182 research outputs found

    Local resilience and Hamiltonicity Maker-Breaker games in random-regular graphs

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    For an increasing monotone graph property \mP the \emph{local resilience} of a graph GG with respect to \mP is the minimal rr for which there exists of a subgraph HGH\subseteq G with all degrees at most rr such that the removal of the edges of HH from GG creates a graph that does not possesses \mP. This notion, which was implicitly studied for some ad-hoc properties, was recently treated in a more systematic way in a paper by Sudakov and Vu. Most research conducted with respect to this distance notion focused on the Binomial random graph model \GNP and some families of pseudo-random graphs with respect to several graph properties such as containing a perfect matching and being Hamiltonian, to name a few. In this paper we continue to explore the local resilience notion, but turn our attention to random and pseudo-random \emph{regular} graphs of constant degree. We investigate the local resilience of the typical random dd-regular graph with respect to edge and vertex connectivity, containing a perfect matching, and being Hamiltonian. In particular we prove that for every positive ϵ\epsilon and large enough values of dd with high probability the local resilience of the random dd-regular graph, \GND, with respect to being Hamiltonian is at least (1ϵ)d/6(1-\epsilon)d/6. We also prove that for the Binomial random graph model \GNP, for every positive ϵ>0\epsilon>0 and large enough values of KK, if p>Klnnnp>\frac{K\ln n}{n} then with high probability the local resilience of \GNP with respect to being Hamiltonian is at least (1ϵ)np/6(1-\epsilon)np/6. Finally, we apply similar techniques to Positional Games and prove that if dd is large enough then with high probability a typical random dd-regular graph GG is such that in the unbiased Maker-Breaker game played on the edges of GG, Maker has a winning strategy to create a Hamilton cycle.Comment: 34 pages. 1 figur

    Generating random graphs in biased Maker-Breaker games

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    We present a general approach connecting biased Maker-Breaker games and problems about local resilience in random graphs. We utilize this approach to prove new results and also to derive some known results about biased Maker-Breaker games. In particular, we show that for b=o(n)b=o\left(\sqrt{n}\right), Maker can build a pancyclic graph (that is, a graph that contains cycles of every possible length) while playing a (1:b)(1:b) game on E(Kn)E(K_n). As another application, we show that for b=Θ(n/lnn)b=\Theta\left(n/\ln n\right), playing a (1:b)(1:b) game on E(Kn)E(K_n), Maker can build a graph which contains copies of all spanning trees having maximum degree Δ=O(1)\Delta=O(1) with a bare path of linear length (a bare path in a tree TT is a path with all interior vertices of degree exactly two in TT)

    Hitting time results for Maker-Breaker games

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    We study Maker-Breaker games played on the edge set of a random graph. Specifically, we consider the random graph process and analyze the first time in a typical random graph process that Maker starts having a winning strategy for his final graph to admit some property \mP. We focus on three natural properties for Maker's graph, namely being kk-vertex-connected, admitting a perfect matching, and being Hamiltonian. We prove the following optimal hitting time results: with high probability Maker wins the kk-vertex connectivity game exactly at the time the random graph process first reaches minimum degree 2k2k; with high probability Maker wins the perfect matching game exactly at the time the random graph process first reaches minimum degree 22; with high probability Maker wins the Hamiltonicity game exactly at the time the random graph process first reaches minimum degree 44. The latter two statements settle conjectures of Stojakovi\'{c} and Szab\'{o}.Comment: 24 page

    Hamilton cycles in highly connected and expanding graphs

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    In this paper we prove a sufficient condition for the existence of a Hamilton cycle, which is applicable to a wide variety of graphs, including relatively sparse graphs. In contrast to previous criteria, ours is based on only two properties: one requiring expansion of ``small'' sets, the other ensuring the existence of an edge between any two disjoint ``large'' sets. We also discuss applications in positional games, random graphs and extremal graph theory.Comment: 19 page

    Packing a bin online to maximize the total number of items

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    A bin of capacity 1 and a nite sequence of items of\ud sizes a1; a2; : : : are considered, where the items are given one by one\ud without information about the future. An online algorithm A must\ud irrevocably decide whether or not to put an item into the bin whenever\ud it is presented. The goal is to maximize the number of items collected.\ud A is f-competitive for some function f if n() f(nA()) holds for all\ud sequences , where n is the (theoretical) optimum and nA the number\ud of items collected by A.\ud A necessary condition on f for the existence of an f-competitive\ud (possibly randomized) online algorithm is given. On the other hand,\ud this condition is seen to guarantee the existence of a deterministic online\ud algorithm that is "almost" f-competitive in a well-dened sense

    Mini-Workshop: Positional Games

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    Positional games is one of rapidly developing subjects of modern combinatorics, researching two player perfect information games of combinatorial nature, ranging from recreational games like Tic-Tac-Toe to purely abstract games played on graphs and hypergraphs. Though defined usually in game theoretic terms, the subject has a distinct combinatorial flavor and boasts strong mutual connections with discrete probability, Ramsey theory and randomized algorithms. This mini-workshop was dedicated to summarizing the recent progress in the subject, to indicating possible directions of future developments, and to fostering collaboration between researchers working in various, sometimes apparently distinct directions
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