48,176 research outputs found

    Matching Image Sets via Adaptive Multi Convex Hull

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    Traditional nearest points methods use all the samples in an image set to construct a single convex or affine hull model for classification. However, strong artificial features and noisy data may be generated from combinations of training samples when significant intra-class variations and/or noise occur in the image set. Existing multi-model approaches extract local models by clustering each image set individually only once, with fixed clusters used for matching with various image sets. This may not be optimal for discrimination, as undesirable environmental conditions (eg. illumination and pose variations) may result in the two closest clusters representing different characteristics of an object (eg. frontal face being compared to non-frontal face). To address the above problem, we propose a novel approach to enhance nearest points based methods by integrating affine/convex hull classification with an adapted multi-model approach. We first extract multiple local convex hulls from a query image set via maximum margin clustering to diminish the artificial variations and constrain the noise in local convex hulls. We then propose adaptive reference clustering (ARC) to constrain the clustering of each gallery image set by forcing the clusters to have resemblance to the clusters in the query image set. By applying ARC, noisy clusters in the query set can be discarded. Experiments on Honda, MoBo and ETH-80 datasets show that the proposed method outperforms single model approaches and other recent techniques, such as Sparse Approximated Nearest Points, Mutual Subspace Method and Manifold Discriminant Analysis.Comment: IEEE Winter Conference on Applications of Computer Vision (WACV), 201

    Hybrid Scene Compression for Visual Localization

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    Localizing an image wrt. a 3D scene model represents a core task for many computer vision applications. An increasing number of real-world applications of visual localization on mobile devices, e.g., Augmented Reality or autonomous robots such as drones or self-driving cars, demand localization approaches to minimize storage and bandwidth requirements. Compressing the 3D models used for localization thus becomes a practical necessity. In this work, we introduce a new hybrid compression algorithm that uses a given memory limit in a more effective way. Rather than treating all 3D points equally, it represents a small set of points with full appearance information and an additional, larger set of points with compressed information. This enables our approach to obtain a more complete scene representation without increasing the memory requirements, leading to a superior performance compared to previous compression schemes. As part of our contribution, we show how to handle ambiguous matches arising from point compression during RANSAC. Besides outperforming previous compression techniques in terms of pose accuracy under the same memory constraints, our compression scheme itself is also more efficient. Furthermore, the localization rates and accuracy obtained with our approach are comparable to state-of-the-art feature-based methods, while using a small fraction of the memory.Comment: Published at CVPR 201

    Visualising the structure of document search results: A comparison of graph theoretic approaches

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    This is the post-print of the article - Copyright @ 2010 Sage PublicationsPrevious work has shown that distance-similarity visualisation or ‘spatialisation’ can provide a potentially useful context in which to browse the results of a query search, enabling the user to adopt a simple local foraging or ‘cluster growing’ strategy to navigate through the retrieved document set. However, faithfully mapping feature-space models to visual space can be problematic owing to their inherent high dimensionality and non-linearity. Conventional linear approaches to dimension reduction tend to fail at this kind of task, sacrificing local structural in order to preserve a globally optimal mapping. In this paper the clustering performance of a recently proposed algorithm called isometric feature mapping (Isomap), which deals with non-linearity by transforming dissimilarities into geodesic distances, is compared to that of non-metric multidimensional scaling (MDS). Various graph pruning methods, for geodesic distance estimation, are also compared. Results show that Isomap is significantly better at preserving local structural detail than MDS, suggesting it is better suited to cluster growing and other semantic navigation tasks. Moreover, it is shown that applying a minimum-cost graph pruning criterion can provide a parameter-free alternative to the traditional K-neighbour method, resulting in spatial clustering that is equivalent to or better than that achieved using an optimal-K criterion

    View Selection in Semantic Web Databases

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    We consider the setting of a Semantic Web database, containing both explicit data encoded in RDF triples, and implicit data, implied by the RDF semantics. Based on a query workload, we address the problem of selecting a set of views to be materialized in the database, minimizing a combination of query processing, view storage, and view maintenance costs. Starting from an existing relational view selection method, we devise new algorithms for recommending view sets, and show that they scale significantly beyond the existing relational ones when adapted to the RDF context. To account for implicit triples in query answers, we propose a novel RDF query reformulation algorithm and an innovative way of incorporating it into view selection in order to avoid a combinatorial explosion in the complexity of the selection process. The interest of our techniques is demonstrated through a set of experiments.Comment: VLDB201

    Querying Probabilistic Neighborhoods in Spatial Data Sets Efficiently

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    \newcommand{\dist}{\operatorname{dist}} In this paper we define the notion of a probabilistic neighborhood in spatial data: Let a set PP of nn points in Rd\mathbb{R}^d, a query point qRdq \in \mathbb{R}^d, a distance metric \dist, and a monotonically decreasing function f:R+[0,1]f : \mathbb{R}^+ \rightarrow [0,1] be given. Then a point pPp \in P belongs to the probabilistic neighborhood N(q,f)N(q, f) of qq with respect to ff with probability f(\dist(p,q)). We envision applications in facility location, sensor networks, and other scenarios where a connection between two entities becomes less likely with increasing distance. A straightforward query algorithm would determine a probabilistic neighborhood in Θ(nd)\Theta(n\cdot d) time by probing each point in PP. To answer the query in sublinear time for the planar case, we augment a quadtree suitably and design a corresponding query algorithm. Our theoretical analysis shows that -- for certain distributions of planar PP -- our algorithm answers a query in O((N(q,f)+n)logn)O((|N(q,f)| + \sqrt{n})\log n) time with high probability (whp). This matches up to a logarithmic factor the cost induced by quadtree-based algorithms for deterministic queries and is asymptotically faster than the straightforward approach whenever N(q,f)o(n/logn)|N(q,f)| \in o(n / \log n). As practical proofs of concept we use two applications, one in the Euclidean and one in the hyperbolic plane. In particular, our results yield the first generator for random hyperbolic graphs with arbitrary temperatures in subquadratic time. Moreover, our experimental data show the usefulness of our algorithm even if the point distribution is unknown or not uniform: The running time savings over the pairwise probing approach constitute at least one order of magnitude already for a modest number of points and queries.Comment: The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-44543-4_3
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