1,419 research outputs found

    3D-OGSE: Online Safe and Smooth Trajectory Generation using Generalized Shape Expansion in Unknown 3-D Environments

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    In this paper, we present an online motion planning algorithm (3D-OGSE) for generating smooth, collision-free trajectories over multiple planning iterations for 3-D agents operating in an unknown obstacle-cluttered 3-D environment. Our approach constructs a safe-region, termed 'generalized shape', at each planning iteration, which represents the obstacle-free region based on locally-sensed environment information. A collision-free path is computed by sampling points in the generalized shape and is used to generate a smooth, time-parametrized trajectory by minimizing snap. The generated trajectories are constrained to lie within the generalized shape, which ensures the agent maneuvers in the locally obstacle-free space. As the agent reaches boundary of 'sensing shape' in a planning iteration, a re-plan is triggered by receding horizon planning mechanism that also enables initialization of the next planning iteration. Theoretical guarantee of probabilistic completeness over the entire environment and of completely collision-free trajectory generation is provided. We evaluate the proposed method in simulation on complex 3-D environments with varied obstacle-densities. We observe that each re-planing computation takes ∼\sim1.4 milliseconds on a single thread of an Intel Core i5-8500 3.0 GHz CPU. In addition, our method is found to perform 4-10 times faster than several existing algorithms. In simulation over complex scenarios such as narrow passages also we observe less conservative behavior.Comment: Submitted to Robotics and Automation Letters (RA-L) with ICRA 2021 option. 9 pages and 8 figure

    Provably Safe and Robust Drone Routing via Sequential Path Planning: A Case Study in San Francisco and the Bay Area

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    Provably safe and scalable multi-vehicle path planning is an important and urgent problem due to the expected increase of automation in civilian airspace in the near future. Hamilton-Jacobi (HJ) reachability is an ideal tool for analyzing such safety-critical systems and has been successfully applied to several small-scale problems. However, a direct application of HJ reachability to large scale systems is often intractable because of its exponentially-scaling computation complexity with respect to system dimension, also known as the "curse of dimensionality". To overcome this problem, the sequential path planning (SPP) method, which assigns strict priorities to vehicles, was previously proposed; SPP allows multi-vehicle path planning to be done with a linearly-scaling computation complexity. In this work, we demonstrate the potential of SPP algorithm for large-scale systems. In particular, we simulate large-scale multi-vehicle systems in two different urban environments, a city environment and a multi-city environment, and use the SPP algorithm for trajectory planning. SPP is able to efficiently design collision-free trajectories in both environments despite the presence of disturbances in vehicles' dynamics. To ensure a safe transition of vehicles to their destinations, our method automatically allocates space-time reservations to vehicles while accounting for the magnitude of disturbances such as wind in a provably safe way. Our simulation results show an intuitive multi-lane structure in airspace, where the number of lanes and the distance between the lanes depend on the size of disturbances and other problem parameters.Comment: Submitted to AIAA Journal of Guidance, Control, and Dynamics. arXiv admin note: substantial text overlap with arXiv:1611.0836

    Vehicle to Vehicle (V2V) Communication for Collision Avoidance for Multi-Copters Flying in UTM -TCL4

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    NASAs UAS Traffic management (UTM) research initiative is aimed at identifying requirements for safe autonomous operations of UAS operating in dense urban environments. For complete autonomous operations vehicle to vehicle (V2V) communications has been identified as an essential tool. In this paper we simulate a complete urban operations in an high fidelity simulation environment. We design a V2V communication protocol and all the vehicles participating communicate over this system. We show how V2V communication can be used for finding feasible, collision-free paths for multi agent systems. Different collision avoidance schemes are explored and an end to end simulation study shows the use of V2V communication for UTM TCL4 deployment

    Minimum-time trajectory generation for quadrotors in constrained environments

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    In this paper, we present a novel strategy to compute minimum-time trajectories for quadrotors in constrained environments. In particular, we consider the motion in a given flying region with obstacles and take into account the physical limitations of the vehicle. Instead of approaching the optimization problem in its standard time-parameterized formulation, the proposed strategy is based on an appealing re-formulation. Transverse coordinates, expressing the distance from a frame path, are used to parameterise the vehicle position and a spatial parameter is used as independent variable. This re-formulation allows us to (i) obtain a fixed horizon problem and (ii) easily formulate (fairly complex) position constraints. The effectiveness of the proposed strategy is proven by numerical computations on two different illustrative scenarios. Moreover, the optimal trajectory generated in the second scenario is experimentally executed with a real nano-quadrotor in order to show its feasibility.Comment: arXiv admin note: text overlap with arXiv:1702.0427

    Reactive Trajectory Generation in an Unknown Environment

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    Autonomous trajectory generation for unmanned aerial vehicles (UAVs) in unknown environments continues to be an important research area as UAVs become more prolific. We define a trajectory generation algorithm for a vehicle in an unknown environment with wind disturbances, that relies only on the vehicle's on-board distance sensors and communication with other vehicles within a finite region to generate a smooth, collision-free trajectory up to the fourth derivative. The proposed trajectory generation algorithm can be used in conjunction with high-level planners and low-level motion controllers. The algorithm provides guarantees that the trajectory does not violate the vehicle's thrust limitation, sensor constraints, or a user-defined clearance radius around other vehicles and obstacles. Simulation results of a quadrotor moving through an unknown environment with a moving obstacle demonstrates the trajectory generation performance.Comment: Revised version with minor text updates and more representative simulation results for IROS 2017 conferenc

    Safe and Resilient Multi-vehicle Trajectory Planning Under Adversarial Intruder

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    Provably safe and scalable multi-vehicle trajectory planning is an important and urgent problem. Hamilton-Jacobi (HJ) reachability is an ideal tool for analyzing such safety-critical systems and has been successfully applied to several small-scale problems. However, a direct application of HJ reachability to multi-vehicle trajectory planning is often intractable due to the "curse of dimensionality." To overcome this problem, the sequential trajectory planning (STP) method, which assigns strict priorities to vehicles, was proposed, STP allows multi-vehicle trajectory planning to be done with a linearly-scaling computation complexity. However, if a vehicle not in the set of STP vehicles enters the system, or even worse, if this vehicle is an adversarial intruder, the previous formulation requires the entire system to perform replanning, an intractable task for large-scale systems. In this paper, we make STP more practical by providing a new algorithm where replanning is only needed only for a fixed number of vehicles, irrespective of the total number of STP vehicles. Moreover, this number is a design parameter, which can be chosen based on the computational resources available during run time. We demonstrate this algorithm in a representative simulation of an urban airspace environment.Comment: Submitted to IEEE Transactions on Automatic Control. arXiv admin note: text overlap with arXiv:1611.0836

    A Collaborative Aerial-Ground Robotic System for Fast Exploration

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    Autonomous exploration of unknown environments has been widely applied in inspection, surveillance, and search and rescue. In exploration task, the basic requirement for robots is to detect the unknown space as fast as possible. In this paper, we propose an autonomous collaborative system consists of an aerial robot and a ground vehicle to explore in unknown environments. We combine the frontier based method and the harmonic field to generate a path. Then, For the ground robot, a minimum jerk piecewise Bezier curve which can guarantee safety and dynamical feasibility is generated amid obstacles. For the aerial robot, a motion primitive method is adopted for local path planning. We implement the proposed framework on an autonomous collaborative aerial-ground system. Extensive field experiments as well as simulations are presented to validate the method and demonstrate its higher efficiency against each single vehicle.Comment: 12 pages, 16 figure

    FASTER: Fast and Safe Trajectory Planner for Flights in Unknown Environments

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    High-speed trajectory planning through unknown environments requires algorithmic techniques that enable fast reaction times while maintaining safety as new information about the operating environment is obtained. The requirement of computational tractability typically leads to optimization problems that do not include the obstacle constraints (collision checks are done on the solutions) or use a convex decomposition of the free space and then impose an ad-hoc time allocation scheme for each interval of the trajectory. Moreover, safety guarantees are usually obtained by having a local planner that plans a trajectory with a final "stop" condition in the free-known space. However, these two decisions typically lead to slow and conservative trajectories. We propose FASTER (Fast and Safe Trajectory Planner) to overcome these issues. FASTER obtains high-speed trajectories by enabling the local planner to optimize in both the free-known and unknown spaces. Safety guarantees are ensured by always having a feasible, safe back-up trajectory in the free-known space at the start of each replanning step. Furthermore, we present a Mixed Integer Quadratic Program formulation in which the solver can choose the trajectory interval allocation, and where a time allocation heuristic is computed efficiently using the result of the previous replanning iteration. This proposed algorithm is tested extensively both in simulation and in real hardware, showing agile flights in unknown cluttered environments with velocities up to 3.6 m/s.Comment: IROS 201

    A Hierarchical Collision Avoidance Architecture for Multiple Fixed-Wing UAVs in an Integrated Airspace

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    This paper studies the collision avoidance problem for autonomous multiple fixedwing UAVs in the complex integrated airspace. By studying and combining the online path planning method, the distributed model predictive control algorithm, and the geometric reactive control approach, a three-layered collision avoidance system integrating conflict detection and resolution procedures is developed for multiple fixed-wing UAVs modeled by unicycle kinematics subject to input constraints. The effectiveness of the proposed methodology is evaluated and validated via test results of comparative simulations under both deterministic and probabilistic sensing conditions.Comment: 6 pages, 3 figures, 21st IFAC World Congress 202

    Motion Primitives for Robotic Flight Control

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    We introduce a simple framework for learning aggressive maneuvers in flight control of UAVs. Having inspired from biological environment, dynamic movement primitives are analyzed and extended using nonlinear contraction theory. Accordingly, primitives of an observed movement are stably combined and concatenated. We demonstrate our results experimentally on the Quanser Helicopter, in which we first imitate aggressive maneuvers and then use them as primitives to achieve new maneuvers that can fly over an obstacle.Comment: The paper has been revised with small editorial changes and updated reference
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