11,845 research outputs found

    Towards a theory of heuristic and optimal planning for sequential information search

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    A Static Optimality Transformation with Applications to Planar Point Location

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    Over the last decade, there have been several data structures that, given a planar subdivision and a probability distribution over the plane, provide a way for answering point location queries that is fine-tuned for the distribution. All these methods suffer from the requirement that the query distribution must be known in advance. We present a new data structure for point location queries in planar triangulations. Our structure is asymptotically as fast as the optimal structures, but it requires no prior information about the queries. This is a 2D analogue of the jump from Knuth's optimum binary search trees (discovered in 1971) to the splay trees of Sleator and Tarjan in 1985. While the former need to know the query distribution, the latter are statically optimal. This means that we can adapt to the query sequence and achieve the same asymptotic performance as an optimum static structure, without needing any additional information.Comment: 13 pages, 1 figure, a preliminary version appeared at SoCG 201

    Query Learning with Exponential Query Costs

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    In query learning, the goal is to identify an unknown object while minimizing the number of "yes" or "no" questions (queries) posed about that object. A well-studied algorithm for query learning is known as generalized binary search (GBS). We show that GBS is a greedy algorithm to optimize the expected number of queries needed to identify the unknown object. We also generalize GBS in two ways. First, we consider the case where the cost of querying grows exponentially in the number of queries and the goal is to minimize the expected exponential cost. Then, we consider the case where the objects are partitioned into groups, and the objective is to identify only the group to which the object belongs. We derive algorithms to address these issues in a common, information-theoretic framework. In particular, we present an exact formula for the objective function in each case involving Shannon or Renyi entropy, and develop a greedy algorithm for minimizing it. Our algorithms are demonstrated on two applications of query learning, active learning and emergency response.Comment: 15 page

    Quantum algorithm for tree size estimation, with applications to backtracking and 2-player games

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    We study quantum algorithms on search trees of unknown structure, in a model where the tree can be discovered by local exploration. That is, we are given the root of the tree and access to a black box which, given a vertex vv, outputs the children of vv. We construct a quantum algorithm which, given such access to a search tree of depth at most nn, estimates the size of the tree TT within a factor of 1±δ1\pm \delta in O~(nT)\tilde{O}(\sqrt{nT}) steps. More generally, the same algorithm can be used to estimate size of directed acyclic graphs (DAGs) in a similar model. We then show two applications of this result: a) We show how to transform a classical backtracking search algorithm which examines TT nodes of a search tree into an O~(Tn3/2)\tilde{O}(\sqrt{T}n^{3/2}) time quantum algorithm, improving over an earlier quantum backtracking algorithm of Montanaro (arXiv:1509.02374). b) We give a quantum algorithm for evaluating AND-OR formulas in a model where the formula can be discovered by local exploration (modeling position trees in 2-player games). We show that, in this setting, formulas of size TT and depth To(1)T^{o(1)} can be evaluated in quantum time O(T1/2+o(1))O(T^{1/2+o(1)}). Thus, the quantum speedup is essentially the same as in the case when the formula is known in advance.Comment: Fixed some typo
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