8,218 research outputs found

    Regular Boardgames

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    We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the description in one GGP formalism, compensating certain drawbacks of the existing languages. This often makes RBG more suitable for various research and practical developments in GGP. While dedicated mostly for describing board games, RBG is universal for the class of all finite deterministic turn-based games with perfect information. We establish foundations of RBG, and analyze it theoretically and experimentally, focusing on the efficiency of reasoning. Regular Boardgames is the first GGP language that allows efficient encoding and playing games with complex rules and with large branching factor (e.g.\ amazons, arimaa, large chess variants, go, international checkers, paper soccer).Comment: AAAI 201

    Visual search in ecological and non-ecological displays: Evidence for a non-monotonic effect of complexity on performance

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    Copyright @ 2013 PLoSThis article has been made available through the Brunel Open Access Publishing Fund.Considerable research has been carried out on visual search, with single or multiple targets. However, most studies have used artificial stimuli with low ecological validity. In addition, little is known about the effects of target complexity and expertise in visual search. Here, we investigate visual search in three conditions of complexity (detecting a king, detecting a check, and detecting a checkmate) with chess players of two levels of expertise (novices and club players). Results show that the influence of target complexity depends on level of structure of the visual display. Different functional relationships were found between artificial (random chess positions) and ecologically valid (game positions) stimuli: With artificial, but not with ecologically valid stimuli, a “pop out” effect was present when a target was visually more complex than distractors but could be captured by a memory chunk. This suggests that caution should be exercised when generalising from experiments using artificial stimuli with low ecological validity to real-life stimuli.This study is funded by Brunel University and the article is made available through the Brunel Open Access Publishing Fund

    Extending AMCW lidar depth-of-field using a coded aperture

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    By augmenting a high resolution full-field Amplitude Modulated Continuous Wave lidar system with a coded aperture, we show that depth-of-field can be extended using explicit, albeit blurred, range data to determine PSF scale. Because complex domain range-images contain explicit range information, the aperture design is unconstrained by the necessity for range determination by depth-from-defocus. The coded aperture design is shown to improve restoration quality over a circular aperture. A proof-of-concept algorithm using dynamic PSF determination and spatially variant Landweber iterations is developed and using an empirically sampled point spread function is shown to work in cases without serious multipath interference or high phase complexity

    Frugal Optimization for Cost-related Hyperparameters

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    The increasing demand for democratizing machine learning algorithms calls for hyperparameter optimization (HPO) solutions at low cost. Many machine learning algorithms have hyperparameters which can cause a large variation in the training cost. But this effect is largely ignored in existing HPO methods, which are incapable to properly control cost during the optimization process. To address this problem, we develop a new cost-frugal HPO solution. The core of our solution is a simple but new randomized direct-search method, for which we prove a convergence rate of O(dK)O(\frac{\sqrt{d}}{\sqrt{K}}) and an O(dϔ−2)O(d\epsilon^{-2})-approximation guarantee on the total cost. We provide strong empirical results in comparison with state-of-the-art HPO methods on large AutoML benchmarks.Comment: 29 pages (including supplementary appendix

    Networked control system – an overview

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    Networked Control System (NCS) is fetching researchers’ interest from many decades. It’s been used in industry which range from manufacturing, automobile, aviation, aerospace to military. This paper gives the general architecture of NCS and its fundamental routes. It also touches to its advantages and disadvantages and some of the popular controller which include PID (Proportional-Integral-Derivative) and MPC (Model Predictive Control)

    Innovation and Nested Preferential Growth in Chess Playing Behavior

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    Complexity develops via the incorporation of innovative properties. Chess is one of the most complex strategy games, where expert contenders exercise decision making by imitating old games or introducing innovations. In this work, we study innovation in chess by analyzing how different move sequences are played at the population level. It is found that the probability of exploring a new or innovative move decreases as a power law with the frequency of the preceding move sequence. Chess players also exploit already known move sequences according to their frequencies, following a preferential growth mechanism. Furthermore, innovation in chess exhibits Heaps' law suggesting similarities with the process of vocabulary growth. We propose a robust generative mechanism based on nested Yule-Simon preferential growth processes that reproduces the empirical observations. These results, supporting the self-similar nature of innovations in chess are important in the context of decision making in a competitive scenario, and extend the scope of relevant findings recently discovered regarding the emergence of Zipf's law in chess.Comment: 8 pages, 4 figures, accepted for publication in Europhysics Letters (EPL

    Distribution of Mutual Information from Complete and Incomplete Data

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    Mutual information is widely used, in a descriptive way, to measure the stochastic dependence of categorical random variables. In order to address questions such as the reliability of the descriptive value, one must consider sample-to-population inferential approaches. This paper deals with the posterior distribution of mutual information, as obtained in a Bayesian framework by a second-order Dirichlet prior distribution. The exact analytical expression for the mean, and analytical approximations for the variance, skewness and kurtosis are derived. These approximations have a guaranteed accuracy level of the order O(1/n^3), where n is the sample size. Leading order approximations for the mean and the variance are derived in the case of incomplete samples. The derived analytical expressions allow the distribution of mutual information to be approximated reliably and quickly. In fact, the derived expressions can be computed with the same order of complexity needed for descriptive mutual information. This makes the distribution of mutual information become a concrete alternative to descriptive mutual information in many applications which would benefit from moving to the inductive side. Some of these prospective applications are discussed, and one of them, namely feature selection, is shown to perform significantly better when inductive mutual information is used.Comment: 26 pages, LaTeX, 5 figures, 4 table
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