732 research outputs found

    A Review of Inference Algorithms for Hybrid Bayesian Networks

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    Hybrid Bayesian networks have received an increasing attention during the last years. The difference with respect to standard Bayesian networks is that they can host discrete and continuous variables simultaneously, which extends the applicability of the Bayesian network framework in general. However, this extra feature also comes at a cost: inference in these types of models is computationally more challenging and the underlying models and updating procedures may not even support closed-form solutions. In this paper we provide an overview of the main trends and principled approaches for performing inference in hybrid Bayesian networks. The methods covered in the paper are organized and discussed according to their methodological basis. We consider how the methods have been extended and adapted to also include (hybrid) dynamic Bayesian networks, and we end with an overview of established software systems supporting inference in these types of models

    Modelling Dependency Structures Produced by the Introduction of a Flipped Classroom

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    Teaching processes have been changing in the lasts few decades from a traditional lecture-example-homework format to more active strategies to engage the students in the learning process. One of the most popular methodologies is the flipped classroom, where traditional structure of the course is turned over by moving out of the classroom, most basic knowledge acquisition. However, due to the workload involved in this kind of methodology, an objective analysis of the results should be carried out to assess whether the lecturer’s workload is worth the effort or not. In this paper, we compare the results obtained from two different methodologies: traditional lecturing and flipped classroom methodology, in terms of some performance indicators and an attitudinal survey, in an introductory statistics course for engineering students. Finally, we analysed the changes in the relationships among variables of interest when the traditional teaching was moved to a flipped classroom by using Bayesian networks

    Analyzing Structured Scenarios by Tracking People and Their Limbs

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    The analysis of human activities is a fundamental problem in computer vision. Though complex, interactions between people and their environment often exhibit a spatio-temporal structure that can be exploited during analysis. This structure can be leveraged to mitigate the effects of missing or noisy visual observations caused, for example, by sensor noise, inaccurate models, or occlusion. Trajectories of people and their hands and feet, often sufficient for recognition of human activities, lead to a natural qualitative spatio-temporal description of these interactions. This work introduces the following contributions to the task of human activity understanding: 1) a framework that efficiently detects and tracks multiple interacting people and their limbs, 2) an event recognition approach that integrates both logical and probabilistic reasoning in analyzing the spatio-temporal structure of multi-agent scenarios, and 3) an effective computational model of the visibility constraints imposed on humans as they navigate through their environment. The tracking framework mixes probabilistic models with deterministic constraints and uses AND/OR search and lazy evaluation to efficiently obtain the globally optimal solution in each frame. Our high-level reasoning framework efficiently and robustly interprets noisy visual observations to deduce the events comprising structured scenarios. This is accomplished by combining First-Order Logic, Allen's Interval Logic, and Markov Logic Networks with an event hypothesis generation process that reduces the size of the ground Markov network. When applied to outdoor one-on-one basketball videos, our framework tracks the players and, guided by the game rules, analyzes their interactions with each other and the ball, annotating the videos with the relevant basketball events that occurred. Finally, motivated by studies of spatial behavior, we use a set of features from visibility analysis to represent spatial context in the interpretation of human spatial activities. We demonstrate the effectiveness of our representation on trajectories generated by humans in a virtual environment
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