget of attention. In the context of homogeneous user interests, we show that selfish dynamics converge to a stable network structure (namely a pure Nash equilibrium) with close-to-optimal information dissemination. We show in contrast, for the more realistic case of heterogeneous interests, that convergence, if it occurs, may lead to information dissemination that can be arbitrarily inefficient, as captured by an unbounded "price of anarchy". Nevertheless the situation differs when users' interests exhibit a particular structure, captured by a metric space with low doubling dimension. In that case, natural autonomous dynamics converge to a stable configuration. Moreover, users obtain all the information of interest to them in the corresponding dissemination, provided their budget of attention is logarithmic in the size of their interest set

    A process of rumor scotching on finite populations

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    Rumor spreading is a ubiquitous phenomenon in social and technological networks. Traditional models consider that the rumor is propagated by pairwise interactions between spreaders and ignorants. Spreaders can become stiflers only after contacting spreaders or stiflers. Here we propose a model that considers the traditional assumptions, but stiflers are active and try to scotch the rumor to the spreaders. An analytical treatment based on the theory of convergence of density dependent Markov chains is developed to analyze how the final proportion of ignorants behaves asymptotically in a finite homogeneously mixing population. We perform Monte Carlo simulations in random graphs and scale-free networks and verify that the results obtained for homogeneously mixing populations can be approximated for random graphs, but are not suitable for scale-free networks. Furthermore, regarding the process on a heterogeneous mixing population, we obtain a set of differential equations that describes the time evolution of the probability that an individual is in each state. Our model can be applied to study systems in which informed agents try to stop the rumor propagation. In addition, our results can be considered to develop optimal information dissemination strategies and approaches to control rumor propagation.Comment: 13 pages, 11 figure

    Mobile Social Networking aided content dissemination in heterogeneous networks

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    Since more and more mobile applications are based on the proliferation of social information, the study of Mobile Social Net-works (MSNs) combines social sciences and wireless communications. Operating wireless networks more efficiently by exploiting social relationships between MSN users is an appealing but challenging option for network operators. An MSN-aided content dissemination technique is presented as a potential ex-tension of conventional cellular wireless net-works in order to satisfy growing data traffic. By allowing the MSN users to create a self-organized ad hoc network for spontaneously disseminating contents, the network operator may be able to reduce the operational costs and simultaneously achieve an improved network performance. In this paper, we first summarize the basic features of the MSN architecture, followed by a survey of the factors which may affect MSN-aided content dissemination. Using a case study, we demonstrate that one can save resources of the Base Station (BS) while substantially lowering content dissemination delay. Finally, other potential applications of MSN-aided content dissemination are introduced, and a range of future challenges are summarized

    Joint Head Selection and Airtime Allocation for Data Dissemination in Mobile Social Networks

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    Mobile social networks (MSNs) enable people with similar interests to interact without Internet access. By forming a temporary group, users can disseminate their data to other interested users in proximity with short-range communication technologies. However, due to user mobility, airtime available for users in the same group to disseminate data is limited. In addition, for practical consideration, a star network topology among users in the group is expected. For the former, unfair airtime allocation among the users will undermine their willingness to participate in MSNs. For the latter, a group head is required to connect other users. These two problems have to be properly addressed to enable real implementation and adoption of MSNs. To this aim, we propose a Nash bargaining-based joint head selection and airtime allocation scheme for data dissemination within the group. Specifically, the bargaining game of joint head selection and airtime allocation is first formulated. Then, Nash bargaining solution (NBS) based optimization problems are proposed for a homogeneous case and a more general heterogeneous case. For both cases, the existence of solution to the optimization problem is proved, which guarantees Pareto optimality and proportional fairness. Next, an algorithm, allowing distributed implementation, for join head selection and airtime allocation is introduced. Finally, numerical results are presented to evaluate the performance, validate intuitions and derive insights of the proposed scheme
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