8,554 research outputs found

    Multifactorial Evolutionary Algorithm For Clustered Minimum Routing Cost Problem

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    Minimum Routing Cost Clustered Tree Problem (CluMRCT) is applied in various fields in both theory and application. Because the CluMRCT is NP-Hard, the approximate approaches are suitable to find the solution for this problem. Recently, Multifactorial Evolutionary Algorithm (MFEA) has emerged as one of the most efficient approximation algorithms to deal with many different kinds of problems. Therefore, this paper studies to apply MFEA for solving CluMRCT problems. In the proposed MFEA, we focus on crossover and mutation operators which create a valid solution of CluMRCT problem in two levels: first level constructs spanning trees for graphs in clusters while the second level builds a spanning tree for connecting among clusters. To reduce the consuming resources, we will also introduce a new method of calculating the cost of CluMRCT solution. The proposed algorithm is experimented on numerous types of datasets. The experimental results demonstrate the effectiveness of the proposed algorithm, partially on large instance

    A Distributed Routing Algorithm for Internet-wide Geocast

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    Geocast is the concept of sending data packets to nodes in a specified geographical area instead of nodes with a specific address. To route geocast messages to their destination we need a geographic routing algorithm that can route packets efficiently to the devices inside the destination area. Our goal is to design an algorithm that can deliver shortest path tree like forwarding while relying purely on distributed data without central knowledge. In this paper, we present two algorithms for geographic routing. One based purely on distance vector data, and one more complicated algorithm based on path data. In our evaluation, we show that our purely distance vector based algorithm can come close to shortest path tree performance when a small number of routers are present in the destination area. We also show that our path based algorithm can come close to the performance of a shortest path tree in almost all geocast situations

    CliqueStream: an efficient and fault-resilient live streaming network on a clustered peer-to-peer overlay

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    Several overlay-based live multimedia streaming platforms have been proposed in the recent peer-to-peer streaming literature. In most of the cases, the overlay neighbors are chosen randomly for robustness of the overlay. However, this causes nodes that are distant in terms of proximity in the underlying physical network to become neighbors, and thus data travels unnecessary distances before reaching the destination. For efficiency of bulk data transmission like multimedia streaming, the overlay neighborhood should resemble the proximity in the underlying network. In this paper, we exploit the proximity and redundancy properties of a recently proposed clique-based clustered overlay network, named eQuus, to build efficient as well as robust overlays for multimedia stream dissemination. To combine the efficiency of content pushing over tree structured overlays and the robustness of data-driven mesh overlays, higher capacity stable nodes are organized in tree structure to carry the long haul traffic and less stable nodes with intermittent presence are organized in localized meshes. The overlay construction and fault-recovery procedures are explained in details. Simulation study demonstrates the good locality properties of the platform. The outage time and control overhead induced by the failure recovery mechanism are minimal as demonstrated by the analysis.Comment: 10 page
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