530 research outputs found

    Improved Bounds on Information Dissemination by Manhattan Random Waypoint Model

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    With the popularity of portable wireless devices it is important to model and predict how information or contagions spread by natural human mobility -- for understanding the spreading of deadly infectious diseases and for improving delay tolerant communication schemes. Formally, we model this problem by considering MM moving agents, where each agent initially carries a \emph{distinct} bit of information. When two agents are at the same location or in close proximity to one another, they share all their information with each other. We would like to know the time it takes until all bits of information reach all agents, called the \textit{flood time}, and how it depends on the way agents move, the size and shape of the network and the number of agents moving in the network. We provide rigorous analysis for the \MRWP model (which takes paths with minimum number of turns), a convenient model used previously to analyze mobile agents, and find that with high probability the flood time is bounded by O(NlogM(N/M)log(NM))O\big(N\log M\lceil(N/M) \log(NM)\rceil\big), where MM agents move on an N×NN\times N grid. In addition to extensive simulations, we use a data set of taxi trajectories to show that our method can successfully predict flood times in both experimental settings and the real world.Comment: 10 pages, ACM SIGSPATIAL 2018, Seattle, U

    MoMo: a group mobility model for future generation mobile wireless networks

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    Existing group mobility models were not designed to meet the requirements for accurate simulation of current and future short distance wireless networks scenarios, that need, in particular, accurate, up-to-date informa- tion on the position of each node in the network, combined with a simple and flexible approach to group mobility modeling. A new model for group mobility in wireless networks, named MoMo, is proposed in this paper, based on the combination of a memory-based individual mobility model with a flexible group behavior model. MoMo is capable of accurately describing all mobility scenarios, from individual mobility, in which nodes move inde- pendently one from the other, to tight group mobility, where mobility patterns of different nodes are strictly correlated. A new set of intrinsic properties for a mobility model is proposed and adopted in the analysis and comparison of MoMo with existing models. Next, MoMo is compared with existing group mobility models in a typical 5G network scenario, in which a set of mobile nodes cooperate in the realization of a distributed MIMO link. Results show that MoMo leads to accurate, robust and flexible modeling of mobility of groups of nodes in discrete event simulators, making it suitable for the performance evaluation of networking protocols and resource allocation algorithms in the wide range of network scenarios expected to characterize 5G networks.Comment: 25 pages, 17 figure

    Performance Analysis of Multicast Mobility in a Hierarchical Mobile IP Proxy Environment

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    Mobility support in IPv6 networks is ready for release as an RFC, stimulating major discussions on improvements to meet real-time communication requirements. Sprawling hot spots of IP-only wireless networks at the same time await voice and videoconferencing as standard mobile Internet services, thereby adding the request for multicast support to real-time mobility. This paper briefly introduces current approaches for seamless multicast extensions to Mobile IPv6. Key issues of multicast mobility are discussed. Both analytically and in simulations comparisons are drawn between handover performance characteristics, dedicating special focus on the M-HMIPv6 approach.Comment: 11 pages, 7 figure

    Enabling Motion Planning and Execution for Tasks Involving Deformation and Uncertainty

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    A number of outstanding problems in robotic motion and manipulation involve tasks where degrees of freedom (DoF), be they part of the robot, an object being manipulated, or the surrounding environment, cannot be accurately controlled by the actuators of the robot alone. Rather, they are also controlled by physical properties or interactions - contact, robot dynamics, actuator behavior - that are influenced by the actuators of the robot. In particular, we focus on two important areas of poorly controlled robotic manipulation: motion planning for deformable objects and in deformable environments; and manipulation with uncertainty. Many everyday tasks we wish robots to perform, such as cooking and cleaning, require the robot to manipulate deformable objects. The limitations of real robotic actuators and sensors result in uncertainty that we must address to reliably perform fine manipulation. Notably, both areas share a common principle: contact, which is usually prohibited in motion planners, is not only sometimes unavoidable, but often necessary to accurately complete the task at hand. We make four contributions that enable robot manipulation in these poorly controlled tasks: First, an efficient discretized representation of elastic deformable objects and cost function that assess a ``cost of deformation\u27 for a specific configuration of a deformable object that enables deformable object manipulation tasks to be performed without physical simulation. Second, a method using active learning and inverse-optimal control to build these discretized representations from expert demonstrations. Third, a motion planner and policy-based execution approach to manipulation with uncertainty which incorporates contact with the environment and compliance of the robot to generate motion policies which are then adapted during execution to reflect actual robot behavior. Fourth, work towards the development of an efficient path quality metric for paths executed with actuation uncertainty that can be used inside a motion planner or trajectory optimizer

    Learning Deployable Navigation Policies at Kilometer Scale from a Single Traversal

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    Model-free reinforcement learning has recently been shown to be effective at learning navigation policies from complex image input. However, these algorithms tend to require large amounts of interaction with the environment, which can be prohibitively costly to obtain on robots in the real world. We present an approach for efficiently learning goal-directed navigation policies on a mobile robot, from only a single coverage traversal of recorded data. The navigation agent learns an effective policy over a diverse action space in a large heterogeneous environment consisting of more than 2km of travel, through buildings and outdoor regions that collectively exhibit large variations in visual appearance, self-similarity, and connectivity. We compare pretrained visual encoders that enable precomputation of visual embeddings to achieve a throughput of tens of thousands of transitions per second at training time on a commodity desktop computer, allowing agents to learn from millions of trajectories of experience in a matter of hours. We propose multiple forms of computationally efficient stochastic augmentation to enable the learned policy to generalise beyond these precomputed embeddings, and demonstrate successful deployment of the learned policy on the real robot without fine tuning, despite environmental appearance differences at test time. The dataset and code required to reproduce these results and apply the technique to other datasets and robots is made publicly available at rl-navigation.github.io/deployable
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