98 research outputs found

    Optimal Order Convergence Implies Numerical Smoothness

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    It is natural to expect the following loosely stated approximation principle to hold: a numerical approximation solution should be in some sense as smooth as its target exact solution in order to have optimal convergence. For piecewise polynomials, that means we have to at least maintain numerical smoothness in the interiors as well as across the interfaces of cells or elements. In this paper we give clear definitions of numerical smoothness that address the across-interface smoothness in terms of scaled jumps in derivatives [9] and the interior numerical smoothness in terms of differences in derivative values. Furthermore, we prove rigorously that the principle can be simply stated as numerical smoothness is necessary for optimal order convergence. It is valid on quasi-uniform meshes by triangles and quadrilaterals in two dimensions and by tetrahedrons and hexahedrons in three dimensions. With this validation we can justify, among other things, incorporation of this principle in creating adaptive numerical approximation for the solution of PDEs or ODEs, especially in designing proper smoothness indicators or detecting potential non-convergence and instability

    The maximum angle condition is not necessary for convergence of the finite element method

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    We show that the famous maximum angle condition in the finite element analysis is not necessary to achieve the optimal convergence rate when simplicial finite elements are used to solve elliptic problems. This condition is only sufficient. In fact, finite element approximations may converge even though some dihedral angles of simplicial elements tend to π

    On global and local mesh refinements by a generalized conforming bisection algorithm

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    We examine a generalized conforming bisection (GCB-)algorithm which allows both global and local nested refinements of the triangulations without generating hanging nodes. It is based on the notion of a mesh density function which prescribes where and how much to refine the mesh. Some regularity properties of generated sequences of refined triangulations are proved. Several numerical tests demonstrate the efficiency of the proposed bisection algorithm. It is also shown how to modify the GCB-algorithm in order to generate anisotropic meshes with high aspect ratios
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