34,645 research outputs found
Action Recognition in Videos: from Motion Capture Labs to the Web
This paper presents a survey of human action recognition approaches based on
visual data recorded from a single video camera. We propose an organizing
framework which puts in evidence the evolution of the area, with techniques
moving from heavily constrained motion capture scenarios towards more
challenging, realistic, "in the wild" videos. The proposed organization is
based on the representation used as input for the recognition task, emphasizing
the hypothesis assumed and thus, the constraints imposed on the type of video
that each technique is able to address. Expliciting the hypothesis and
constraints makes the framework particularly useful to select a method, given
an application. Another advantage of the proposed organization is that it
allows categorizing newest approaches seamlessly with traditional ones, while
providing an insightful perspective of the evolution of the action recognition
task up to now. That perspective is the basis for the discussion in the end of
the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4
table
OctNetFusion: Learning Depth Fusion from Data
In this paper, we present a learning based approach to depth fusion, i.e.,
dense 3D reconstruction from multiple depth images. The most common approach to
depth fusion is based on averaging truncated signed distance functions, which
was originally proposed by Curless and Levoy in 1996. While this method is
simple and provides great results, it is not able to reconstruct (partially)
occluded surfaces and requires a large number frames to filter out sensor noise
and outliers. Motivated by the availability of large 3D model repositories and
recent advances in deep learning, we present a novel 3D CNN architecture that
learns to predict an implicit surface representation from the input depth maps.
Our learning based method significantly outperforms the traditional volumetric
fusion approach in terms of noise reduction and outlier suppression. By
learning the structure of real world 3D objects and scenes, our approach is
further able to reconstruct occluded regions and to fill in gaps in the
reconstruction. We demonstrate that our learning based approach outperforms
both vanilla TSDF fusion as well as TV-L1 fusion on the task of volumetric
fusion. Further, we demonstrate state-of-the-art 3D shape completion results.Comment: 3DV 2017, https://github.com/griegler/octnetfusio
Multi-view Convolutional Neural Networks for 3D Shape Recognition
A longstanding question in computer vision concerns the representation of 3D
shapes for recognition: should 3D shapes be represented with descriptors
operating on their native 3D formats, such as voxel grid or polygon mesh, or
can they be effectively represented with view-based descriptors? We address
this question in the context of learning to recognize 3D shapes from a
collection of their rendered views on 2D images. We first present a standard
CNN architecture trained to recognize the shapes' rendered views independently
of each other, and show that a 3D shape can be recognized even from a single
view at an accuracy far higher than using state-of-the-art 3D shape
descriptors. Recognition rates further increase when multiple views of the
shapes are provided. In addition, we present a novel CNN architecture that
combines information from multiple views of a 3D shape into a single and
compact shape descriptor offering even better recognition performance. The same
architecture can be applied to accurately recognize human hand-drawn sketches
of shapes. We conclude that a collection of 2D views can be highly informative
for 3D shape recognition and is amenable to emerging CNN architectures and
their derivatives.Comment: v1: Initial version. v2: An updated ModelNet40 training/test split is
used; results with low-rank Mahalanobis metric learning are added. v3 (ICCV
2015): A second camera setup without the upright orientation assumption is
added; some accuracy and mAP numbers are changed slightly because a small
issue in mesh rendering related to specularities is fixe
Few-Shot Single-View 3-D Object Reconstruction with Compositional Priors
The impressive performance of deep convolutional neural networks in
single-view 3D reconstruction suggests that these models perform non-trivial
reasoning about the 3D structure of the output space. However, recent work has
challenged this belief, showing that complex encoder-decoder architectures
perform similarly to nearest-neighbor baselines or simple linear decoder models
that exploit large amounts of per category data in standard benchmarks. On the
other hand settings where 3D shape must be inferred for new categories with few
examples are more natural and require models that generalize about shapes. In
this work we demonstrate experimentally that naive baselines do not apply when
the goal is to learn to reconstruct novel objects using very few examples, and
that in a \emph{few-shot} learning setting, the network must learn concepts
that can be applied to new categories, avoiding rote memorization. To address
deficiencies in existing approaches to this problem, we propose three
approaches that efficiently integrate a class prior into a 3D reconstruction
model, allowing to account for intra-class variability and imposing an implicit
compositional structure that the model should learn. Experiments on the popular
ShapeNet database demonstrate that our method significantly outperform existing
baselines on this task in the few-shot setting
DeformNet: Free-Form Deformation Network for 3D Shape Reconstruction from a Single Image
3D reconstruction from a single image is a key problem in multiple
applications ranging from robotic manipulation to augmented reality. Prior
methods have tackled this problem through generative models which predict 3D
reconstructions as voxels or point clouds. However, these methods can be
computationally expensive and miss fine details. We introduce a new
differentiable layer for 3D data deformation and use it in DeformNet to learn a
model for 3D reconstruction-through-deformation. DeformNet takes an image
input, searches the nearest shape template from a database, and deforms the
template to match the query image. We evaluate our approach on the ShapeNet
dataset and show that - (a) the Free-Form Deformation layer is a powerful new
building block for Deep Learning models that manipulate 3D data (b) DeformNet
uses this FFD layer combined with shape retrieval for smooth and
detail-preserving 3D reconstruction of qualitatively plausible point clouds
with respect to a single query image (c) compared to other state-of-the-art 3D
reconstruction methods, DeformNet quantitatively matches or outperforms their
benchmarks by significant margins. For more information, visit:
https://deformnet-site.github.io/DeformNet-website/ .Comment: 11 pages, 9 figures, NIP
ShapeCodes: Self-Supervised Feature Learning by Lifting Views to Viewgrids
We introduce an unsupervised feature learning approach that embeds 3D shape
information into a single-view image representation. The main idea is a
self-supervised training objective that, given only a single 2D image, requires
all unseen views of the object to be predictable from learned features. We
implement this idea as an encoder-decoder convolutional neural network. The
network maps an input image of an unknown category and unknown viewpoint to a
latent space, from which a deconvolutional decoder can best "lift" the image to
its complete viewgrid showing the object from all viewing angles. Our
class-agnostic training procedure encourages the representation to capture
fundamental shape primitives and semantic regularities in a data-driven
manner---without manual semantic labels. Our results on two widely-used shape
datasets show 1) our approach successfully learns to perform "mental rotation"
even for objects unseen during training, and 2) the learned latent space is a
powerful representation for object recognition, outperforming several existing
unsupervised feature learning methods.Comment: To appear at ECCV 201
Shape Completion using 3D-Encoder-Predictor CNNs and Shape Synthesis
We introduce a data-driven approach to complete partial 3D shapes through a
combination of volumetric deep neural networks and 3D shape synthesis. From a
partially-scanned input shape, our method first infers a low-resolution -- but
complete -- output. To this end, we introduce a 3D-Encoder-Predictor Network
(3D-EPN) which is composed of 3D convolutional layers. The network is trained
to predict and fill in missing data, and operates on an implicit surface
representation that encodes both known and unknown space. This allows us to
predict global structure in unknown areas at high accuracy. We then correlate
these intermediary results with 3D geometry from a shape database at test time.
In a final pass, we propose a patch-based 3D shape synthesis method that
imposes the 3D geometry from these retrieved shapes as constraints on the
coarsely-completed mesh. This synthesis process enables us to reconstruct
fine-scale detail and generate high-resolution output while respecting the
global mesh structure obtained by the 3D-EPN. Although our 3D-EPN outperforms
state-of-the-art completion method, the main contribution in our work lies in
the combination of a data-driven shape predictor and analytic 3D shape
synthesis. In our results, we show extensive evaluations on a newly-introduced
shape completion benchmark for both real-world and synthetic data
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