456 research outputs found

    Sandpile Prediction on Structured Undirected Graphs

    Full text link
    We present algorithms that compute the terminal configurations for sandpile instances in O(nlogn)O(n \log n) time on trees and O(n)O(n) time on paths, where nn is the number of vertices. The Abelian Sandpile model is a well-known model used in exploring self-organized criticality. Despite a large amount of work on other aspects of sandpiles, there have been limited results in efficiently computing the terminal state, known as the sandpile prediction problem. Our algorithm improves the previous best runtime of O(nlog5n)O(n \log^5 n) on trees [Ramachandran-Schild SODA '17] and O(nlogn)O(n \log n) on paths [Moore-Nilsson '99]. To do so, we move beyond the simulation of individual events by directly computing the number of firings for each vertex. The computation is accelerated using splittable binary search trees. We also generalize our algorithm to adapt at most three sink vertices, which is the first prediction algorithm faster than mere simulation on a sandpile model with sinks. We provide a general reduction that transforms the prediction problem on an arbitrary graph into problems on its subgraphs separated by any vertex set PP. The reduction gives a time complexity of O(logPnT)O(\log^{|P|} n \cdot T) where TT denotes the total time for solving on each subgraph. In addition, we give algorithms in O(n)O(n) time on cliques and O(nlog2n)O(n \log^2 n) time on pseudotrees.Comment: 66 pages, submitted to SODA2

    Smoothing of sandpile surfaces after intermittent and continuous avalanches: three models in search of an experiment

    Full text link
    We present and analyse in this paper three models of coupled continuum equations all united by a common theme: the intuitive notion that sandpile surfaces are left smoother by the propagation of avalanches across them. Two of these concern smoothing at the `bare' interface, appropriate to intermittent avalanche flow, while one of them models smoothing at the effective surface defined by a cloud of flowing grains across the `bare' interface, which is appropriate to the regime where avalanches flow continuously across the sandpile.Comment: 17 pages and 26 figures. Submitted to Physical Review

    Threshold phenomena in erosion driven by subsurface flow

    Full text link
    We study channelization and slope destabilization driven by subsurface (groundwater) flow in a laboratory experiment. The pressure of the water entering the sandpile from below as well as the slope of the sandpile are varied. We present quantitative understanding of the three modes of sediment mobilization in this experiment: surface erosion, fluidization, and slumping. The onset of erosion is controlled not only by shear stresses caused by surfical flows, but also hydrodynamic stresses deriving from subsurface flows. These additional forces require modification of the critical Shields criterion. Whereas surface flows alone can mobilize surface grains only when the water flux exceeds a threshold, subsurface flows cause this threshold to vanish at slopes steeper than a critical angle substantially smaller than the maximum angle of stability. Slopes above this critical angle are unstable to channelization by any amount of fluid reaching the surface.Comment: 9 pages, 11 figure

    On the concept of complexity in random dynamical systems

    Full text link
    We introduce a measure of complexity in terms of the average number of bits per time unit necessary to specify the sequence generated by the system. In random dynamical system, this indicator coincides with the rate K of divergence of nearby trajectories evolving under two different noise realizations. The meaning of K is discussed in the context of the information theory, and it is shown that it can be determined from real experimental data. In presence of strong dynamical intermittency, the value of K is very different from the standard Lyapunov exponent computed considering two nearby trajectories evolving under the same randomness. However, the former is much more relevant than the latter from a physical point of view as illustrated by some numerical computations for noisy maps and sandpile models.Comment: 35 pages, LaTe

    25 Years of Self-Organized Criticality: Solar and Astrophysics

    Get PDF
    Shortly after the seminal paper {\sl "Self-Organized Criticality: An explanation of 1/f noise"} by Bak, Tang, and Wiesenfeld (1987), the idea has been applied to solar physics, in {\sl "Avalanches and the Distribution of Solar Flares"} by Lu and Hamilton (1991). In the following years, an inspiring cross-fertilization from complexity theory to solar and astrophysics took place, where the SOC concept was initially applied to solar flares, stellar flares, and magnetospheric substorms, and later extended to the radiation belt, the heliosphere, lunar craters, the asteroid belt, the Saturn ring, pulsar glitches, soft X-ray repeaters, blazars, black-hole objects, cosmic rays, and boson clouds. The application of SOC concepts has been performed by numerical cellular automaton simulations, by analytical calculations of statistical (powerlaw-like) distributions based on physical scaling laws, and by observational tests of theoretically predicted size distributions and waiting time distributions. Attempts have been undertaken to import physical models into the numerical SOC toy models, such as the discretization of magneto-hydrodynamics (MHD) processes. The novel applications stimulated also vigorous debates about the discrimination between SOC models, SOC-like, and non-SOC processes, such as phase transitions, turbulence, random-walk diffusion, percolation, branching processes, network theory, chaos theory, fractality, multi-scale, and other complexity phenomena. We review SOC studies from the last 25 years and highlight new trends, open questions, and future challenges, as discussed during two recent ISSI workshops on this theme.Comment: 139 pages, 28 figures, Review based on ISSI workshops "Self-Organized Criticality and Turbulence" (2012, 2013, Bern, Switzerland

    The Lattice structure of Chip Firing Games and Related Models

    Full text link
    In this paper, we study a famous discrete dynamical system, the Chip Firing Game, used as a model in physics, economics and computer science. We use order theory and show that the set of reachable states (i.e. the configuration space) of such a system started in any configuration is a lattice, which implies strong structural properties. The lattice structure of the configuration space of a dynamical system is of great interest since it implies convergence (and more) if the configuration space is finite. If it is infinite, this property implies another kind of convergence: all the configurations reachable from two given configurations are reachable from their infimum. In other words, there is a unique first configuration which is reachable from two given configurations. Moreover, the Chip Firing Game is a very general model, and we show how known models can be encoded as Chip Firing Games, and how some results about them can be deduced from this paper. Finally, we define a new model, which is a generalization of the Chip Firing Game, and about which many interesting questions arise.Comment: See http://www.liafa.jussieu.fr/~latap
    corecore