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A Survey on Cooperative Longitudinal Motion Control of Multiple Connected and Automated Vehicles
Feudalistic Platooning: Subdivide Platoons, Unite Networks, and Conquer Efficiency and Reliability
Cooperative intelligent transportation systems (C-ITSs) such as platooning rely on a robust and timely network that may not always be available in sufficient quality. Out of the box hybrid networks only partly eliminate shortcomings: mutual interference avoidance, data load balancing, and data dissemination must be sophisticated. Lacking network quality may lead to safety bottlenecks that require that the distance between the following vehicles be increased. However, increasing gaps result in efficiency loss and additionally compromise safety as the platoon is split into smaller parts by traffic: maneuvers, e.g., cut-in maneuvers bear safety risks, and consequently lower efficiency even further. However, platoons, especially if they are very long, can negatively affect the flow of traffic. This mainly applies on entry or exit lanes, on narrow lanes, or in intersection areas: automated and non-automated vehicles in traffic do affect each other and are interdependent. To account for varying network quality and enable the coexistence of non-automated and platooned traffic, we present in this paper a new concept of platooning that unites ad hoc—in form of IEEE 802.11p—and cellular communication: feudalistic platooning. Platooned vehicles are divided into smaller groups, inseparable by surrounding traffic, and are assigned roles that determine the communication flow between vehicles, other groups and platoons, and infrastructure. Critical vehicle data are redundantly sent while the ad hoc network is only used for this purpose. The remaining data are sent—relying on cellular infrastructure once it is available—directly between vehicles with or without the use of network involvement for scheduling. The presented approach was tested in simulations using Omnet++ and Simulation of Urban Mobility (SUMO)
L-Platooning: A Protocol for Managing a Long Platoon with DSRC
Vehicle platooning is an automated driving technology that enables a group of
vehicles to travel very closely together as a single unit to improve fuel
efficiency and driver safety and reduces CO2 emission. The significant benefits
of platooning attracted huge interests from academia and industry, especially
from logistics companies for utilizing platoons of "long-body" trailer trucks
because of the huge cost savings. In this paper, we demonstrate that existing
DSRC-based platooning solutions, however, fail to support formation of such
"long" platoons consisting of typical trailer trucks because of the limited
communication range of DSRC. To address this problem, we propose L-Platooning,
the first platooning protocol that enables seamless, reliable, and rapid
formation of a long platoon. We introduce a novel concept called Virtual Leader
that refers to a vehicle that acts like a platoon leader to extend the coverage
of the original platoon leader. A virtual leader election algorithm is
developed to effectively designate a virtual leader based on the novel metric
called the Virtual Leader Quality Index (VLQI) which quantifies the
effectiveness of a vehicle serving as a platoon leader. We also develop
mechanisms for L-Platooning to support the vehicle join and leave maneuvers
specifically for a long platoon. Through extensive simulations using the
combination of Veins (Plexe) and SUMO, we demonstrate that L-Platooning enables
long-body trailer trucks to form a long platoon effectively and maintain the
desired inter-vehicle distance precisely. We also show that L-Platooning
handles seamlessly the vehicle join and leave maneuvers for a long platoon.Comment: Published in IEEE Transactions on Intelligent Transportation System
Where to Decide? Centralized vs. Distributed Vehicle Assignment for Platoon Formation
Platooning is a promising cooperative driving application for future
intelligent transportation systems. In order to assign vehicles to platoons,
some algorithm for platoon formation is required. Such vehicle-to-platoon
assignments have to be computed on-demand, e.g., when vehicles join or leave
the freeways. In order to get best results from platooning, individual
properties of involved vehicles have to be considered during the assignment
computation. In this paper, we explore the computation of vehicle-to-platoon
assignments as an optimization problem based on similarity between vehicles. We
define the similarity and, vice versa, the deviation among vehicles based on
the desired driving speed of vehicles and their position on the road. We create
three approaches to solve this assignment problem: centralized solver,
centralized greedy, and distributed greedy, using a Mixed Integer Programming
solver and greedy heuristics, respectively. Conceptually, the approaches differ
in both knowledge about vehicles as well as methodology. We perform a
large-scale simulation study using PlaFoSim to compare all approaches. While
the distributed greedy approach seems to have disadvantages due to the limited
local knowledge, it performs as good as the centralized solver approach across
most metrics. Both outperform the centralized greedy approach, which suffers
from synchronization and greedy selection effects.Since the centralized solver
approach assumes global knowledge and requires a complex Mixed Integer
Programming solver to compute vehicle-to-platoon assignments, we consider the
distributed greedy approach to have the best performance among all presented
approaches
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