4,326 research outputs found

    Online learning of personalised human activity recognition models from user-provided annotations

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    PhD ThesisIn Human Activity Recognition (HAR), supervised and semi-supervised training are important tools for devising parametric activity models. For the best modelling performance, large amounts of annotated personalised sample data are typically required. Annotating often represents the bottleneck in the overall modelling process as it usually involves retrospective analysis of experimental ground truth, like video footage. These approaches typically neglect that prospective users of HAR systems are themselves key sources of ground truth for their own activities. This research therefore involves the users of HAR monitors in the annotation process. The process relies solely on users' short term memory and engages with them to parsimoniously provide annotations for their own activities as they unfold. E ects of user input are optimised by using Online Active Learning (OAL) to identify the most critical annotations which are expected to lead to highly optimal HAR model performance gains. Personalised HAR models are trained from user-provided annotations as part of the evaluation, focusing mainly on objective model accuracy. The OAL approach is contrasted with Random Selection (RS) { a naive method which makes uninformed annotation requests. A range of simulation-based annotation scenarios demonstrate that using OAL brings bene ts in terms of HAR model performance over RS. Additionally, a mobile application is implemented and deployed in a naturalistic context to collect annotations from a panel of human participants. The deployment is proof that the method can truly run in online mode and it also shows that considerable HAR model performance gains can be registered even under realistic conditions. The ndings from this research point to the conclusion that online learning from userprovided annotations is a valid solution to the problem of constructing personalised HAR models

    An introduction to crowdsourcing for language and multimedia technology research

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    Language and multimedia technology research often relies on large manually constructed datasets for training or evaluation of algorithms and systems. Constructing these datasets is often expensive with significant challenges in terms of recruitment of personnel to carry out the work. Crowdsourcing methods using scalable pools of workers available on-demand offers a flexible means of rapid low-cost construction of many of these datasets to support existing research requirements and potentially promote new research initiatives that would otherwise not be possible

    Deep Active Learning for Computer Vision: Past and Future

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    As an important data selection schema, active learning emerges as the essential component when iterating an Artificial Intelligence (AI) model. It becomes even more critical given the dominance of deep neural network based models, which are composed of a large number of parameters and data hungry, in application. Despite its indispensable role for developing AI models, research on active learning is not as intensive as other research directions. In this paper, we present a review of active learning through deep active learning approaches from the following perspectives: 1) technical advancements in active learning, 2) applications of active learning in computer vision, 3) industrial systems leveraging or with potential to leverage active learning for data iteration, 4) current limitations and future research directions. We expect this paper to clarify the significance of active learning in a modern AI model manufacturing process and to bring additional research attention to active learning. By addressing data automation challenges and coping with automated machine learning systems, active learning will facilitate democratization of AI technologies by boosting model production at scale.Comment: Accepted by APSIPA Transactions on Signal and Information Processin
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