7,581 research outputs found
Quasiconvex Programming
We define quasiconvex programming, a form of generalized linear programming
in which one seeks the point minimizing the pointwise maximum of a collection
of quasiconvex functions. We survey algorithms for solving quasiconvex programs
either numerically or via generalizations of the dual simplex method from
linear programming, and describe varied applications of this geometric
optimization technique in meshing, scientific computation, information
visualization, automated algorithm analysis, and robust statistics.Comment: 33 pages, 14 figure
Fast Distributed Algorithms for LP-Type Problems of Bounded Dimension
In this paper we present various distributed algorithms for LP-type problems
in the well-known gossip model. LP-type problems include many important classes
of problems such as (integer) linear programming, geometric problems like
smallest enclosing ball and polytope distance, and set problems like hitting
set and set cover. In the gossip model, a node can only push information to or
pull information from nodes chosen uniformly at random. Protocols for the
gossip model are usually very practical due to their fast convergence, their
simplicity, and their stability under stress and disruptions. Our algorithms
are very efficient (logarithmic rounds or better with just polylogarithmic
communication work per node per round) whenever the combinatorial dimension of
the given LP-type problem is constant, even if the size of the given LP-type
problem is polynomially large in the number of nodes
Minimum-Cost Coverage of Point Sets by Disks
We consider a class of geometric facility location problems in which the goal
is to determine a set X of disks given by their centers (t_j) and radii (r_j)
that cover a given set of demand points Y in the plane at the smallest possible
cost. We consider cost functions of the form sum_j f(r_j), where f(r)=r^alpha
is the cost of transmission to radius r. Special cases arise for alpha=1 (sum
of radii) and alpha=2 (total area); power consumption models in wireless
network design often use an exponent alpha>2. Different scenarios arise
according to possible restrictions on the transmission centers t_j, which may
be constrained to belong to a given discrete set or to lie on a line, etc. We
obtain several new results, including (a) exact and approximation algorithms
for selecting transmission points t_j on a given line in order to cover demand
points Y in the plane; (b) approximation algorithms (and an algebraic
intractability result) for selecting an optimal line on which to place
transmission points to cover Y; (c) a proof of NP-hardness for a discrete set
of transmission points in the plane and any fixed alpha>1; and (d) a
polynomial-time approximation scheme for the problem of computing a minimum
cost covering tour (MCCT), in which the total cost is a linear combination of
the transmission cost for the set of disks and the length of a tour/path that
connects the centers of the disks.Comment: 10 pages, 4 figures, Latex, to appear in ACM Symposium on
Computational Geometry 200
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