1,026 research outputs found

    On the Existence and Uniqueness of Equilibrium in the Bottleneck Model with Atomic Users

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    This paper investigates the existence and uniqueness of equilibrium in the Vickrey bottleneck model when each user controls a positive fraction of total traffic. Users simultaneously choose departure schedules for their vehicle fleets. Each user internalizes the congestion cost that each of its vehicles imposes on other vehicles in its fleet. We establish three results. First, a pure strategy Nash equilibrium (PSNE) may not exist. Second, if a PSNE does exist, identical users may incur appreciably different equilibrium costs. Finally, a multiplicity of PSNE can exist in which no queuing occurs but departures begin earlier or later than in the system optimum. The order in which users depart can be suboptimal as well. Nevertheless, by internalizing self-imposed congestion costs individual users can realize much, and possibly all, of the potential cost savings from either centralized traffic control or time-varying congestion tolls

    CSMA Local Area Networking under Dynamic Altruism

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    In this paper, we consider medium access control of local area networks (LANs) under limited-information conditions as befits a distributed system. Rather than assuming "by rule" conformance to a protocol designed to regulate packet-flow rates (e.g., CSMA windowing), we begin with a non-cooperative game framework and build a dynamic altruism term into the net utility. The effects of altruism are analyzed at Nash equilibrium for both the ALOHA and CSMA frameworks in the quasistationary (fictitious play) regime. We consider either power or throughput based costs of networking, and the cases of identical or heterogeneous (independent) users/players. In a numerical study we consider diverse players, and we see that the effects of altruism for similar players can be beneficial in the presence of significant congestion, but excessive altruism may lead to underuse of the channel when demand is low

    Incentive Mechanisms for Internet Congestion Management: Fixed-Budget Rebate versus Time-of-Day Pricing

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    Mobile data traffic has been steadily rising in the past years. This has generated a significant interest in the deployment of incentive mechanisms to reduce peak-time congestion. Typically, the design of these mechanisms requires information about user demand and sensitivity to prices. Such information is naturally imperfect. In this paper, we propose a \emph{fixed-budget rebate mechanism} that gives each user a reward proportional to his percentage contribution to the aggregate reduction in peak time demand. For comparison, we also study a time-of-day pricing mechanism that gives each user a fixed reward per unit reduction of his peak-time demand. To evaluate the two mechanisms, we introduce a game-theoretic model that captures the \emph{public good} nature of decongestion. For each mechanism, we demonstrate that the socially optimal level of decongestion is achievable for a specific choice of the mechanism's parameter. We then investigate how imperfect information about user demand affects the mechanisms' effectiveness. From our results, the fixed-budget rebate pricing is more robust when the users' sensitivity to congestion is "sufficiently" convex. This feature of the fixed-budget rebate mechanism is attractive for many situations of interest and is driven by its closed-loop property, i.e., the unit reward decreases as the peak-time demand decreases.Comment: To appear in IEEE/ACM Transactions on Networkin

    Dynamic traffic equilibria with route and departure time choice

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    This thesis studies the dynamic equilibrium behavior in traffic networks and it is motivated by rush-hour congestion. It is well understood that one of the key causes of traffic congestion relies on the behavior of road users. These do not coordinate their actions in order to avoid the creation of traffic jams, but rather make choices that favor only themselves and not the community. An equilibrium occurs when everyone is satisfied with his own choices and would not benefit from changing them. We focus on dynamic mathematical models where the congestion delay of a road varies over time, depending on the amount of traffic that has crossed it up to that specific moment and independently on the pattern of traffic that will cross it at a later time. We mainly consider settings with arbitrary network topologies where users choose both the route and departure time and we tackle questions such as the followings: - Does an equilibrium always exist? - Can there be different equilibria? - How can an equilibrium behavior be computed? - How can one set tolls on roads so that, in an equilibrium, there is no congestion and social welfare is maximized

    Sensitivity of wardrop equilibria

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    We study the sensitivity of equilibria in the well-known game theoretic traffic model due to Wardrop. We mostly consider single-commodity networks. Suppose, given a unit demand flow at Wardrop equilibrium, one increases the demand by Δ or removes an edge carrying only an Δ-fraction of flow. We study how the equilibrium responds to such an Δ-change. Our first surprising finding is that, even for linear latency functions, for every Δ> 0, there are networks in which an Δ-change causes every agent to change its path in order to recover equilibrium. Nevertheless, we can prove that, for general latency functions, the flow increase or decrease on every edge is at most Δ. Examining the latency at equilibrium, we concentrate on polynomial latency functions of degree at most p with nonnegative coefficients. We show that, even though the relative increase in the latency of an edge due to an Δ-change in the demand can be unbounded, the path latency at equilibrium increases at most by a factor of (1 + Δ) p . The increase of the price of anarchy is shown to be upper bounded by the same factor. Both bounds are shown to be tight. Let us remark that all our bounds are tight. For the multi-commodity case, we present examples showing that neither the change in edge flows nor the change in the path latency can be bounded

    Commuting and internet traffic congestion

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    We examine the fine microstructure of commuting in a game-theoretic setting with a continuum of commuters. Commuters' home and work locations can be heterogeneous. A commuter transport network is exogenous. Traffic speed is determined by link capacity and by local congestion at a time and place along a link, where local congestion at a time and place is endogenous. The model can be reinterpreted to apply to congestion on the internet. We find sufficient conditions for existence of equilibrium, that multiple equilibria are ubiquitous, and that the welfare properties of morning and evening commute equilibria differ on a generalization of a directed tree

    Stochastic stability of dynamic user equilibrium in unidirectional networks: Weakly acyclic game approach

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    The aim of this study is to analyze the stability of dynamic user equilibrium (DUE) with fixed departure times in unidirectional networks. Specifically, stochastic stability, which is the concept of stability in evolutionary dynamics subjected to stochastic effects, is herein considered. To achieve this, a new approach is developed by synthesizing the three concepts: the decomposition technique of DUE assignments, the weakly acyclic game, and the asymptotic analysis of the stationary distribution of perturbed dynamics. Specifically, we first formulate a DUE assignment as a strategic game (DUE game) that deals with atomic users. We then prove that there exists an appropriate order of assigning users for ensuring equilibrium in a unidirectional network. With this property, we establish the relationship between DUE games in unidirectional networks and weakly acyclic games. The convergence and stochastic stability of better response dynamics in the DUE games are then proved based on the theory of weakly acyclic games. Finally, we observe the properties of the convergence and stability from numerical experiments. The results show that the strict improvement of users’ travel times by the applied evolutionary dynamics is important for ensuring the existence of a stochastically stable equilibrium in DUE games
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