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Using topological sweep to extract the boundaries of regions in maps represented by region quadtrees
A variant of the plane sweep paradigm known as topological sweep is adapted to solve geometric problems involving two-dimensional regions when the underlying representation is a region quadtree. The utility of this technique is illustrated by showing how it can be used to extract the boundaries of a map in O(M) space and O(Ma(M)) time, where M is the number of quad tree blocks in the map, and a(·) is the (extremely slowly growing) inverse of Ackerman's function. The algorithm works for maps that contain multiple regions as well as holes. The algorithm makes use of active objects (in the form of regions) and an active border. It keeps track of the current position in the active border so that at each step no search is necessary. The algorithm represents a considerable improvement over a previous approach whose worst-case execution time is proportional to the product of the number of blocks in the map and the resolution of the quad tree (i.e., the maximum level of decomposition). The algorithm works for many different quadtree representations including those where the quadtree is stored in external storage
10091 Abstracts Collection -- Data Structures
From February 28th to March 5th 2010, the Dagstuhl Seminar 10091 "Data
Structures" was held in Schloss Dagstuhl~--~Leibniz Center for
Informatics. It brought together 45 international researchers to
discuss recent developments concerning data structures in terms of
research, but also in terms of new technologies that impact how data
can be stored, updated, and retrieved. During the seminar a fair
number of participants presented their current research and open
problems where discussed. This document first briefly describes the
seminar topics and then gives the abstracts of the presentations given
during the seminar
Particle Computation: Complexity, Algorithms, and Logic
We investigate algorithmic control of a large swarm of mobile particles (such
as robots, sensors, or building material) that move in a 2D workspace using a
global input signal (such as gravity or a magnetic field). We show that a maze
of obstacles to the environment can be used to create complex systems. We
provide a wide range of results for a wide range of questions. These can be
subdivided into external algorithmic problems, in which particle configurations
serve as input for computations that are performed elsewhere, and internal
logic problems, in which the particle configurations themselves are used for
carrying out computations. For external algorithms, we give both negative and
positive results. If we are given a set of stationary obstacles, we prove that
it is NP-hard to decide whether a given initial configuration of unit-sized
particles can be transformed into a desired target configuration. Moreover, we
show that finding a control sequence of minimum length is PSPACE-complete. We
also work on the inverse problem, providing constructive algorithms to design
workspaces that efficiently implement arbitrary permutations between different
configurations. For internal logic, we investigate how arbitrary computations
can be implemented. We demonstrate how to encode dual-rail logic to build a
universal logic gate that concurrently evaluates and, nand, nor, and or
operations. Using many of these gates and appropriate interconnects, we can
evaluate any logical expression. However, we establish that simulating the full
range of complex interactions present in arbitrary digital circuits encounters
a fundamental difficulty: a fan-out gate cannot be generated. We resolve this
missing component with the help of 2x1 particles, which can create fan-out
gates that produce multiple copies of the inputs. Using these gates we provide
rules for replicating arbitrary digital circuits.Comment: 27 pages, 19 figures, full version that combines three previous
conference article
Formal Proofs for Nonlinear Optimization
We present a formally verified global optimization framework. Given a
semialgebraic or transcendental function and a compact semialgebraic domain
, we use the nonlinear maxplus template approximation algorithm to provide a
certified lower bound of over . This method allows to bound in a modular
way some of the constituents of by suprema of quadratic forms with a well
chosen curvature. Thus, we reduce the initial goal to a hierarchy of
semialgebraic optimization problems, solved by sums of squares relaxations. Our
implementation tool interleaves semialgebraic approximations with sums of
squares witnesses to form certificates. It is interfaced with Coq and thus
benefits from the trusted arithmetic available inside the proof assistant. This
feature is used to produce, from the certificates, both valid underestimators
and lower bounds for each approximated constituent. The application range for
such a tool is widespread; for instance Hales' proof of Kepler's conjecture
yields thousands of multivariate transcendental inequalities. We illustrate the
performance of our formal framework on some of these inequalities as well as on
examples from the global optimization literature.Comment: 24 pages, 2 figures, 3 table
Computation of Electromagnetic Fields Scattered From Objects With Uncertain Shapes Using Multilevel Monte Carlo Method
Computational tools for characterizing electromagnetic scattering from
objects with uncertain shapes are needed in various applications ranging from
remote sensing at microwave frequencies to Raman spectroscopy at optical
frequencies. Often, such computational tools use the Monte Carlo (MC) method to
sample a parametric space describing geometric uncertainties. For each sample,
which corresponds to a realization of the geometry, a deterministic
electromagnetic solver computes the scattered fields. However, for an accurate
statistical characterization the number of MC samples has to be large. In this
work, to address this challenge, the continuation multilevel Monte Carlo
(CMLMC) method is used together with a surface integral equation solver. The
CMLMC method optimally balances statistical errors due to sampling of the
parametric space, and numerical errors due to the discretization of the
geometry using a hierarchy of discretizations, from coarse to fine. The number
of realizations of finer discretizations can be kept low, with most samples
computed on coarser discretizations to minimize computational cost.
Consequently, the total execution time is significantly reduced, in comparison
to the standard MC scheme.Comment: 25 pages, 10 Figure
Incidence Geometries and the Pass Complexity of Semi-Streaming Set Cover
Set cover, over a universe of size , may be modelled as a data-streaming
problem, where the sets that comprise the instance are to be read one by
one. A semi-streaming algorithm is allowed only space to process this stream. For each , we give a very
simple deterministic algorithm that makes passes over the input stream and
returns an appropriately certified -approximation to the
optimum set cover. More importantly, we proceed to show that this approximation
factor is essentially tight, by showing that a factor better than
is unachievable for a -pass semi-streaming
algorithm, even allowing randomisation. In particular, this implies that
achieving a -approximation requires
passes, which is tight up to the factor. These results extend to a
relaxation of the set cover problem where we are allowed to leave an
fraction of the universe uncovered: the tight bounds on the best
approximation factor achievable in passes turn out to be
. Our lower bounds are based
on a construction of a family of high-rank incidence geometries, which may be
thought of as vast generalisations of affine planes. This construction, based
on algebraic techniques, appears flexible enough to find other applications and
is therefore interesting in its own right.Comment: 20 page
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