57,487 research outputs found

    Computational Complexity Results for Genetic Programming and the Sorting Problem

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    Genetic Programming (GP) has found various applications. Understanding this type of algorithm from a theoretical point of view is a challenging task. The first results on the computational complexity of GP have been obtained for problems with isolated program semantics. With this paper, we push forward the computational complexity analysis of GP on a problem with dependent program semantics. We study the well-known sorting problem in this context and analyze rigorously how GP can deal with different measures of sortedness.Comment: 12 page

    Achieving the Uniform Rate Region of General Multiple Access Channels by Polar Coding

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    We consider the problem of polar coding for transmission over mm-user multiple access channels. In the proposed scheme, all users encode their messages using a polar encoder, while a multi-user successive cancellation decoder is deployed at the receiver. The encoding is done separately across the users and is independent of the target achievable rate. For the code construction, the positions of information bits and frozen bits for each of the users are decided jointly. This is done by treating the polar transformations across all the mm users as a single polar transformation with a certain \emph{polarization base}. We characterize the resolution of achievable rates on the dominant face of the uniform rate region in terms of the number of users mm and the length of the polarization base LL. In particular, we prove that for any target rate on the dominant face, there exists an achievable rate, also on the dominant face, within the distance at most (m−1)mL\frac{(m-1)\sqrt{m}}{L} from the target rate. We then prove that the proposed MAC polar coding scheme achieves the whole uniform rate region with fine enough resolution by changing the decoding order in the multi-user successive cancellation decoder, as LL and the code block length NN grow large. The encoding and decoding complexities are O(Nlog⁥N)O(N \log N) and the asymptotic block error probability of O(2−N0.5−ϔ)O(2^{-N^{0.5 - \epsilon}}) is guaranteed. Examples of achievable rates for the 33-user multiple access channel are provided

    Quantum Circuits for the Unitary Permutation Problem

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    We consider the Unitary Permutation problem which consists, given nn unitary gates U1,
,UnU_1, \ldots, U_n and a permutation σ\sigma of {1,
,n}\{1,\ldots, n\}, in applying the unitary gates in the order specified by σ\sigma, i.e. in performing Uσ(n)
Uσ(1)U_{\sigma(n)}\ldots U_{\sigma(1)}. This problem has been introduced and investigated by Colnaghi et al. where two models of computations are considered. This first is the (standard) model of query complexity: the complexity measure is the number of calls to any of the unitary gates UiU_i in a quantum circuit which solves the problem. The second model provides quantum switches and treats unitary transformations as inputs of second order. In that case the complexity measure is the number of quantum switches. In their paper, Colnaghi et al. have shown that the problem can be solved within n2n^2 calls in the query model and n(n−1)2\frac{n(n-1)}2 quantum switches in the new model. We refine these results by proving that nlog⁥2(n)+Θ(n)n\log_2(n) +\Theta(n) quantum switches are necessary and sufficient to solve this problem, whereas n2−2n+4n^2-2n+4 calls are sufficient to solve this problem in the standard quantum circuit model. We prove, with an additional assumption on the family of gates used in the circuits, that n2−o(n7/4+Ï”)n^2-o(n^{7/4+\epsilon}) queries are required, for any Ï”>0\epsilon >0. The upper and lower bounds for the standard quantum circuit model are established by pointing out connections with the permutation as substring problem introduced by Karp.Comment: 8 pages, 5 figure

    Complexity Analysis of Balloon Drawing for Rooted Trees

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    In a balloon drawing of a tree, all the children under the same parent are placed on the circumference of the circle centered at their parent, and the radius of the circle centered at each node along any path from the root reflects the number of descendants associated with the node. Among various styles of tree drawings reported in the literature, the balloon drawing enjoys a desirable feature of displaying tree structures in a rather balanced fashion. For each internal node in a balloon drawing, the ray from the node to each of its children divides the wedge accommodating the subtree rooted at the child into two sub-wedges. Depending on whether the two sub-wedge angles are required to be identical or not, a balloon drawing can further be divided into two types: even sub-wedge and uneven sub-wedge types. In the most general case, for any internal node in the tree there are two dimensions of freedom that affect the quality of a balloon drawing: (1) altering the order in which the children of the node appear in the drawing, and (2) for the subtree rooted at each child of the node, flipping the two sub-wedges of the subtree. In this paper, we give a comprehensive complexity analysis for optimizing balloon drawings of rooted trees with respect to angular resolution, aspect ratio and standard deviation of angles under various drawing cases depending on whether the tree is of even or uneven sub-wedge type and whether (1) and (2) above are allowed. It turns out that some are NP-complete while others can be solved in polynomial time. We also derive approximation algorithms for those that are intractable in general

    New Bounds for the Garden-Hose Model

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    We show new results about the garden-hose model. Our main results include improved lower bounds based on non-deterministic communication complexity (leading to the previously unknown Θ(n)\Theta(n) bounds for Inner Product mod 2 and Disjointness), as well as an O(n⋅log⁥3n)O(n\cdot \log^3 n) upper bound for the Distributed Majority function (previously conjectured to have quadratic complexity). We show an efficient simulation of formulae made of AND, OR, XOR gates in the garden-hose model, which implies that lower bounds on the garden-hose complexity GH(f)GH(f) of the order Ω(n2+Ï”)\Omega(n^{2+\epsilon}) will be hard to obtain for explicit functions. Furthermore we study a time-bounded variant of the model, in which even modest savings in time can lead to exponential lower bounds on the size of garden-hose protocols.Comment: In FSTTCS 201

    A GPU-accelerated Branch-and-Bound Algorithm for the Flow-Shop Scheduling Problem

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    Branch-and-Bound (B&B) algorithms are time intensive tree-based exploration methods for solving to optimality combinatorial optimization problems. In this paper, we investigate the use of GPU computing as a major complementary way to speed up those methods. The focus is put on the bounding mechanism of B&B algorithms, which is the most time consuming part of their exploration process. We propose a parallel B&B algorithm based on a GPU-accelerated bounding model. The proposed approach concentrate on optimizing data access management to further improve the performance of the bounding mechanism which uses large and intermediate data sets that do not completely fit in GPU memory. Extensive experiments of the contribution have been carried out on well known FSP benchmarks using an Nvidia Tesla C2050 GPU card. We compared the obtained performances to a single and a multithreaded CPU-based execution. Accelerations up to x100 are achieved for large problem instances
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