6,740 research outputs found
A Survey on Compiler Autotuning using Machine Learning
Since the mid-1990s, researchers have been trying to use machine-learning
based approaches to solve a number of different compiler optimization problems.
These techniques primarily enhance the quality of the obtained results and,
more importantly, make it feasible to tackle two main compiler optimization
problems: optimization selection (choosing which optimizations to apply) and
phase-ordering (choosing the order of applying optimizations). The compiler
optimization space continues to grow due to the advancement of applications,
increasing number of compiler optimizations, and new target architectures.
Generic optimization passes in compilers cannot fully leverage newly introduced
optimizations and, therefore, cannot keep up with the pace of increasing
options. This survey summarizes and classifies the recent advances in using
machine learning for the compiler optimization field, particularly on the two
major problems of (1) selecting the best optimizations and (2) the
phase-ordering of optimizations. The survey highlights the approaches taken so
far, the obtained results, the fine-grain classification among different
approaches and finally, the influential papers of the field.Comment: version 5.0 (updated on September 2018)- Preprint Version For our
Accepted Journal @ ACM CSUR 2018 (42 pages) - This survey will be updated
quarterly here (Send me your new published papers to be added in the
subsequent version) History: Received November 2016; Revised August 2017;
Revised February 2018; Accepted March 2018
PlinyCompute: A Platform for High-Performance, Distributed, Data-Intensive Tool Development
This paper describes PlinyCompute, a system for development of
high-performance, data-intensive, distributed computing tools and libraries. In
the large, PlinyCompute presents the programmer with a very high-level,
declarative interface, relying on automatic, relational-database style
optimization to figure out how to stage distributed computations. However, in
the small, PlinyCompute presents the capable systems programmer with a
persistent object data model and API (the "PC object model") and associated
memory management system that has been designed from the ground-up for high
performance, distributed, data-intensive computing. This contrasts with most
other Big Data systems, which are constructed on top of the Java Virtual
Machine (JVM), and hence must at least partially cede performance-critical
concerns such as memory management (including layout and de/allocation) and
virtual method/function dispatch to the JVM. This hybrid approach---declarative
in the large, trusting the programmer's ability to utilize PC object model
efficiently in the small---results in a system that is ideal for the
development of reusable, data-intensive tools and libraries. Through extensive
benchmarking, we show that implementing complex objects manipulation and
non-trivial, library-style computations on top of PlinyCompute can result in a
speedup of 2x to more than 50x or more compared to equivalent implementations
on Spark.Comment: 48 pages, including references and Appendi
PyCUDA and PyOpenCL: A Scripting-Based Approach to GPU Run-Time Code Generation
High-performance computing has recently seen a surge of interest in
heterogeneous systems, with an emphasis on modern Graphics Processing Units
(GPUs). These devices offer tremendous potential for performance and efficiency
in important large-scale applications of computational science. However,
exploiting this potential can be challenging, as one must adapt to the
specialized and rapidly evolving computing environment currently exhibited by
GPUs. One way of addressing this challenge is to embrace better techniques and
develop tools tailored to their needs. This article presents one simple
technique, GPU run-time code generation (RTCG), along with PyCUDA and PyOpenCL,
two open-source toolkits that support this technique.
In introducing PyCUDA and PyOpenCL, this article proposes the combination of
a dynamic, high-level scripting language with the massive performance of a GPU
as a compelling two-tiered computing platform, potentially offering significant
performance and productivity advantages over conventional single-tier, static
systems. The concept of RTCG is simple and easily implemented using existing,
robust infrastructure. Nonetheless it is powerful enough to support (and
encourage) the creation of custom application-specific tools by its users. The
premise of the paper is illustrated by a wide range of examples where the
technique has been applied with considerable success.Comment: Submitted to Parallel Computing, Elsevie
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