261,402 research outputs found

    Connectivity Influences on Nonlinear Dynamics in Weakly-Synchronized Networks: Insights from Rössler Systems, Electronic Chaotic Oscillators, Model and Biological Neurons

    Get PDF
    Natural and engineered networks, such as interconnected neurons, ecological and social networks, coupled oscillators, wireless terminals and power loads, are characterized by an appreciable heterogeneity in the local connectivity around each node. For instance, in both elementary structures such as stars and complex graphs having scale-free topology, a minority of elements are linked to the rest of the network disproportionately strongly. While the effect of the arrangement of structural connections on the emergent synchronization pattern has been studied extensively, considerably less is known about its influence on the temporal dynamics unfolding within each node. Here, we present a comprehensive investigation across diverse simulated and experimental systems, encompassing star and complex networks of Rössler systems, coupled hysteresis-based electronic oscillators, microcircuits of leaky integrate-and-fire model neurons, and finally recordings from in-vitro cultures of spontaneously-growing neuronal networks. We systematically consider a range of dynamical measures, including the correlation dimension, nonlinear prediction error, permutation entropy, and other information-theoretical indices. The empirical evidence gathered reveals that under situations of weak synchronization, wherein rather than a collective behavior one observes significantly differentiated dynamics, denser connectivity tends to locally promote the emergence of stronger signatures of nonlinear dynamics. In deterministic systems, transition to chaos and generation of higher-dimensional signals were observed; however, when the coupling is stronger, this relationship may be lost or even inverted. In systems with a strong stochastic component, the generation of more temporally-organized activity could be induced. These observations have many potential implications across diverse fields of basic and applied science, for example, in the design of distributed sensing systems based on wireless coupled oscillators, in network identification and control, as well as in the interpretation of neuroscientific and other dynamical data

    Multiplayer Cost Games with Simple Nash Equilibria

    Full text link
    Multiplayer games with selfish agents naturally occur in the design of distributed and embedded systems. As the goals of selfish agents are usually neither equivalent nor antagonistic to each other, such games are non zero-sum games. We study such games and show that a large class of these games, including games where the individual objectives are mean- or discounted-payoff, or quantitative reachability, and show that they do not only have a solution, but a simple solution. We establish the existence of Nash equilibria that are composed of k memoryless strategies for each agent in a setting with k agents, one main and k-1 minor strategies. The main strategy describes what happens when all agents comply, whereas the minor strategies ensure that all other agents immediately start to co-operate against the agent who first deviates from the plan. This simplicity is important, as rational agents are an idealisation. Realistically, agents have to decide on their moves with very limited resources, and complicated strategies that require exponential--or even non-elementary--implementations cannot realistically be implemented. The existence of simple strategies that we prove in this paper therefore holds a promise of implementability.Comment: 23 page

    Conceptual multi-agent system design for distributed scheduling systems

    Get PDF
    With the progressive increase in the complexity of dynamic environments, systems require an evolutionary configuration and optimization to meet the increased demand. In this sense, any change in the conditions of systems or products may require distributed scheduling and resource allocation of more elementary services. Centralized approaches might fall into bottleneck issues, becoming complex to adapt, especially in case of unexpected events. Thus, Multi-agent systems (MAS) can extract their automatic and autonomous behaviour to enhance the task effort distribution and support the scheduling decision-making. On the other hand, MAS is able to obtain quick solutions, through cooperation and smart control by agents, empowered by their coordination and interoperability. By leveraging an architecture that benefits of a collaboration with distributed artificial intelligence, it is proposed an approach based on a conceptual MAS design that allows distributed and intelligent management to promote technological innovation in basic concepts of society for more sustainable in everyday applications for domains with emerging needs, such as, manufacturing and healthcare scheduling systems.This work has been supported by FCT - Fundação para a Ciência e a Tecnologia within the R&D Units Projects Scope: UIDB/00319/2020 and UIDB/05757/2020. Filipe Alves is supported by FCT Doctorate Grant Reference SFRH/BD/143745/2019.info:eu-repo/semantics/publishedVersio

    DIANNE: a modular framework for designing, training and deploying deep neural networks on heterogeneous distributed infrastructure

    Get PDF
    Deep learning has shown tremendous results on various machine learning tasks, but the nature of the problems being tackled and the size of state-of-the-art deep neural networks often require training and deploying models on distributed infrastructure. DIANNE is a modular framework designed for dynamic (re)distribution of deep learning models and procedures. Besides providing elementary network building blocks as well as various training and evaluation routines, DIANNE focuses on dynamic deployment on heterogeneous distributed infrastructure, abstraction of Internet of Things (loT) sensors, integration with external systems and graphical user interfaces to build and deploy networks, while retaining the performance of similar deep learning frameworks. In this paper the DIANNE framework is proposed as an all-in-one solution for deep learning, enabling data and model parallelism though a modular design, offloading to local compute power, and the ability to abstract between simulation and real environment. (C) 2018 Elsevier Inc. All rights reserved

    On the design of application protocols

    Get PDF
    In the last decades, much effort has been spent on the design and provision of sophisticated communication infrastructures. The development of end-user oriented distributed system applications, leaning on top of these communication infrastructures, so far has attracted little attention. This is regrettable, since communication infrastructures can only become useful and profitable if they can be deployed in the context of a sufficient number of distributed applications.\ud Two important factors determine the success of distributed applications: (1) the provision of high quality application services and protocols at short time scales; and (2) the availability of standards for these services and protocols that can be used for the construction of �open� distributed systems. The achievement of both (1) and (2) can be supported by a suitable design methodology.\ud A design methodology entails a systematic approach to carry out complex designs, and therefore should incorporate proper concepts that enable the effective structuring of such designs. Concepts currently used for the design and structuring of application protocols appear to be inadequate for this purpose. Also a step-wise design approach that would help to master complexity and shorten development times is currently lacking.\ud Standards are necessary since individual users of distributed system applications prefer to be independent on any particular manufacturer or vendor when procuring products, while manufacturers prefer to have maximum implementation freedom when developing such products. An �open� protocol standard defines necessary and sufficient conditions for system parts to interact, such that the system parts can be implemented independently of each other.\ud ISO and ITU-TSS base the development and definition of protocol standards on a �reference model�, called the Reference Model for Open Systems Interconnection (OSIRM). This model comprises a rudimentary form of a design approach and a reference architecture that can be derived with this approach. According to the OSI-RM, the overall application protocol functionality is distributed over three hierarchical protocol layers. Each layer has been assigned a specific functionality, except the highest layer, the Application\ud Layer, which is made responsible for all remaining protocol functions. Because the functionality of the Application Layer is not delimited it cannot, as opposed to the other layers, be covered by a single protocol standard or a fixed set of protocol standards. Several identified sets of Application Layer protocol functions are defined by separate Application Service Elements (ASEs).\ud The appropriateness of the OSI-RM for the development and definition of application protocol standards can be criticized on a number of points:\ud - the reference architecture defined by the OSI-RM is not flexible enough to adequately cope with the diversity of interaction requirements of distributed applications.\ud - some design concepts are not clearly defined, thus prohibiting their effective application to structuring problems;\ud - the relationship between high level application requirements and proposed application protocol solutions is unclear;\ud - the development of application protocol standards generally takes a long time.\ud This thesis aims at the development of a methodology for the design of application protocols, including application protocol standards, and so addresses the problems mentioned above. The following contributions are made to achieve this aim:\ud - design quality criteria are proposed that can be used to guide design decisions and to evaluate designs;\ud - OSI design decisions and design concepts with respect to application protocols are evaluated;\ud - general-purpose, elementary design concepts are proposed;\ud - milestones in the application protocol design process are presented;\ud - behaviour composition and structuring techniques are developed that can be used to represent design results corresponding to the identified milestones;\ud - design methods are proposed to support the correct performance of design steps between milestones;\ud - a flexible reference architecture is proposed.\ud A (potential) result of the design methodology is that layered application protocol hierarchies can be avoided if they are not required by the class of distributed applications that must be supported

    Development of a novel 3D simulation modelling system for distributed manufacturing

    Get PDF
    This paper describes a novel 3D simulation modelling system for supporting our distributed machine design and control paradigm with respect to simulating and emulating machine behaviour on the Internet. The system has been designed and implemented using Java2D and Java3D. An easy assembly concept of drag-and-drop assembly has been realised and implemented by the introduction of new connection features (unified interface assembly features) between two assembly components (modules). The system comprises a hierarchical geometric modeller, a behavioural editor, and two assemblers. During modelling, designers can combine basic modelling primitives with general extrusions and integrate CAD geometric models into simulation models. Each simulation component (module) model can be visualised and animated in VRML browsers. It is reusable. This makes machine design re-configurable and flexible. A case study example is given to support our conclusions

    A design model for Open Distributed Processing systems

    Get PDF
    This paper proposes design concepts that allow the conception, understanding and development of complex technical structures for open distributed systems. The proposed concepts are related to, and partially motivated by, the present work on Open Distributed Processing (ODP). As opposed to the current ODP approach, the concepts are aimed at supporting a design trajectory with several, related abstraction levels. Simple examples are used to illustrate the proposed concepts

    Enabling controlling complex networks with local topological information

    Get PDF
    Complex networks characterize the nature of internal/external interactions in real-world systems including social, economic, biological, ecological, and technological networks. Two issues keep as obstacles to fulflling control of large-scale networks: structural controllability which describes the ability to guide a dynamical system from any initial state to any desired fnal state in fnite time, with a suitable choice of inputs; and optimal control, which is a typical control approach to minimize the cost for driving the network to a predefned state with a given number of control inputs. For large complex networks without global information of network topology, both problems remain essentially open. Here we combine graph theory and control theory for tackling the two problems in one go, using only local network topology information. For the structural controllability problem, a distributed local-game matching method is proposed, where every node plays a simple Bayesian game with local information and local interactions with adjacent nodes, ensuring a suboptimal solution at a linear complexity. Starring from any structural controllability solution, a minimizing longest control path method can efciently reach a good solution for the optimal control in large networks. Our results provide solutions for distributed complex network control and demonstrate a way to link the structural controllability and optimal control together.The work was partially supported by National Science Foundation of China (61603209), and Beijing Natural Science Foundation (4164086), and the Study of Brain-Inspired Computing System of Tsinghua University program (20151080467), and Ministry of Education, Singapore, under contracts RG28/14, MOE2014-T2-1-028 and MOE2016-T2-1-119. Part of this work is an outcome of the Future Resilient Systems project at the Singapore-ETH Centre (SEC), which is funded by the National Research Foundation of Singapore (NRF) under its Campus for Research Excellence and Technological Enterprise (CREATE) programme. (61603209 - National Science Foundation of China; 4164086 - Beijing Natural Science Foundation; 20151080467 - Study of Brain-Inspired Computing System of Tsinghua University program; RG28/14 - Ministry of Education, Singapore; MOE2014-T2-1-028 - Ministry of Education, Singapore; MOE2016-T2-1-119 - Ministry of Education, Singapore; National Research Foundation of Singapore (NRF) under Campus for Research Excellence and Technological Enterprise (CREATE) programme)Published versio

    Incremental simulation modelling for Internet collaborative design

    Get PDF
    In order to support Web-based collaborative design in terms of transferring or updating models dynamically and efficiently, new incremental modelling and local updating strategies have been developed for simulation modelling application since simulation is more focused on visualisation effects than on geometry details. Based on an assembly connection concept, a drag-and-drop assembly method has also been proposed in simulation assembly. An assembly connection is defined as a group of assembly constraints and it makes assembly easier. A case study example is given to show the content of the proposed research

    Distributed MIMO Systems with Oblivious Antennas

    Full text link
    A scenario in which a single source communicates with a single destination via a distributed MIMO transceiver is considered. The source operates each of the transmit antennas via finite-capacity links, and likewise the destination is connected to the receiving antennas through capacity-constrained channels. Targeting a nomadic communication scenario, in which the distributed MIMO transceiver is designed to serve different standards or services, transmitters and receivers are assumed to be oblivious to the encoding functions shared by source and destination. Adopting a Gaussian symmetric interference network as the channel model (as for regularly placed transmitters and receivers), achievable rates are investigated and compared with an upper bound. It is concluded that in certain asymptotic and non-asymptotic regimes obliviousness of transmitters and receivers does not cause any loss of optimality.Comment: In Proc. of the 2008 IEEE International Symposium on Information Theory (ISIT 2008), Toronto, Ontario, Canad
    • …
    corecore