353 research outputs found
Network coding meets multimedia: a review
While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin
Multi-View Video Packet Scheduling
In multiview applications, multiple cameras acquire the same scene from
different viewpoints and generally produce correlated video streams. This
results in large amounts of highly redundant data. In order to save resources,
it is critical to handle properly this correlation during encoding and
transmission of the multiview data. In this work, we propose a
correlation-aware packet scheduling algorithm for multi-camera networks, where
information from all cameras are transmitted over a bottleneck channel to
clients that reconstruct the multiview images. The scheduling algorithm relies
on a new rate-distortion model that captures the importance of each view in the
scene reconstruction. We propose a problem formulation for the optimization of
the packet scheduling policies, which adapt to variations in the scene content.
Then, we design a low complexity scheduling algorithm based on a trellis search
that selects the subset of candidate packets to be transmitted towards
effective multiview reconstruction at clients. Extensive simulation results
confirm the gain of our scheduling algorithm when inter-source correlation
information is used in the scheduler, compared to scheduling policies with no
information about the correlation or non-adaptive scheduling policies. We
finally show that increasing the optimization horizon in the packet scheduling
algorithm improves the transmission performance, especially in scenarios where
the level of correlation rapidly varies with time
A HOLISTIC REDUNDANCY- AND INCENTIVE-BASED FRAMEWORK TO IMPROVE CONTENT AVAILABILITY IN PEER-TO-PEER NETWORKS
Peer-to-Peer (P2P) technology has emerged as an important alternative to the traditional client-server communication paradigm to build large-scale distributed systems. P2P enables the creation, dissemination and access to information at low cost and without the need of dedicated coordinating entities. However, existing P2P systems fail to provide high-levels of content availability, which limit their applicability and adoption. This dissertation takes a holistic approach to device mechanisms to improve content availability in large-scale P2P systems.
Content availability in P2P can be impacted by hardware failures and churn. Hardware failures, in the form of disk or node failures, render information inaccessible. Churn, an inherent property of P2P, is the collective effect of the usersâ uncoordinated behavior, which occurs when a large percentage of nodes join and leave frequently. Such a behavior reduces content availability significantly. Mitigating the combined effect of hardware failures and churn on content availability in P2P requires new and innovative solutions that go beyond those applied in existing distributed systems. To addresses this challenge, the thesis proposes two complementary, low cost mechanisms, whereby nodes self-organize to overcome failures and improve content availability. The first mechanism is a low complexity and highly flexible hybrid redundancy scheme, referred to as Proactive Repair (PR). The second mechanism is an incentive-based scheme that promotes cooperation and enforces fair exchange of resources among peers. These mechanisms provide the basis for the development of distributed self-organizing algorithms to automate PR and, through incentives, maximize their effectiveness in realistic P2P environments.
Our proposed solution is evaluated using a combination of analytical and experimental methods. The analytical models are developed to determine the availability and repair cost properties of PR. The results indicate that PRâs repair cost outperforms other redundancy schemes. The experimental analysis was carried out using simulation and the development of a testbed. The simulation results confirm that PR improves content availability in P2P. The proposed mechanisms are implemented and tested using a DHT-based P2P application environment. The experimental results indicate that the incentive-based mechanism can promote fair exchange of resources and limits the impact of uncooperative behaviors such as âfree-ridingâ
Network coding for reliable wireless sensor networks
Wireless sensor networks are used in many applications and are now a key element
in the increasingly growing Internet of Things. These networks are composed of
small nodes including wireless communication modules, and in most of the cases
are able to autonomously con gure themselves into networks, to ensure sensed data
delivery. As more and more sensor nodes and networks join the Internet of Things,
collaboration between geographically distributed systems are expected. Peer to peer
overlay networks can assist in the federation of these systems, for them to collaborate.
Since participating peers/proxies contribute to storage and processing, there is no
burden on speci c servers and bandwidth bottlenecks are avoided.
Network coding can be used to improve the performance of wireless sensor networks.
The idea is for data from multiple links to be combined at intermediate encoding
nodes, before further transmission. This technique proved to have a lot of potential
in a wide range of applications. In the particular case of sensor networks, network
coding based protocols and algorithms try to achieve a balance between low packet
error rate and energy consumption. For network coding based constrained networks
to be federated using peer to peer overlays, it is necessary to enable the storage
of encoding vectors and coded data by such distributed storage systems. Packets
can arrive to the overlay through any gateway/proxy (peers in the overlay), and lost
packets can be recovered by the overlay (or client) using original and coded data that
has been stored. The decoding process requires a decoding service at the overlay
network. Such architecture, which is the focus of this thesis, will allow constrained
networks to reduce packet error rate in an energy e cient way, while bene ting from an e ective distributed storage solution for their federation. This will serve as
a basis for the proposal of mathematical models and algorithms that determine the
most e ective routing trees, for packet forwarding toward sink/gateway nodes, and
best amount and placement of encoding nodes.As redes de sensores sem fios sĂŁo usadas em muitas aplicaçÔes e sĂŁo hoje consideradas um elemento-chave para o desenvolvimento da Internet das Coisas. Compostas por nĂłs de pequena dimensĂŁo que incorporam mĂłdulos de comunicação sem fios, grande parte destas redes possuem a capacidade de se configurarem de forma autĂłnoma, formando sistemas em rede para garantir a entrega dos dados recolhidos. (âŠ
Information Slicing: Anonymity Using Unreliable Overlays
This paper proposes a new approach to anonymous communication called information slicing. Typically, anonymizers use onion routing, where a message is encrypted in layers with the public keys of the nodes along the path. Instead, our approach scrambles the message, divides it into pieces, and sends the pieces along disjoint paths. We show that information slicing addresses message confidentiality as well as source and destination anonymity. Surprisingly, it does not need any public key cryptography. Further, our approach naturally addresses the problem of node failures. These characteristics make it a good fit for use over dynamic peer-to-peer overlays. We evaluate the anonymity ofinformation slicing via analysis and simulations. Our prototype implementation on PlanetLab shows that it achieves higher throughput than onion routing and effectively copes with node churn
Architectures for the Future Networks and the Next Generation Internet: A Survey
Networking research funding agencies in the USA, Europe, Japan, and other countries are encouraging research on revolutionary networking architectures that may or may not be bound by the restrictions of the current TCP/IP based Internet. We present a comprehensive survey of such research projects and activities. The topics covered include various testbeds for experimentations for new architectures, new security mechanisms, content delivery mechanisms, management and control frameworks, service architectures, and routing mechanisms. Delay/Disruption tolerant networks, which allow communications even when complete end-to-end path is not available, are also discussed
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