44 research outputs found

    Chromatic Numbers of Simplicial Manifolds

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    Higher chromatic numbers χs\chi_s of simplicial complexes naturally generalize the chromatic number χ1\chi_1 of a graph. In any fixed dimension dd, the ss-chromatic number χs\chi_s of dd-complexes can become arbitrarily large for s≤⌈d/2⌉s\leq\lceil d/2\rceil [6,18]. In contrast, χd+1=1\chi_{d+1}=1, and only little is known on χs\chi_s for ⌈d/2⌉<s≤d\lceil d/2\rceil<s\leq d. A particular class of dd-complexes are triangulations of dd-manifolds. As a consequence of the Map Color Theorem for surfaces [29], the 2-chromatic number of any fixed surface is finite. However, by combining results from the literature, we will see that χ2\chi_2 for surfaces becomes arbitrarily large with growing genus. The proof for this is via Steiner triple systems and is non-constructive. In particular, up to now, no explicit triangulations of surfaces with high χ2\chi_2 were known. We show that orientable surfaces of genus at least 20 and non-orientable surfaces of genus at least 26 have a 2-chromatic number of at least 4. Via a projective Steiner triple systems, we construct an explicit triangulation of a non-orientable surface of genus 2542 and with face vector f=(127,8001,5334)f=(127,8001,5334) that has 2-chromatic number 5 or 6. We also give orientable examples with 2-chromatic numbers 5 and 6. For 3-dimensional manifolds, an iterated moment curve construction [18] along with embedding results [6] can be used to produce triangulations with arbitrarily large 2-chromatic number, but of tremendous size. Via a topological version of the geometric construction of [18], we obtain a rather small triangulation of the 3-dimensional sphere S3S^3 with face vector f=(167,1579,2824,1412)f=(167,1579,2824,1412) and 2-chromatic number 5.Comment: 22 pages, 11 figures, revised presentatio

    Digraph Coloring Games and Game-Perfectness

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    In this thesis the game chromatic number of a digraph is introduced as a game-theoretic variant of the dichromatic number. This notion generalizes the well-known game chromatic number of a graph. An extended model also takes into account relaxed colorings and asymmetric move sequences. Game-perfectness is defined as a game-theoretic variant of perfectness of a graph, and is generalized to digraphs. We examine upper and lower bounds for the game chromatic number of several classes of digraphs. In the last part of the thesis, we characterize game-perfect digraphs with small clique number, and prove general results concerning game-perfectness. Some results are verified with the help of a computer program that is discussed in the appendix
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