734,153 research outputs found

    Stylization and representation in subtitles: can less be more?

    Get PDF
    This article considers film dialogues and interlingual subtitles from the point of view of linguistic and cultural representation, and revisits from that perspective the question of loss, as a platform for considering alternative views on the topic and broader theoretical issues. The cross-cultural pragmatics perspective and focus on viewers’ reactions that dealing with representation entails cast the question of loss in a different light and opens up avenues for alternative modes of analysis. They make room for subtitles to be construed as producing their own systems of multimodal textual representation and modes of interpretation, and for their text to be recognised as having a greater expressive and representational potential than face values might suggest. This is the argument, informed by Fowler's Theory of Mode (1991, 2000), that is taken up in the paper, and harnessed to the review of examples or observations from recent studies on subtitles, and complementary evidence from dubbing. The capacity of subtitles to produce insights into the cultures and languages represented is of particular interest, and has wider implications for the culturally instrumental functions of subtitles and translation strategies

    Alive Caricature from 2D to 3D

    Full text link
    Caricature is an art form that expresses subjects in abstract, simple and exaggerated view. While many caricatures are 2D images, this paper presents an algorithm for creating expressive 3D caricatures from 2D caricature images with a minimum of user interaction. The key idea of our approach is to introduce an intrinsic deformation representation that has a capacity of extrapolation enabling us to create a deformation space from standard face dataset, which maintains face constraints and meanwhile is sufficiently large for producing exaggerated face models. Built upon the proposed deformation representation, an optimization model is formulated to find the 3D caricature that captures the style of the 2D caricature image automatically. The experiments show that our approach has better capability in expressing caricatures than those fitting approaches directly using classical parametric face models such as 3DMM and FaceWareHouse. Moreover, our approach is based on standard face datasets and avoids constructing complicated 3D caricature training set, which provides great flexibility in real applications.Comment: Accepted to CVPR 201

    A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Images

    Full text link
    Limited by the nature of the low-dimensional representational capacity of 3DMM, most of the 3DMM-based face reconstruction (FR) methods fail to recover high-frequency facial details, such as wrinkles, dimples, etc. Some attempt to solve the problem by introducing detail maps or non-linear operations, however, the results are still not vivid. To this end, we in this paper present a novel hierarchical representation network (HRN) to achieve accurate and detailed face reconstruction from a single image. Specifically, we implement the geometry disentanglement and introduce the hierarchical representation to fulfill detailed face modeling. Meanwhile, 3D priors of facial details are incorporated to enhance the accuracy and authenticity of the reconstruction results. We also propose a de-retouching module to achieve better decoupling of the geometry and appearance. It is noteworthy that our framework can be extended to a multi-view fashion by considering detail consistency of different views. Extensive experiments on two single-view and two multi-view FR benchmarks demonstrate that our method outperforms the existing methods in both reconstruction accuracy and visual effects. Finally, we introduce a high-quality 3D face dataset FaceHD-100 to boost the research of high-fidelity face reconstruction. The project homepage is at https://younglbw.github.io/HRN-homepage/.Comment: Accepted by CVPR202

    Examining the Modelling Capabilities of Defeasible Argumentation and non-Monotonic Fuzzy Reasoning

    Get PDF
    Knowledge-representation and reasoning methods have been extensively researched within Artificial Intelligence. Among these, argumentation has emerged as an ideal paradigm for inference under uncertainty with conflicting knowledge. Its value has been predominantly demonstrated via analyses of the topological structure of graphs of arguments and its formal properties. However, limited research exists on the examination and comparison of its inferential capacity in real-world modelling tasks and against other knowledge-representation and non-monotonic reasoning methods. This study is focused on a novel comparison between defeasible argumentation and non-monotonic fuzzy reasoning when applied to the representation of the ill-defined construct of human mental workload and its assessment. Different argument-based and non-monotonic fuzzy reasoning models have been designed considering knowledge-bases of incremental complexity containing uncertain and conflicting information provided by a human reasoner. Findings showed how their inferences have a moderate convergent and face validity when compared respectively to those of an existing baseline instrument for mental workload assessment, and to a perception of mental workload self-reported by human participants. This confirmed how these models also reasonably represent the construct under consideration. Furthermore, argument-based models had on average a lower mean squared error against the self-reported perception of mental workload when compared to fuzzy-reasoning models and the baseline instrument. The contribution of this research is to provide scholars, interested in formalisms on knowledge-representation and non-monotonic reasoning, with a novel approach for empirically comparing their inferential capacity
    • …
    corecore