432 research outputs found

    Beyond the Min-Cut Bound: Deterministic Network Coding for Asynchronous Multirate Broadcast

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    In a single hop broadcast packet erasure network, we demonstrate that it is possible to provide multirate packet delivery outside of what is given by the network min-cut. This is achieved by using a deterministic non-block-based network coding scheme, which allows us to sidestep some of the limitations put in place by the block coding model used to determine the network capacity. Under the network coding scheme we outline, the sender is able to transmit network coded packets above the channel rate of some receivers, while ensuring that they still experience nonzero delivery rates. Interestingly, in this generalised form of asynchronous network coded broadcast, receivers are not required to obtain knowledge of all packets transmitted so far. Instead, causal feedback from the receivers about packet erasures is used by the sender to determine a network coded transmission that will allow at least one, but often multiple receivers, to deliver their next needed packet. Although the analysis of deterministic coding schemes is generally a difficult problem, by making some approximations we are able to obtain tractable estimates of the receivers' delivery rates, which are shown to match reasonably well with simulation. Using these estimates, we design a fairness algorithm that allocates the sender's resources so all receivers will experience fair delivery rate performance

    Reliable Physical Layer Network Coding

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    When two or more users in a wireless network transmit simultaneously, their electromagnetic signals are linearly superimposed on the channel. As a result, a receiver that is interested in one of these signals sees the others as unwanted interference. This property of the wireless medium is typically viewed as a hindrance to reliable communication over a network. However, using a recently developed coding strategy, interference can in fact be harnessed for network coding. In a wired network, (linear) network coding refers to each intermediate node taking its received packets, computing a linear combination over a finite field, and forwarding the outcome towards the destinations. Then, given an appropriate set of linear combinations, a destination can solve for its desired packets. For certain topologies, this strategy can attain significantly higher throughputs over routing-based strategies. Reliable physical layer network coding takes this idea one step further: using judiciously chosen linear error-correcting codes, intermediate nodes in a wireless network can directly recover linear combinations of the packets from the observed noisy superpositions of transmitted signals. Starting with some simple examples, this survey explores the core ideas behind this new technique and the possibilities it offers for communication over interference-limited wireless networks.Comment: 19 pages, 14 figures, survey paper to appear in Proceedings of the IEE

    On Coding for Reliable Communication over Packet Networks

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    We present a capacity-achieving coding scheme for unicast or multicast over lossy packet networks. In the scheme, intermediate nodes perform additional coding yet do not decode nor even wait for a block of packets before sending out coded packets. Rather, whenever they have a transmission opportunity, they send out coded packets formed from random linear combinations of previously received packets. All coding and decoding operations have polynomial complexity. We show that the scheme is capacity-achieving as long as packets received on a link arrive according to a process that has an average rate. Thus, packet losses on a link may exhibit correlation in time or with losses on other links. In the special case of Poisson traffic with i.i.d. losses, we give error exponents that quantify the rate of decay of the probability of error with coding delay. Our analysis of the scheme shows that it is not only capacity-achieving, but that the propagation of packets carrying "innovative" information follows the propagation of jobs through a queueing network, and therefore fluid flow models yield good approximations. We consider networks with both lossy point-to-point and broadcast links, allowing us to model both wireline and wireless packet networks.Comment: 33 pages, 6 figures; revised appendi
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