68,416 research outputs found
An efficient counter-based broadcast scheme for mobile ad hoc networks
In mobile ad hoc networks (MANETs), broadcasting plays a fundamental role, diffusing a message from a given source node to all the other nodes in the network. Flooding is the simplest and commonly used mechanism for broadcasting in MANETs, where each node retransmits every uniquely received message exactly once. Despite its simplicity, it however generates redundant rebroadcast messages which results in high contention and collision in the network, a phenomenon referred to as broadcast storm problem. Pure probabilistic approaches have been proposed to mitigate this problem inherent with flooding, where mobile nodes rebroadcast a message with a probability p which can be fixed or computed based on the local density. However, these approaches reduce the number of rebroadcasts at the expense of reachability. On the other hand, counter-based approaches inhibit a node from broadcasting a packet based on the number of copies of the broadcast packet received by the node within a random access delay time. These schemes achieve better throughput and reachability, but suffer from relatively longer delay. In this paper, we propose an efficient broadcasting scheme that combines the advantages of pure probabilistic and counter-based schemes to yield a significant performance improvement. Simulation results reveal that the new scheme achieves superior performance in terms of saved-rebroadcast, reachability and latency
Bandwidth and Energy-Efficient Route Discovery for Noisy Mobile Ad-Hoc Networks
Broadcasting is used in on-demand routing protocols to discover routes in Mobile Ad-hoc Networks (MANETs). On-demand routing protocols, such as Ad-hoc On-demand Distance Vector (AODV) commonly employ pure flooding based broadcasting to discover new routes. In pure flooding, a route request (RREQ) packet is broadcast by the source node and each receiving node rebroadcasts it. This continues until the RREQ packet arrives at the destination node. Pure flooding generates excessive redundant routing traffic that may lead to the broadcast storm problem (BSP) and deteriorate the performance of MANETs significantly.
A number of probabilistic broadcasting schemes have been proposed in the literature to address BSP. However, these schemes do not consider thermal noise and interference which exist in real life MANETs, and therefore, do not perform well in real life MANETs. Real life MANETs are noisy and the communication is not error free.
This research argues that a broadcast scheme that considers the effects of thermal noise, co-channel interference, and node density in the neighbourhood simultaneously can reduce the broadcast storm problem and enhance the MANET performance. To achieve this, three investigations have been carried out: First, the effect of carrier sensing ranges on on-demand routing protocol such as AODV and their impact on interference; second, effects of thermal noise on on-demand routing protocols and third, evaluation of pure flooding and probabilistic broadcasting schemes under noisy and noiseless conditions. The findings of these investigations are exploited to propose a Channel Adaptive Probabilistic Broadcast (CAPB) scheme to disseminate RREQ packets efficiently.
The proposed CAPB scheme determines the probability of rebroadcasting RREQ packets on the fly according to the current Signal to Interference plus Noise Ratio (SINR) and node density in the neighbourhood. The proposed scheme and two related state of the art (SoA) schemes from the literature are implemented in the standard AODV to replace the pure flooding based broadcast scheme. Ns-2 simulation results show that the proposed CAPB scheme outperforms the other schemes in terms of routing overhead, average end-to-end delay, throughput and energy consumption
Opportunistic source coding for data gathering in wireless sensor networks
We propose a jointly opportunistic source coding and oppor
tunistic routing (OSCOR) protocol for correlated
data gathering in wireless sensor networks. OSCOR
improves data gathering efficiency by exploiting
opportunistic data compression and multi-user diversity on wireless broadcast. OSCOR attacks challenges
across network protocol layers by incorporating a slightly modified 802.11 MAC, a distributed source coding
scheme based on Lempel-Ziv code
and network coding, and a node compression ratio dependent metric combined with a modified Dijkstra's algorithm for
path selection. We simulate OSCOR's performance and
show it reduces the number of transmissions by nearly
25% compared with other schemes in small networks
Evaluating the impact of a novel message dissemination scheme for vehicular networks using real maps
[EN] In traffic safety applications for vehicular ad hoc networks (VANETs), some warning
messages have to be urgently disseminated in order to increase the number of vehicles
receiving the traffic warning information. In those cases, redundancy, contention, and
packet collisions due to simultaneous forwarding (usually known as the broadcast storm
problem) are prone to occur. In the past, several approaches have been proposed to solve
the broadcast storm problem in multi-hop wireless networks such as Mobile ad hoc
Networks (MANETs). Among them we can find counter-based, distance-based, locationbased,
cluster-based, and probabilistic schemes, which have been mainly tested in
non-realistic simulation environments. In this paper, we present the enhanced Message
Dissemination based on Roadmaps (eMDR), a novel scheme specially designed to increase
the percentage of informed vehicles and reduce the notification time; at the same time,
it mitigates the broadcast storm problem in real urban scenarios. We evaluate the impact
that our scheme has on performance when applied to VANET scenarios based on real city
maps, and the results show that it outperforms previous schemes in all situations.
2012 Elsevier Ltd. All rights reserved.This work was partially supported by the Ministerio de Ciencia e Innovacion, Spain, under Grant TIN2011-27543-C03-01, and by the Diputacion General de Aragon, under Grant "subvenciones destinadas a la formacion y contratacion de personal investigador".Fogue, M.; Garrido, P.; Martínez, FJ.; Cano Escribá, JC.; Calafate, CT.; Manzoni, P. (2012). Evaluating the impact of a novel message dissemination scheme for vehicular networks using real maps. Transportation Research Part C: Emerging Technologies. 25(80):61-80. https://doi.org/10.1016/j.trc.2012.04.017S6180258
Development of an efficient Ad Hoc broadcasting scheme for critical networking environments
Mobile ad hoc network has been widely deployed in support of the communications in hostile environment without conventional networking infrastructure, especially in the environments with critical conditions such as emergency rescue activities in burning building or earth quick evacuation. However, most of the existing ad hoc based broadcasting schemes either rely on GPS location or topology information or angle-of-arrival (AoA) calculation or combination of some or all to achieve high reachability. Therefore, these broadcasting schemes cannot be directly used in critical environments such as battlefield, sensor networks and natural disasters due to lack of node location and topology information in such critical environments. This research work first begins by analyzing the broadcast coverage problem and node displacement form ideal locations problem in ad hoc networks using theoretical analysis. Then, this research work proposes an efficient broadcast relaying scheme, called Random Directional Broadcasting Relay (RDBR), which greatly reduces the number of retransmitting nodes and end-to-end delay while achieving high reachability. This is done by selecting a subset of neighboring nodes to relay the packet using directional antennas without relying on node location, network topology and complex angle-of-arrival (AoA) calculations. To further improve the performance of the RDBR scheme in complex environments with high node density, high node mobility and high traffic rate, an improved RDBR scheme is proposed. The improved RDBR scheme utilizes the concept of gaps between neighboring sectors to minimize the overlap between selected relaying nodes in high density environments. The concept of gaps greatly reduces both contention and collision and at the same time achieves high reachability. The performance of the proposed RDBR schemes has been evaluated by comparing them against flooding and Distance-based schemes. Simulation results show that both proposed RDBR schemes achieve high reachability while reducing the number of retransmitting nodes and end-to-end delay especially in high density environments. Furthermore, the improved RDBR scheme achieves better performance than RDBR in high density and high traffic environment in terms of reachability, end-to-end delay and the number of retransmitting nodes
Performance Evaluation of Broadcasting Protocols for Ad Hoc and Sensor Networks.
In ad hoc and sensor networks, the simplest and most widely used approach to broadcast is blind flooding, which lets every node in the network to rebroadcast a receiving packet to all its neighbors. This causes redundancy of broadcast packets and results in unnecessary collision and bandwidth waste. To overcome these problems, a number of research groups have proposed more efficient broadcasting schemes with the goal of minimizing the re-transmissions, while still guaranteeing that a broadcast packet is delivered to all the nodes in the network. Multipoint relay (MPR) and dominating set (DS) based broadcasting schemes can effectively improve the broadcasting efficiency while providing reliable broadcasting. The neighbor elimination scheme (NES) can improve any broadcasting protocol as an added feature. In this paper, we evaluate the performance of MPR (source dependent), MPR-DS (source-independent MPR), and DS based broadcasting protocols. We add NES to these three schemes separately and evaluate the performance of the resulted protocols. In our experiments, we use the random unit graphs to model the ad hoc and sensor networks. Each of the studied protocols has scenarios under which it has the best performance. Our experiments demonstrate that, without applying neighbor elimination scheme, MPR based protocol requires fewest retransmissions (however, each retransmission is with a longer message including list of forwarding neighbors). DS and MP-RDS schemes benefit significantly from the neighbor elimination technique in terms of the ratio of re-broadcasting nodes and the message redundancy on both transmitting and non-transmitting nodes, while MPR benefits marginally. After adding the neighbor elimination scheme, three new protocols behave almost equally well in terms of rebroadcast message counts. MPR-NES method is narrowly the best when the message that is broadcasted is very large one, and the network is dynamic. MPR-DS-NES is narrowly the best when the broadcast message is not very large, and the network is stable (this method requires the third round of preprocessing HELLO messages). Overall, DS-NES appears to be the most robust, taking all measurements and parameters into acount, because it remains competitive under all scenarios, and has significant advantages over MPR-DS-NES in dynamic scenarios, and significant advantages over MPR-NES when the broadcast message is not very large, because MPR has overhead in packet lengths
Hybrid probabilistic broadcast schemes for mobile ad hoc networks
Broadcasting is one of the fundamental data dissemination mechanisms in mobile ad hoc network (MANET), which is, for instance, extensively used in many routing protocols for route discovery process. The dynamic topology and limited
communication bandwidth of such networks pose a number of challenges in designing an efficient broadcasting scheme for MANETs. The simplest approach is flooding, where each node retransmit every unique received packet exactly once
on each outgoing link. Although flooding ensures that broadcast packet is received by all network nodes, it generates many redundant transmissions which can trigger high transmission collision and contention in the network, a
phenomenon referred to as the broadcast storm.
Several probabilistic broadcast algorithms have been proposed that incur low communication overhead to mitigate the broadcast storm problem and tend to show superior adaptability in changing environments when compared to
deterministic (i.e., non-probabilistic) schemes. However, most of these schemes reduce redundant broadcasts at the expense of reachability, a requirement for near-global network topological information or support from additional
hardware.
This research argues that broadcast schemes that combine the important features of fixed probabilistic and counter-based schemes can reduce the broadcast storm problem without sacrificing reachability while still achieving
better end-to-end delay. To this end, the first part of this research investigate the effects of forwarding probabilities and counter threshold values on the
performance of fixed probabilistic and counter-based schemes. The findings of this investigation are exploited to suggest a new hybrid approach, the Probabilistic Counter-Based Scheme (PCBS) that uses the number of duplicate
packets received to estimate neighbourhood density and assign a forwarding probability value to restrict the generation of so many redundant broadcast
packets. The simulation results reveal that under various network conditions PCBS reduces the number of redundant transmissions, collision rate and end-to-end delay significantly without sacrificing reachability when compared against counter-based, fixed probabilistic and flood broadcasting.
Often in MANETs, there are regions of different node density due to node mobility. As such, PCBS can suffer from a degree of inflexibility in terms of rebroadcast probability, since each node is assigned the same forwarding
probability regardless of its local neighbourhood conditions. To address this shortcoming, the second part of this dissertation proposes an Adjusted Probabilistic Counter-Based Scheme (APCBS) that dynamically assigns the
forwarding probability to a node based on its local node density using a mathematical function. Thus, a node located in a sparse region of the network is assigned a high forwarding probability while a node located in denser region is assigned a relatively lower forwarding probability. These combined effects enhance end-to-end delay, collision rate and reachability compared to PCBS
variant. The performance of most broadcasting schemes that have been suggested for MANETs including those presented here, have been analysed in the context of “pure” broadcast scenarios with relatively little investigation towards their
performance impact on specific applications such as route discovery process.
The final part of this thesis evaluates the performance of the well-known AODV routing protocol when augmented with APCBS route discovery. Results indicate that the resulting route discovery approach reduces the routing overhead,
collision rate and end-to-end delay without degrading the overall network throughput compared to the existing approaches based on flooding, counterbased and fixed probabilistic route discovery
A Fast Scheduling Algorithm for WDM Optical Networks
Wavelength Division Multiplexing (WDM) is emerging as the most promising approach to exploit the huge bandwidth of optical fibre. This approach divides the optical spectrum into many different channels where each channel corresponds to a different wavelength. Single-hop WDM networks are attractive in local area environment where all the nodes can be connected to a single broadcast facility. In a single-hop WDM broadcast network, the transmitter must know when to transmit a packet and at which wavelength, while the receiver must know when to tune to the appropriate wavelength to receive the packet. This process requires some
form of coordination. Many researches have focused on the scheduling algorithms that perform this kind of coordination. This thesis proposes a scheduling algorithm for the WDM broadcast networks. The algorithm employs a theory in graph, known as edge colouring of bipartite multigraph to produce the transmission schedule, which is free from collision due to the nature of the edge colouring. An optimal edge colouring of bipartite multi graph can be found in O(M log2 N) time, where M is number of
packets selected for scheduling, and N is the number of the nodes. This time complexity can be improved to O(log3 N) by parallel processing using O(M) processors. Two variations of implementation of the scheduling algorithm have been
proposed, namely the Variable Frame Size (VFS) and Limited Frame Size (LFS) schemes. These schemes use different criteria to select packets from the nodes for scheduling. The VFS scheme is simple, but supports only best effort transmissions. The LFS scheme ensures the frame size of the transmission schedule is bounded, thus enabling it to support bandwidth guarantee to the nodes up to a node's fair share of the network capacity. The LFS scheme is capable of supporting constant bit rate and unspecified bit rate service categories, analogous to the Asynchronous Transfer Mode (ATM) services. The results show that the LFS scheme performs better than the VFS scheme in terms of channel utilisation, packet loss probability and network throughput for all the simulated traffic patterns, especially at heavy loads. Besides, the LFS scheme respects any level of bandwidth guarantee, while the unused bandwidth can be used for best effort transmissions. The results also show that the VFS and LFS schemes are future-proof as they are able to capitalise on the increase in the number of wavelength channels
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