1,037 research outputs found

    Position Estimation of Robotic Mobile Nodes in Wireless Testbed using GENI

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    We present a low complexity experimental RF-based indoor localization system based on the collection and processing of WiFi RSSI signals and processing using a RSS-based multi-lateration algorithm to determine a robotic mobile node's location. We use a real indoor wireless testbed called w-iLab.t that is deployed in Zwijnaarde, Ghent, Belgium. One of the unique attributes of this testbed is that it provides tools and interfaces using Global Environment for Network Innovations (GENI) project to easily create reproducible wireless network experiments in a controlled environment. We provide a low complexity algorithm to estimate the location of the mobile robots in the indoor environment. In addition, we provide a comparison between some of our collected measurements with their corresponding location estimation and the actual robot location. The comparison shows an accuracy between 0.65 and 5 meters.Comment: (c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other work

    Abstractions and Algorithms for Control of Extensible and Heterogeneous Virtualized Network Infrastructures

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    Virtualized network infrastructures are currently deployed in both research and commercial contexts. The complexity of the virtualization layer varies greatly in different deployments, ranging from cloud computing environments, to carrier Ethernet applications using stacked VLANs, to networking testbeds. In all of these cases, many users are sharing the resources of one provider and each user expects their resources to be isolated from all other users. There are many challenges associated with the control and management of these systems, including resource allocation and sharing, resource isolation, system security, and usability. Among the different types of virtualized infrastructures, network testbeds are of particular interest due to their widespread use in education and in the networking research community. Networking researchers rely extensively on testbeds when evaluating new protocols and ideas. Indeed, a substantial percentage of top research papers include results gathered from testbeds. Network emulation testbeds in particular are often used to conduct innovative research because they allow users to emulate diverse network topologies in a controlled environment. That is, researchers run experiments with a collection of resources that can be reconfigured to represent many different network scenarios. The user typically has control over most of the resources in their experiment which results in a high level of reproducibility. As such, these types of testbeds provide an excellent bridge between simulation and deployment of new ideas. Unfortunately, most testbeds suffer from a general lack of resource extensibility and diversity. This dissertation extends the current state of the art by designing a new, more general testbed infrastructure that expands and enhances the capabilities of modern testbeds. This includes pertinent abstractions, software design, and related algorithms. The design has also been prototyped in the form of the Open Network Laboratory network testbed, which has been successfully used in educational and research pursuits. While the focus is on network testbeds, the results of this research will also be applicable to the broader class of virtualized system infrastructures

    Architectures for the Future Networks and the Next Generation Internet: A Survey

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    Networking research funding agencies in the USA, Europe, Japan, and other countries are encouraging research on revolutionary networking architectures that may or may not be bound by the restrictions of the current TCP/IP based Internet. We present a comprehensive survey of such research projects and activities. The topics covered include various testbeds for experimentations for new architectures, new security mechanisms, content delivery mechanisms, management and control frameworks, service architectures, and routing mechanisms. Delay/Disruption tolerant networks, which allow communications even when complete end-to-end path is not available, are also discussed

    FORGE Toolkit: Leveraging Distributed Systems in eLearning Platforms

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    While more and more services become virtualised and always accessible in our society, laboratories supporting Computer Science (CS) lectures have mainly remained offline and class-based. This apparent abnormality is due to several limiting factors, discussed in the literature, such as the high cost of deploying and maintaining computer network testbeds and the lack of standardisation for the presentation of eLearning platforms. In this paper, we present the FORGE toolkit, which leverages experimentation facilities currently deployed in international initiatives for the development of e-learning materials. Thus, we solve the institutional challenge mentioned in the ACM/IEEE 2013 CS curricula concerning the access and maintenance of specialised and heterogeneous hardware thanks to a seamless integration with the networking testbed community. Moreover, this project builds an ecosystem where teaching and educational materials, tools and experiments are available under open scheme and policies. We demonstrate how it already meets most of the requirements from the Network and Communication component of CS 2013 and some of the labs of the Cisco academy. Finally, we present experience reports illustrating the potential benefits of this framework based on first deployments in four post-graduate courses in prestigious institutions around the world

    Merlin: A Language for Provisioning Network Resources

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    This paper presents Merlin, a new framework for managing resources in software-defined networks. With Merlin, administrators express high-level policies using programs in a declarative language. The language includes logical predicates to identify sets of packets, regular expressions to encode forwarding paths, and arithmetic formulas to specify bandwidth constraints. The Merlin compiler uses a combination of advanced techniques to translate these policies into code that can be executed on network elements including a constraint solver that allocates bandwidth using parameterizable heuristics. To facilitate dynamic adaptation, Merlin provides mechanisms for delegating control of sub-policies and for verifying that modifications made to sub-policies do not violate global constraints. Experiments demonstrate the expressiveness and scalability of Merlin on real-world topologies and applications. Overall, Merlin simplifies network administration by providing high-level abstractions for specifying network policies and scalable infrastructure for enforcing them

    Doctor of Philosophy

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    dissertationNetwork emulation has become an indispensable tool for the conduct of research in networking and distributed systems. It offers more realism than simulation and more control and repeatability than experimentation on a live network. However, emulation testbeds face a number of challenges, most prominently realism and scale. Because emulation allows the creation of arbitrary networks exhibiting a wide range of conditions, there is no guarantee that emulated topologies reflect real networks; the burden of selecting parameters to create a realistic environment is on the experimenter. While there are a number of techniques for measuring the end-to-end properties of real networks, directly importing such properties into an emulation has been a challenge. Similarly, while there exist numerous models for creating realistic network topologies, the lack of addresses on these generated topologies has been a barrier to using them in emulators. Once an experimenter obtains a suitable topology, that topology must be mapped onto the physical resources of the testbed so that it can be instantiated. A number of restrictions make this an interesting problem: testbeds typically have heterogeneous hardware, scarce resources which must be conserved, and bottlenecks that must not be overused. User requests for particular types of nodes or links must also be met. In light of these constraints, the network testbed mapping problem is NP-hard. Though the complexity of the problem increases rapidly with the size of the experimenter's topology and the size of the physical network, the runtime of the mapper must not; long mapping times can hinder the usability of the testbed. This dissertation makes three contributions towards improving realism and scale in emulation testbeds. First, it meets the need for realistic network conditions by creating Flexlab, a hybrid environment that couples an emulation testbed with a live-network testbed, inheriting strengths from each. Second, it attends to the need for realistic topologies by presenting a set of algorithms for automatically annotating generated topologies with realistic IP addresses. Third, it presents a mapper, assign, that is capable of assigning experimenters' requested topologies to testbeds' physical resources in a manner that scales well enough to handle large environments
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