280 research outputs found

    LIPIcs, Volume 251, ITCS 2023, Complete Volume

    Get PDF
    LIPIcs, Volume 251, ITCS 2023, Complete Volum

    Jake pozicione igre

    Get PDF
    In this thesis, we study 2-player combinatorial games on graphs. We devote a lot of attention to strong positional games, where both players have the same goal. First, we consider the so-called fixed graph strong Avoider-Avoider game in which two players called Red and Blue alternately claim edges of the complete graph Kn, and the player who first completes a copy of a fixed graph F loses the game. If neither of the players claimed a copy of F in his graph and all the elements of the board are claimed, the game is declared a draw. Even though these games have been studied for decades, there are very few known results. We make a step forward by proving that Blue has a winning strategy it two different games of this kind. Furthermore, we introduce strong CAvoiderCAvoider F games where the claimed edges of each player must form a connected graph throughout the game. This is a natural extension of the strong Avoider-Avoider games, with a connectedness constraint. We prove that Blue can win in three standard CAvoider-CAvoider F games. Next, we study strong Maker-Maker F games, where now, the player who first occupies a copy of F is the winner. It is well-known that the outcome of these games when both players play optimally can be either the first player's win or a draw. We are interested in finding the achievement number a(F) of a strong Maker-Maker F game, that is, the smallest n for which Red has a winning strategy. We can find the exact value a(F) for several graphs F, including paths, cycles, perfect matchings, and a subclass of trees on n vertices. We also give the upper and lower bounds for the achievement number of stars and trees. Finally, we introduce generalized saturation games as a natural extension of two different types of combinatorial games, saturation games and Constructor-Blocker games. In the generalized saturation game, two graphs H and F are given in advance. Two players called Max and Mini alternately claim unclaimed edges of the complete graph Kn and together gradually building the game graph G, the graph that consists of all edges claimed by both players. The graph G must never contain a copy of F, and the game ends when there are no more moves, i.e. when G is a saturated F-free graph. We are interested in the score of this game, that is, the number of copies of the graph H in G at the end of the game. Max wants to maximize this score, whereas Mini tries to minimize it. The game is played under the assumption that both players play optimally. We study several generalized saturation games for natural choices of F and H, in an effort to locate the score of the game as precisely as possible.У овој тези проучавамо комбинаторне игре на графовима које играју 2 играча. Посебну пажњу посвећујемо јаким позиционим играма, у којима оба играча имају исти циљ. Прво, посматрамо такозвану јаку Авојдер-Авојдер игру са задатим фиксним графом у којој два играча, Црвени и Плави наизменично селектују гране комплетног графа Kn, а играч који први селектује копију фиксног графа F губи игру. Ако ниједан од играча не садржи копију од F у свом графу и сви елементи табле су селектовани, игра се проглашава нерешеном. Иако су ове игре проучаване деценијама, врло је мало познатих резултата. Ми смо направили корак напред доказавши да Плави има победничку стратегију у две различите игре ове врсте. Такође, уводимо јаке ЦАвојдер-ЦАвојдер F игре у којима граф сваког играча мора остати повезан током игре. Ово је природно проширење јаких Авојдер-Авојдер игара, са ограничењем повезаности. Доказујемо да Плави може да победи у три стандардне ЦАвојдер-ЦАвојдер F игре. Затим проучавамо јаке Мејкер-Мејкер F игре, у којима је играч који први селектује копију од F победник. Познато је да исход ових игара уколико оба играча играју оптимално може бити или победа првог играча или нерешено. Циљ нам је да пронађемо ачивмент број а(F) јаке Мејкер-Мејкер F игре, односно најмање n за које Црвени има победничку стратегију. Дајемо тачну вредност a(F) за неколико графова F, укључујући путеве, циклусе, савршене мечинге и поткласу стабала са n чворова. Такође, дајемо горње и доње ограничење ачивмент броја за звезде и стабла. Коначно, уводимо уопштене игре сатурације као природно проширење две различите врсте комбинаторних игара, игара сатурације и Конструктор-Блокер игара. У уопштеној игри сатурације унапред су дата два графа H и F. Два играча по имену Макс и Мини наизменично селектују слободне гране комплетног графа Kn и заједно постепено граде граф игре G, који се састоји од свих грана које су селектовала оба играча. Граф G не сме да садржи копију од F, а игра се завршава када више нема потеза, односно када је G сатуриран граф који не садржи F. Занима нас резултат ове игре, односно, број копија графа H у G на крају игре. Макс жели да максимизира овај резултат, док Мини покушава да га минимизира. Игра се под претпоставком да оба играча играју оптимално. Проучавамо неколико уопштених игара сатурације за природне изборе F и H, у настојању да што прецизније одредимо резултат игре.U ovoj tezi proučavamo kombinatorne igre na grafovima koje igraju 2 igrača. Posebnu pažnju posvećujemo jakim pozicionim igrama, u kojima oba igrača imaju isti cilj. Prvo, posmatramo takozvanu jaku Avojder-Avojder igru sa zadatim fiksnim grafom u kojoj dva igrača, Crveni i Plavi naizmenično selektuju grane kompletnog grafa Kn, a igrač koji prvi selektuje kopiju fiksnog grafa F gubi igru. Ako nijedan od igrača ne sadrži kopiju od F u svom grafu i svi elementi table su selektovani, igra se proglašava nerešenom. Iako su ove igre proučavane decenijama, vrlo je malo poznatih rezultata. Mi smo napravili korak napred dokazavši da Plavi ima pobedničku strategiju u dve različite igre ove vrste. Takođe, uvodimo jake CAvojder-CAvojder F igre u kojima graf svakog igrača mora ostati povezan tokom igre. Ovo je prirodno proširenje jakih Avojder-Avojder igara, sa ograničenjem povezanosti. Dokazujemo da Plavi može da pobedi u tri standardne CAvojder-CAvojder F igre. Zatim proučavamo jake Mejker-Mejker F igre, u kojima je igrač koji prvi selektuje kopiju od F pobednik. Poznato je da ishod ovih igara ukoliko oba igrača igraju optimalno može biti ili pobeda prvog igrača ili nerešeno. Cilj nam je da pronađemo ačivment broj a(F) jake Mejker-Mejker F igre, odnosno najmanje n za koje Crveni ima pobedničku strategiju. Dajemo tačnu vrednost a(F) za nekoliko grafova F, uključujući puteve, cikluse, savršene mečinge i potklasu stabala sa n čvorova. Takođe, dajemo gornje i donje ograničenje ačivment broja za zvezde i stabla. Konačno, uvodimo uopštene igre saturacije kao prirodno proširenje dve različite vrste kombinatornih igara, igara saturacije i Konstruktor-Bloker igara. U uopštenoj igri saturacije unapred su data dva grafa H i F. Dva igrača po imenu Maks i Mini naizmenično selektuju slobodne grane kompletnog grafa Kn i zajedno postepeno grade graf igre G, koji se sastoji od svih grana koje su selektovala oba igrača. Graf G ne sme da sadrži kopiju od F, a igra se završava kada više nema poteza, odnosno kada je G saturiran graf koji ne sadrži F. Zanima nas rezultat ove igre, odnosno, broj kopija grafa H u G na kraju igre. Maks želi da maksimizira ovaj rezultat, dok Mini pokušava da ga minimizira. Igra se pod pretpostavkom da oba igrača igraju optimalno. Proučavamo nekoliko uopštenih igara saturacije za prirodne izbore F i H, u nastojanju da što preciznije odredimo rezultat igre

    Local computation algorithms for hypergraph coloring – following Beck’s approach

    Get PDF
    We investigate local computation algorithms (LCA) for two-coloring of k-uniform hypergraphs. We focus on hypergraph instances that satisfy strengthened assumption of the Lovász Local Lemma of the form 21αk(+1)e<121−αk (∆ + 1)e < 1, where ∆ is the bound on the maximum edge degree. The main question which arises here is for how large α there exists an LCA that is able to properly color such hypergraphs in polylogarithmic time per query. We describe briefly how upgrading the classical sequential procedure of Beck from 1991 with Moser and Tardos’ Resample yields polylogarithmic LCA that works for α up to 1/4. Then, we present an improved procedure that solves wider range of instances by allowing α up to 1/3

    Hitting sets and colorings of hypergraphs

    Full text link
    In this paper we study the minimal size of edges in hypergraph families which guarantees the existence of a polychromatic coloring, that is, a kk-coloring of a vertex set such that every hyperedge contains a vertex of all kk color classes. We also investigate the connection of this problem with cc-shallow hitting sets: sets of vertices that intersect each hyperedge in at least one and at most cc vertices. We determine in some hypergraph families the minimal cc for which a cc-shallow hitting set exists. We also study this problem for a special hypergraph family, which is induced by arithmetic progressions with a difference from a given set. We show connections between some geometric hypergraph families and the latter, and prove relations between the set of differences and polychromatic colorability

    LIPIcs, Volume 261, ICALP 2023, Complete Volume

    Get PDF
    LIPIcs, Volume 261, ICALP 2023, Complete Volum

    Graph-like Scheduling Problems and Property B

    Full text link
    Breuer and Klivans defined a diverse class of scheduling problems in terms of Boolean formulas with atomic clauses that are inequalities. We consider what we call graph-like scheduling problems. These are Boolean formulas that are conjunctions of disjunctions of atomic clauses (xixj)(x_i \neq x_j). These problems generalize proper coloring in graphs and hypergraphs. We focus on the existence of a solution with all xix_i taking the value of 00 or 11 (i.e. problems analogous to the bipartite case). When a graph-like scheduling problem has such a solution, we say it has property B just as is done for 22-colorable hypergraphs. We define the notion of a λ\lambda-uniform graph-like scheduling problem for any integer partition λ\lambda. Some bounds are attained for the size of the smallest λ\lambda-uniform graph-like scheduling problems without property B. We make use of both random and constructive methods to obtain bounds. Just as in the case of hypergraphs finding tight bounds remains an open problem

    Applications of the Lovász Local Lemma and related methods

    Get PDF
    V této práci se zabýváme aplikacemi Lovászova lokálního lemmatu a s ním souvisejících metod. Popíšeme postupný vývoj těchto metod a ukážeme konkrétní příklady jejich užití na příkladech z oblasti výzkumu nezávislých transverzál a hypergrafů.ObhájenoIn this thesis we investigate applications of the Lovász local lemma and its related methods. We are going to describe the gradual development of these methods and show the specific examples of its use in the field of research on independent transversals and hypergraphs

    Diversity of Answers to Conjunctive Queries

    Get PDF
    Enumeration problems aim at outputting, without repetition, the set of solutions to a given problem instance. However, outputting the entire solution set may be prohibitively expensive if it is too big. In this case, outputting a small, sufficiently diverse subset of the solutions would be preferable. This leads to the Diverse-version of the original enumeration problem, where the goal is to achieve a certain level d of diversity by selecting k solutions. In this paper, we look at the Diverse-version of the query answering problem for Conjunctive Queries and extensions thereof. That is, we study the problem if it is possible to achieve a certain level d of diversity by selecting k answers to the given query and, in the positive case, to actually compute such k answers.Comment: 34 pages, accepted to ICDT 202

    Homogeneity and Homogenizability: Hard Problems for the Logic SNP

    Full text link
    We show that the question whether a given SNP sentence defines a homogenizable class of finite structures is undecidable, even if the sentence comes from the connected Datalog fragment and uses at most binary relation symbols. As a byproduct of our proof, we also get the undecidability of some other properties for Datalog programs, e.g., whether they can be rewritten in MMSNP, whether they solve some finite-domain CSP, or whether they define the age of a reduct of a homogeneous Ramsey structure in a finite relational signature. We subsequently show that the closely related problem of testing the amalgamation property for finitely bounded classes is EXPSPACE-hard or PSPACE-hard, depending on whether the input is specified by a universal sentence or a set of forbidden substructures.Comment: 34 pages, 3 figure

    LIPIcs, Volume 258, SoCG 2023, Complete Volume

    Get PDF
    LIPIcs, Volume 258, SoCG 2023, Complete Volum
    corecore