1,213 research outputs found

    A FAST ITERATIVE METHOD FOR SOLVING THE EIKONAL EQUATION ON TRIANGULATED SURFACES

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    This paper presents an efficient, fine-grained parallel algorithm for solving the Eikonal equation on triangular meshes. The Eikonal equation, and the broader class of Hamilton-Jacobi equations to which it belongs, have a wide range of applications from geometric optics and seismology to biological modeling and analysis of geometry and images. The ability to solve such equations accurately and efficiently provides new capabilities for exploring and visualizing parameter spaces and for solving inverse problems that rely on such equations in the forward model. Efficient solvers on state-of-the-art, parallel architectures require new algorithms that are not, in many cases, optimal, but are better suited to synchronous updates of the solution. In previous work [W. K. Jeong and R. T. Whitaker, SIAM J. Sci. Comput., 30 (2008), pp. 2512-2534], the authors proposed the fast iterative method (FIM) to efficiently solve the Eikonal equation on regular grids. In this paper we extend the fast iterative method to solve Eikonal equations efficiently on triangulated domains on the CPU and on parallel architectures, including graphics processors. We propose a new local update scheme that provides solutions of first-order accuracy for both architectures. We also propose a novel triangle-based update scheme and its corresponding data structure for efficient irregular data mapping to parallel single-instruction multiple-data (SIMD) processors. We provide detailed descriptions of the implementations on a single CPU, a multicore CPU with shared memory, and SIMD architectures with comparative results against state-of-the-art Eikonal solvers.open4

    Parallel Multiscale Contact Dynamics for Rigid Non-spherical Bodies

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    The simulation of large numbers of rigid bodies of non-analytical shapes or vastly varying sizes which collide with each other is computationally challenging. The fundamental problem is the identification of all contact points between all particles at every time step. In the Discrete Element Method (DEM), this is particularly difficult for particles of arbitrary geometry that exhibit sharp features (e.g. rock granulates). While most codes avoid non-spherical or non-analytical shapes due to the computational complexity, we introduce an iterative-based contact detection method for triangulated geometries. The new method is an improvement over a naive brute force approach which checks all possible geometric constellations of contact and thus exhibits a lot of execution branching. Our iterative approach has limited branching and high floating point operations per processed byte. It thus is suitable for modern Single Instruction Multiple Data (SIMD) CPU hardware. As only the naive brute force approach is robust and always yields a correct solution, we propose a hybrid solution that combines the best of the two worlds to produce fast and robust contacts. In terms of the DEM workflow, we furthermore propose a multilevel tree-based data structure strategy that holds all particles in the domain on multiple scales in grids. Grids reduce the total computational complexity of the simulation. The data structure is combined with the DEM phases to form a single touch tree-based traversal that identifies both contact points between particle pairs and introduces concurrency to the system during particle comparisons in one multiscale grid sweep. Finally, a reluctant adaptivity variant is introduced which enables us to realise an improved time stepping scheme with larger time steps than standard adaptivity while we still minimise the grid administration overhead. Four different parallelisation strategies that exploit multicore architectures are discussed for the triad of methodological ingredients. Each parallelisation scheme exhibits unique behaviour depending on the grid and particle geometry at hand. The fusion of them into a task-based parallelisation workflow yields promising speedups. Our work shows that new computer architecture can push the boundary of DEM computability but this is only possible if the right data structures and algorithms are chosen

    Mesh-based video coding for low bit-rate communications

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    In this paper, a new method for low bit-rate content-adaptive mesh-based video coding is proposed. Intra-frame coding of this method employs feature map extraction for node distribution at specific threshold levels to achieve higher density placement of initial nodes for regions that contain high frequency features and conversely sparse placement of initial nodes for smooth regions. Insignificant nodes are largely removed using a subsequent node elimination scheme. The Hilbert scan is then applied before quantization and entropy coding to reduce amount of transmitted information. For moving images, both node position and color parameters of only a subset of nodes may change from frame to frame. It is sufficient to transmit only these changed parameters. The proposed method is well-suited for video coding at very low bit rates, as processing results demonstrate that it provides good subjective and objective image quality at a lower number of required bits
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