1,204,209 research outputs found

    Analysis of Dynamic Memory Bandwidth Regulation in Multi-core Real-Time Systems

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    One of the primary sources of unpredictability in modern multi-core embedded systems is contention over shared memory resources, such as caches, interconnects, and DRAM. Despite significant achievements in the design and analysis of multi-core systems, there is a need for a theoretical framework that can be used to reason on the worst-case behavior of real-time workload when both processors and memory resources are subject to scheduling decisions. In this paper, we focus our attention on dynamic allocation of main memory bandwidth. In particular, we study how to determine the worst-case response time of tasks spanning through a sequence of time intervals, each with a different bandwidth-to-core assignment. We show that the response time computation can be reduced to a maximization problem over assignment of memory requests to different time intervals, and we provide an efficient way to solve such problem. As a case study, we then demonstrate how our proposed analysis can be used to improve the schedulability of Integrated Modular Avionics systems in the presence of memory-intensive workload.Comment: Accepted for publication in the IEEE Real-Time Systems Symposium (RTSS) 2018 conferenc

    Adaptive neurofuzzy ANFIS modeling of laser surface treatments

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    This paper introduces a new ANFIS adaptive neurofuzzy inference model for laser surface heat treatments based on the Green’s function. Due to its high versatility, efficiency and low simulation time, this model is suitable not only for the analysis and design of control systems, but also for the development of an expert real time supervision system that would allow detecting and preventing any failure during the treatment

    Multi-touch interaction principles for collaborative real-time music activities: towards a pattern language

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    In this paper we give an analysis of the literature on a set of problems that can arise when undertaking the interaction design of multi-touch applications for collaborative real-time music activities, which are designed for multitouch technologies (e.g. smartphones, tablets, interactive tabletops, among others). Each problem is described, and a candidate design pattern (CDP) is suggested in the form of a short sentence and a diagram—an approach inspired by Christopher Alexander’s A Pattern Language. These solutions relate to the fundamental collaborative principles of democratic relationships, identities and collective interplay. We believe that this approach might disseminate forms of best design practice for collaborative music applications, in order to produce real-time musical systems which are collaborative and expressive

    TURTLE: Four Weddings and a Tutorial

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    The paper discusses an educational case study of protocol modelling in TURTLE, a real-time UML profile supported by the open source toolkit TTool. The method associated with TURTLE is step by step illustrated with the connection set up and handover procedures defined for the Future Air navigation Systems. The paper covers the following methodological stages: requirement modeling, use-case driven and scenario based analysis, object-oriented design and rapid prototyping in Java. Emphasis is laid on the formal verification of analysis and design diagrams

    UML Extensions for Real-Time Control Systems

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    The use of object oriented techniques and methodologies for the design of real-time control systems appears to be necessary in order to deal with the increasing complexity of such systems. Recently many object-oriented methods have been used for the modeling and design of real-time control systems. We believe that an approach that integrates the advancements in both object modeling and design methods, and real-time scheduling theory is the key to successful use of object oriented technology for real-time software. Surprisingly several past approaches to integrate the two either restrict the object models, or do not allow sophisticated schedulability analysis techniques. In this paper we show how schedulability analysis can be integrated with object-oriented design. More specifically, we develop the schedulability and feasibility analysis method for the external messages that may suffer release jitter due to being dispatched by a tick driven scheduler in real-time control system, and we also develop the scheduliability method for sporadic activities, where message arrive sporadically then execute periodically for some bounded time. This method can be used to cope with timing constraints in realistic and complex real-time control systems. Using this method, a designer can quickly evaluate the impact of various implementation decisions on schedulability. In conjunction with automatic code-generation, we believe that this will greatly streamline the design and development of real-time control system software
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