115,408 research outputs found

    An ad hoc wireless mobile communications model for Special Operations Forces

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    The digitization of the battlefield enables special operators to use improved communications supported by computer networks across a range of missions. The communications paradigm is evolving toward mobile wireless ad hoc networks. This development enables an autonomous system of mobile nodes supporting peer-to-peer communications in forward-deployed military networks. Ad hoc networks have to establish a reliable, secure, instant, and usually temporary, communication infrastructure and to be able to access in a global communications infrastructure. Our model describes a global communication network supporting the special operator in mobile wireless communications. The main purpose is to provide a handheld wireless communications node which is capable of transferring voice, data, and imagery to and from parallel and vertical command structures within an environment replete with electronic countermeasures. The model will support the representation of requirements such as throughput, quality of service with low power consumption, and low probability of detection/interception. Special Forces are moving toward using commercial-off-the- shelf products and services based on availability and cost effectiveness. Using GloMoSim tool, we run simulations for a direct action scenario and compared the efficiency of on-demand and table-driven routing protocols under different bandwidths and communications loadshttp://www.archive.org/details/adhocwirelessmob00ogutFirst Lieutenant, Turkish ArmyApproved for public release; distribution is unlimited

    A review of the types of mobile activities in mobile inquiry-based learning

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    Inquiry-based Learning is increasingly suggested as an efficient approach for fostering learners’ curiosity and motivation. It helps learners to develop their ability to work in complex and unpredictable environments making them more critical thinkers and agentic learners. Although mobile technology is a suitable support for this learning process, there is a lack of practical strategies for educational practitioners to enact the right balance between enabling the agency and supporting the students through the mobile technology. Thus, we conducted a literature review that analyzed 62 studies on mobile inquiry- based learning. The analysis focused on the level of agency supported by mobile technology. This review study provided two main results. The first result is a two-layer classification –with five types and twelve subtypes– of the most common mobile activities used in inquiry-based learning. The types and subtypes are: 1) Direct instruction formed by 1a) location guidance, 1b) procedural guidance and 1c) metacognitive guidance, 2) Access to content formed by 2a) fixed and 2b) dynamic content, 3) Data collection that consists of 3a) cooperative and 3b) collaborative data collection, 4) Peer-to-peer communication formed by 4a) asynchronous and 4b) synchronous social communications and 5) Contextual support that includes 5a) augmented experience, 5b) immersive experience and 5c) adaptive feedback. The second result consists of an analytical framework –based on six dimensions– to assess the level of agency supported by the different types of mobile activities. The learners’ agency dimensions are: 1) Goals, 2) Content, 3) Actions, 4) Strategies, 5) Reflection and 6) Monitoring. Finally, the review presents insights on how this analytical framework can be used by educational practitioners to identify mobile activities that effectively balance learners’ agency with mobile technology. http://www.sciencedirect.com/science/article/pii/S0360131517302397?via%3Dihu

    An exploration into the use of the digital platform Slack to support group assessments and feedback and the impact on engagement - Working Paper

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    Funded by Teaching Innovation Project (DMU)Assessment and feedback is consistently highlighted as an area where students feel Higher Education Institutions (HEIs) could improve and regularly scores lowest of the key criteria for student satisfaction (Grove, 2014). Furthermore, group assessment, where students not only need to learn assessment requirements, but also social skills required to work collaboratively (Reiser, 2017), can create additional challenges. The majority of university students have grown up as digital natives, with 81% of students reporting use of mobile devices whilst studying (Al-Emran, Elsherif & Shaalan, 2016). There is a requirement to consider more brave and innovative technological approaches to supporting students. This working paper explores whether adopting an industry tool Slack, a Computer-Mediated Communication platform, can be an effective tool in group assessments. More specifically, can Slack facilitate an innovative and collaborative group learning community for mediating and supporting group assessments amongst level 5 undergraduate marketing students and additionally develop graduate competencies. Proposing a programme of qualitative inquiry, using a multi-method case study approach, data will be collected through six focus groups of 8-10 students and two semi-structured individual interviews with members of the teaching team in order to evaluate the use of Slack in supporting and engaging students in group assessments

    Mobile support in CSCW applications and groupware development frameworks

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    Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today. CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices

    Flat Cellular (UMTS) Networks

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    Traditionally, cellular systems have been built in a hierarchical manner: many specialized cellular access network elements that collectively form a hierarchical cellular system. When 2G and later 3G systems were designed there was a good reason to make system hierarchical: from a cost-perspective it was better to concentrate traffic and to share the cost of processing equipment over a large set of users while keeping the base stations relatively cheap. However, we believe the economic reasons for designing cellular systems in a hierarchical manner have disappeared: in fact, hierarchical architectures hinder future efficient deployments. In this paper, we argue for completely flat cellular wireless systems, which need just one type of specialized network element to provide radio access network (RAN) functionality, supplemented by standard IP-based network elements to form a cellular network. While the reason for building a cellular system in a hierarchical fashion has disappeared, there are other good reasons to make the system architecture flat: (1) as wireless transmission techniques evolve into hybrid ARQ systems, there is less need for a hierarchical cellular system to support spatial diversity; (2) we foresee that future cellular networks are part of the Internet, while hierarchical systems typically use interfaces between network elements that are specific to cellular standards or proprietary. At best such systems use IP as a transport medium, not as a core component; (3) a flat cellular system can be self scaling while a hierarchical system has inherent scaling issues; (4) moving all access technologies to the edge of the network enables ease of converging access technologies into a common packet core; and (5) using an IP common core makes the cellular network part of the Internet

    A Resource Intensive Traffic-Aware Scheme for Cluster-based Energy Conservation in Wireless Devices

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    Wireless traffic that is destined for a certain device in a network, can be exploited in order to minimize the availability and delay trade-offs, and mitigate the Energy consumption. The Energy Conservation (EC) mechanism can be node-centric by considering the traversed nodal traffic in order to prolong the network lifetime. This work describes a quantitative traffic-based approach where a clustered Sleep-Proxy mechanism takes place in order to enable each node to sleep according to the time duration of the active traffic that each node expects and experiences. Sleep-proxies within the clusters are created according to pairwise active-time comparison, where each node expects during the active periods, a requested traffic. For resource availability and recovery purposes, the caching mechanism takes place in case where the node for which the traffic is destined is not available. The proposed scheme uses Role-based nodes which are assigned to manipulate the traffic in a cluster, through the time-oriented backward difference traffic evaluation scheme. Simulation study is carried out for the proposed backward estimation scheme and the effectiveness of the end-to-end EC mechanism taking into account a number of metrics and measures for the effects while incrementing the sleep time duration under the proposed framework. Comparative simulation results show that the proposed scheme could be applied to infrastructure-less systems, providing energy-efficient resource exchange with significant minimization in the power consumption of each device.Comment: 6 pages, 8 figures, To appear in the proceedings of IEEE 14th International Conference on High Performance Computing and Communications (HPCC-2012) of the Third International Workshop on Wireless Networks and Multimedia (WNM-2012), 25-27 June 2012, Liverpool, U
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