13,863 research outputs found

    Simon's Bounded Rationality. Origins and use in economic theory

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    The paper aims to show how Simon's notion of bounded rationality should be interpreted in the light of its connection with artificial intelligence. This connection points out that bounded rationality is a highly structured concept, and sheds light on several implications of Simon's general views on rationality. Finally, offering three paradigmatic examples, the artic1e presents the view that recent approaches, which refer to Simon's heterodox theory, only partially accept the teachings of their inspirer, splitting bounded rationality from the context of artificl al intelligence.

    Paranoid Transformer: Reading Narrative of Madness as Computational Approach to Creativity

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    This papers revisits the receptive theory in context of computational creativity. It presents a case study of a Paranoid Transformer - a fully autonomous text generation engine with raw output that could be read as the narrative of a mad digital persona without any additional human post-filtering. We describe technical details of the generative system, provide examples of output and discuss the impact of receptive theory, chance discovery and simulation of fringe mental state on the understanding of computational creativity

    Developing digital literacy in construction management education: a design thinking led approach

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    Alongside the digital innovations in AEC (Architectural, Engineering and Construction) practice, are calls for a new type of digital literacy, including a new information-based literacy informed by creativity, critical analysis and the theoretical and practical knowledge of the construction profession. This paper explores the role of design thinking and the promotion of abductive problem situations when developing digital literacies in construction education. The impacts of advanced digital modelling technologies on construction management practices and education are investigated before an examination of design thinking, the role of abductive reasoning and the rise of normative models of design thinking workflows. The paper then explores the role that design thinking can play in the development of new digital literacies in contemporary construction studies. A three-part framework for the implementation of a design thinking approach to construction is presented. The paper closes with a discussion of the importance of models of design thinking for learning and knowledge production, emphasising how construction management education can benefit from them

    On the Notion of Creative Personhood

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    We study here the notion of creative personhood and what it is like to be in the presence of a creative individual. We suggest ideas for what creative personhood means in human society and propose how this may help to develop generative AI systems. Situating the study in the philosophy of computational creativity, we address notions of agency, self-expression, individuality and responsible behaviours associated with human creativity. We apply this analysis to an initial consideration of the ChatGPT generative text system, in terms of its potential to exhibit elements of creative personhood

    Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity

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    This article discusses the impact of artificially intelligent computers to the process of design, play and educational activities. A computational process which has the necessary intelligence and creativity to take a proactive role in such activities can not only support human creativity but also foster it and prompt lateral thinking. The argument is made both from the perspective of human creativity, where the computational input is treated as an external stimulus which triggers re-framing of humans’ routines and mental associations, but also from the perspective of computational creativity where human input and initiative constrains the search space of the algorithm, enabling it to focus on specific possible solutions to a problem rather than globally search for the optimal. The article reviews four mixed-initiative tools (for design and educational play) based on how they contribute to human-machine co-creativity. These paradigms serve different purposes, afford different human interaction methods and incorporate different computationally creative processes. Assessing how co-creativity is facilitated on a per-paradigm basis strengthens the theoretical argument and provides an initial seed for future work in the burgeoning domain of mixed-initiative interaction.peer-reviewe

    Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity

    Get PDF
    This article discusses the impact of artificially intelligent computers to the process of design, play and educational activities. A computational process which has the necessary intelligence and creativity to take a proactive role in such activities can not only support human creativity but also foster it and prompt lateral thinking. The argument is made both from the perspective of human creativity, where the computational input is treated as an external stimulus which triggers re-framing of humans’ routines and mental associations, but also from the perspective of computational creativity where human input and initiative constrains the search space of the algorithm, enabling it to focus on specific possible solutions to a problem rather than globally search for the optimal. The article reviews four mixed-initiative tools (for design and educational play) based on how they contribute to human-machine co-creativity. These paradigms serve different purposes, afford different human interaction methods and incorporate different computationally creative processes. Assessing how co-creativity is facilitated on a per-paradigm basis strengthens the theoretical argument and provides an initial seed for future work in the burgeoning domain of mixed-initiative interaction.peer-reviewe

    On the Notion of Creative Personhood

    Get PDF
    We study here the notion of creative personhood and what it is like to be in the presence of a creative individual. We suggest ideas for what creative personhood means in human society and propose how this may help to develop generative AI systems. Situating the study in the philosophy of computational creativity, we address notions of agency, self-expression, individuality and responsible behaviours associated with human creativity. We apply this analysis to an initial consideration of the ChatGPT generative text system, in terms of its potential to exhibit elements of creative personhood

    Mixed-initiative co-creativity

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    Creating and designing with a machine: do we merely create together (co-create) or can a machine truly foster our creativity as human creators? When does such co-creation foster the co-creativity of both humans and machines? This paper investigates the simultaneous and/or iterative process of human and computational creators in a mixed-initiative fashion within the context of game design and attempts to draw from both theory and praxis towards answering the above questions. For this purpose, we first discuss the strong links between mixed-initiative co-creation and theories of human and computational creativity. We then introduce an assessment methodology of mixed-initiative co-creativity and, as a proof of concept, evaluate Sentient Sketchbook as a co-creation tool for game design. Core findings suggest that tools such as Sentient Sketchbook are not mere game authoring systems or mere enablers of creation but, instead, foster human creativity and realize mixed-initiative co-creativity.peer-reviewe
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