113,668 research outputs found

    Coalition structure generation over graphs

    No full text
    We give the analysis of the computational complexity of coalition structure generation over graphs. Given an undirected graph G = (N,E) and a valuation function v : P(N) → R over the subsets of nodes, the problem is to find a partition of N into connected subsets, that maximises the sum of the components values. This problem is generally NP-complete; in particular, it is hard for a defined class of valuation functions which are independent of disconnected members — that is, two nodes have no effect on each others marginal contribution to their vertex separator. Nonetheless, for all such functions we provide bounds on the complexity of coalition structure generation over general and minor free graphs. Our proof is constructive and yields algorithms for solving corresponding instances of the problem. Furthermore, we derive linear time bounds for graphs of bounded treewidth. However, as we show, the problem remains NP-complete for planar graphs, and hence, for any Kk minor free graphs where k ≥ 5. Moreover, a 3-SAT problem with m clauses can be represented by a coalition structure generation problem over a planar graph with O(m2) nodes. Importantly, our hardness result holds for a particular subclass of valuation functions, termed edge sum, where the value of each subset of nodes is simply determined by the sum of given weights of the edges in the induced subgraph

    On the complexity of color-avoiding site and bond percolation

    Full text link
    The mathematical analysis of robustness and error-tolerance of complex networks has been in the center of research interest. On the other hand, little work has been done when the attack-tolerance of the vertices or edges are not independent but certain classes of vertices or edges share a mutual vulnerability. In this study, we consider a graph and we assign colors to the vertices or edges, where the color-classes correspond to the shared vulnerabilities. An important problem is to find robustly connected vertex sets: nodes that remain connected to each other by paths providing any type of error (i.e. erasing any vertices or edges of the given color). This is also known as color-avoiding percolation. In this paper, we study various possible modeling approaches of shared vulnerabilities, we analyze the computational complexity of finding the robustly (color-avoiding) connected components. We find that the presented approaches differ significantly regarding their complexity.Comment: 14 page

    Can biological quantum networks solve NP-hard problems?

    Full text link
    There is a widespread view that the human brain is so complex that it cannot be efficiently simulated by universal Turing machines. During the last decades the question has therefore been raised whether we need to consider quantum effects to explain the imagined cognitive power of a conscious mind. This paper presents a personal view of several fields of philosophy and computational neurobiology in an attempt to suggest a realistic picture of how the brain might work as a basis for perception, consciousness and cognition. The purpose is to be able to identify and evaluate instances where quantum effects might play a significant role in cognitive processes. Not surprisingly, the conclusion is that quantum-enhanced cognition and intelligence are very unlikely to be found in biological brains. Quantum effects may certainly influence the functionality of various components and signalling pathways at the molecular level in the brain network, like ion ports, synapses, sensors, and enzymes. This might evidently influence the functionality of some nodes and perhaps even the overall intelligence of the brain network, but hardly give it any dramatically enhanced functionality. So, the conclusion is that biological quantum networks can only approximately solve small instances of NP-hard problems. On the other hand, artificial intelligence and machine learning implemented in complex dynamical systems based on genuine quantum networks can certainly be expected to show enhanced performance and quantum advantage compared with classical networks. Nevertheless, even quantum networks can only be expected to efficiently solve NP-hard problems approximately. In the end it is a question of precision - Nature is approximate.Comment: 38 page

    Greedy Randomized Adaptive Search and Variable Neighbourhood Search for the minimum labelling spanning tree problem

    Get PDF
    This paper studies heuristics for the minimum labelling spanning tree (MLST) problem. The purpose is to find a spanning tree using edges that are as similar as possible. Given an undirected labelled connected graph, the minimum labelling spanning tree problem seeks a spanning tree whose edges have the smallest number of distinct labels. This problem has been shown to be NP-hard. A Greedy Randomized Adaptive Search Procedure (GRASP) and a Variable Neighbourhood Search (VNS) are proposed in this paper. They are compared with other algorithms recommended in the literature: the Modified Genetic Algorithm and the Pilot Method. Nonparametric statistical tests show that the heuristics based on GRASP and VNS outperform the other algorithms tested. Furthermore, a comparison with the results provided by an exact approach shows that we may quickly obtain optimal or near-optimal solutions with the proposed heuristics

    Some Speed-Ups and Speed Limits for Real Algebraic Geometry

    Get PDF
    We give new positive and negative results (some conditional) on speeding up computational algebraic geometry over the reals: (1) A new and sharper upper bound on the number of connected components of a semialgebraic set. Our bound is novel in that it is stated in terms of the volumes of certain polytopes and, for a large class of inputs, beats the best previous bounds by a factor exponential in the number of variables. (2) A new algorithm for approximating the real roots of certain sparse polynomial systems. Two features of our algorithm are (a) arithmetic complexity polylogarithmic in the degree of the underlying complex variety (as opposed to the super-linear dependence in earlier algorithms) and (b) a simple and efficient generalization to certain univariate exponential sums. (3) Detecting whether a real algebraic surface (given as the common zero set of some input straight-line programs) is not smooth can be done in polynomial time within the classical Turing model (resp. BSS model over C) only if P=NP (resp. NP<=BPP). The last result follows easily from an unpublished result of Steve Smale.Comment: This is the final journal version which will appear in Journal of Complexity. More typos are corrected, and a new section is added where the bounds here are compared to an earlier result of Benedetti, Loeser, and Risler. The LaTeX source needs the ajour.cls macro file to compil
    corecore