12,753 research outputs found

    On the deployment of Mobile Trusted Modules

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    In its recently published TCG Mobile Reference Architecture, the TCG Mobile Phone Work Group specifies a new concept to enable trust into future mobile devices. For this purpose, the TCG devises a trusted mobile platform as a set of trusted engines on behalf of different stakeholders supported by a physical trust-anchor. In this paper, we present our perception on this emerging specification. We propose an approach for the practical design and implementation of this concept and how to deploy it to a trustworthy operating platform. In particular we propose a method for the take-ownership of a device by the user and the migration (i.e., portability) of user credentials between devices.Comment: To appear in: Proceedings of the Wireless Communications and Networking Conference, IEEE WCNC 2008, Las Vegas, USA, 31 March - 2 April 200

    Secure Vehicular Communication Systems: Implementation, Performance, and Research Challenges

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    Vehicular Communication (VC) systems are on the verge of practical deployment. Nonetheless, their security and privacy protection is one of the problems that have been addressed only recently. In order to show the feasibility of secure VC, certain implementations are required. In [1] we discuss the design of a VC security system that has emerged as a result of the European SeVeCom project. In this second paper, we discuss various issues related to the implementation and deployment aspects of secure VC systems. Moreover, we provide an outlook on open security research issues that will arise as VC systems develop from today's simple prototypes to full-fledged systems

    OSCAR: A Collaborative Bandwidth Aggregation System

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    The exponential increase in mobile data demand, coupled with growing user expectation to be connected in all places at all times, have introduced novel challenges for researchers to address. Fortunately, the wide spread deployment of various network technologies and the increased adoption of multi-interface enabled devices have enabled researchers to develop solutions for those challenges. Such solutions aim to exploit available interfaces on such devices in both solitary and collaborative forms. These solutions, however, have faced a steep deployment barrier. In this paper, we present OSCAR, a multi-objective, incentive-based, collaborative, and deployable bandwidth aggregation system. We present the OSCAR architecture that does not introduce any intermediate hardware nor require changes to current applications or legacy servers. The OSCAR architecture is designed to automatically estimate the system's context, dynamically schedule various connections and/or packets to different interfaces, be backwards compatible with the current Internet architecture, and provide the user with incentives for collaboration. We also formulate the OSCAR scheduler as a multi-objective, multi-modal scheduler that maximizes system throughput while minimizing energy consumption or financial cost. We evaluate OSCAR via implementation on Linux, as well as via simulation, and compare our results to the current optimal achievable throughput, cost, and energy consumption. Our evaluation shows that, in the throughput maximization mode, we provide up to 150% enhancement in throughput compared to current operating systems, without any changes to legacy servers. Moreover, this performance gain further increases with the availability of connection resume-supporting, or OSCAR-enabled servers, reaching the maximum achievable upper-bound throughput

    Mobile Online Gaming via Resource Sharing

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    Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach for the support of mobile Multiplayer Online Games (MOGs). In mobile environments, several features might be exploited to enable resource sharing among multiple devices / game consoles owned by different mobile users. We show the advantages of trading computing / networking facilities among mobile players. This operation mode opens a wide number of interesting sharing scenarios, thus promoting the deployment of novel mobile online games. In particular, once mobile nodes make their resource available for the community, it becomes possible to distribute the software modules that compose the game engine. This allows to distribute the workload for the game advancement management. We claim that resource sharing is in unison with the idea of ludic activity that is behind MOGs. Hence, such schemes can be profitably employed in these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012. Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-

    A Security Framework for JXTA-Overlay

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    En l'actualitat, la maduresa del camp de la investigaciĂł P2P empĂšs a travĂ©s de nous problemes, relacionats amb la seguretat. Per aquesta raĂł, la seguretat comença a convertir-se en una de les qĂŒestions clau en l'avaluaciĂł d'un sistema P2P, i Ă©s important proporcionar mecanismes de seguretat per a sistemes P2P. El projecte JXTAOverlay fa un esforç per utilitzar la tecnologia JXTA per proporcionar un conjunt genĂšric de funcions que poden ser utilitzades pels desenvolupadors per desplegar aplicacions P2P. No obstant aixĂČ, encara que el seu disseny es va centrar en qĂŒestions com ara l'escalabilitat o el rendiment general, no va tenir en compte la seguretat. Aquest treball proposa un marc de seguretat, adaptat especĂ­ficament a la idiosincrĂ sia del JXTAOverlay.At present time, the maturity of P2P research field has pushed through new problems such us those related with security. For that reason, security starts to become one of the key issues when evaluating a P2P system and it is important to provide security mechanisms to P2P systems. The JXTAOverlay project is an effort to use JXTA technology to provide a generic set of functionalities that can be used by developers to deploy P2P applications. However, since its design focused on issues such as scalability or overall performance, it did not take security into account. This work proposes a security framework specifically suited to JXTAOverlayÂżs idiosyncrasies.En la actualidad, la madurez del campo de la investigaciĂłn P2P empujado a travĂ©s de nuevos problemas, relacionados con la seguridad. Por esta razĂłn, la seguridad comienza a convertirse en una de las cuestiones clave en la evaluaciĂłn de un sistema P2P, y es importante proporcionar mecanismos de seguridad para sistemas P2P. El proyecto JXTAOverlay hace un esfuerzo por utilizar la tecnologĂ­a JXTA para proporcionar un conjunto genĂ©rico de funciones que pueden ser utilizadas por los desarrolladores para desplegar aplicaciones P2P. Sin embargo, aunque su diseño se centrĂł en cuestiones como la escalabilidad o el rendimiento general, no tuvo en cuenta la seguridad. Este trabajo propone un marco de seguridad, adaptado especĂ­ficamente a la idiosincrasia del JXTAOverlay

    Open-TEE - An Open Virtual Trusted Execution Environment

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    Hardware-based Trusted Execution Environments (TEEs) are widely deployed in mobile devices. Yet their use has been limited primarily to applications developed by the device vendors. Recent standardization of TEE interfaces by GlobalPlatform (GP) promises to partially address this problem by enabling GP-compliant trusted applications to run on TEEs from different vendors. Nevertheless ordinary developers wishing to develop trusted applications face significant challenges. Access to hardware TEE interfaces are difficult to obtain without support from vendors. Tools and software needed to develop and debug trusted applications may be expensive or non-existent. In this paper, we describe Open-TEE, a virtual, hardware-independent TEE implemented in software. Open-TEE conforms to GP specifications. It allows developers to develop and debug trusted applications with the same tools they use for developing software in general. Once a trusted application is fully debugged, it can be compiled for any actual hardware TEE. Through performance measurements and a user study we demonstrate that Open-TEE is efficient and easy to use. We have made Open- TEE freely available as open source.Comment: Author's version of article to appear in 14th IEEE International Conference on Trust, Security and Privacy in Computing and Communications, TrustCom 2015, Helsinki, Finland, August 20-22, 201

    Sensor function virtualization to support distributed intelligence in the internet of things

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    It is estimated that-by 2020-billion devices will be connected to the Internet. This number not only includes TVs, PCs, tablets and smartphones, but also billions of embedded sensors that will make up the "Internet of Things" and enable a whole new range of intelligent services in domains such as manufacturing, health, smart homes, logistics, etc. To some extent, intelligence such as data processing or access control can be placed on the devices themselves. Alternatively, functionalities can be outsourced to the cloud. In reality, there is no single solution that fits all needs. Cooperation between devices, intermediate infrastructures (local networks, access networks, global networks) and/or cloud systems is needed in order to optimally support IoT communication and IoT applications. Through distributed intelligence the right communication and processing functionality will be available at the right place. The first part of this paper motivates the need for such distributed intelligence based on shortcomings in typical IoT systems. The second part focuses on the concept of sensor function virtualization, a potential enabler for distributed intelligence, and presents solutions on how to realize it

    Agent fabrication and its implementation for agent-based electronic commerce

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    In the last decade, agent-based e-commerce has emerged as a potential role for the next generation of e-commerce. How to create agents for e-commerce applications has become a serious consideration in this field. This paper proposes a new scheme named agent fabrication and elaborates its implementation in multi-agent systems based on the SAFER (Secure Agent Fabrication, Evolution & Roaming) architecture. First, a conceptual structure is proposed for software agents carrying out e-commerce activities. Furthermore, agent module suitcase is defined to facilitate agent fabrication. With these definitions and facilities in the SAFER architecture, the formalities of agent fabrication are elaborated. In order to enhance the security of agent-based e-commerce, an infrastructure of agent authorization and authentication is integrated in agent fabrication. Our implementation and prototype applications show that the proposed agent fabrication scheme brings forth a potential solution for creating agents in agent-based e-commerce applications
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