6,794 research outputs found

    On Rendering Synthetic Images for Training an Object Detector

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    We propose a novel approach to synthesizing images that are effective for training object detectors. Starting from a small set of real images, our algorithm estimates the rendering parameters required to synthesize similar images given a coarse 3D model of the target object. These parameters can then be reused to generate an unlimited number of training images of the object of interest in arbitrary 3D poses, which can then be used to increase classification performances. A key insight of our approach is that the synthetically generated images should be similar to real images, not in terms of image quality, but rather in terms of features used during the detector training. We show in the context of drone, plane, and car detection that using such synthetically generated images yields significantly better performances than simply perturbing real images or even synthesizing images in such way that they look very realistic, as is often done when only limited amounts of training data are available

    Synthetic Data-based Detection of Zebras in Drone Imagery

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    Nowadays, there is a wide availability of datasets that enable the training of common object detectors or human detectors. These come in the form of labelled real-world images and require either a significant amount of human effort, with a high probability of errors such as missing labels, or very constrained scenarios, e.g. VICON systems. On the other hand, uncommon scenarios, like aerial views, animals, like wild zebras, or difficult-to-obtain information, such as human shapes, are hardly available. To overcome this, synthetic data generation with realistic rendering technologies has recently gained traction and advanced research areas such as target tracking and human pose estimation. However, subjects such as wild animals are still usually not well represented in such datasets. In this work, we first show that a pre-trained YOLO detector can not identify zebras in real images recorded from aerial viewpoints. To solve this, we present an approach for training an animal detector using only synthetic data. We start by generating a novel synthetic zebra dataset using GRADE, a state-of-the-art framework for data generation. The dataset includes RGB, depth, skeletal joint locations, pose, shape and instance segmentations for each subject. We use this to train a YOLO detector from scratch. Through extensive evaluations of our model with real-world data from i) limited datasets available on the internet and ii) a new one collected and manually labelled by us, we show that we can detect zebras by using only synthetic data during training. The code, results, trained models, and both the generated and training data are provided as open-source at https://eliabntt.github.io/grade-rr.Comment: 8 pages, 7 figures, 3 tables. Published in IEEE ECMR 202

    Augmented Reality Meets Computer Vision : Efficient Data Generation for Urban Driving Scenes

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    The success of deep learning in computer vision is based on availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Creating realistic 3D content is challenging on its own and requires significant human effort. In this work, we propose an alternative paradigm which combines real and synthetic data for learning semantic instance segmentation and object detection models. Exploiting the fact that not all aspects of the scene are equally important for this task, we propose to augment real-world imagery with virtual objects of the target category. Capturing real-world images at large scale is easy and cheap, and directly provides real background appearances without the need for creating complex 3D models of the environment. We present an efficient procedure to augment real images with virtual objects. This allows us to create realistic composite images which exhibit both realistic background appearance and a large number of complex object arrangements. In contrast to modeling complete 3D environments, our augmentation approach requires only a few user interactions in combination with 3D shapes of the target object. Through extensive experimentation, we conclude the right set of parameters to produce augmented data which can maximally enhance the performance of instance segmentation models. Further, we demonstrate the utility of our approach on training standard deep models for semantic instance segmentation and object detection of cars in outdoor driving scenes. We test the models trained on our augmented data on the KITTI 2015 dataset, which we have annotated with pixel-accurate ground truth, and on Cityscapes dataset. Our experiments demonstrate that models trained on augmented imagery generalize better than those trained on synthetic data or models trained on limited amount of annotated real data

    What is Holding Back Convnets for Detection?

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    Convolutional neural networks have recently shown excellent results in general object detection and many other tasks. Albeit very effective, they involve many user-defined design choices. In this paper we want to better understand these choices by inspecting two key aspects "what did the network learn?", and "what can the network learn?". We exploit new annotations (Pascal3D+), to enable a new empirical analysis of the R-CNN detector. Despite common belief, our results indicate that existing state-of-the-art convnet architectures are not invariant to various appearance factors. In fact, all considered networks have similar weak points which cannot be mitigated by simply increasing the training data (architectural changes are needed). We show that overall performance can improve when using image renderings for data augmentation. We report the best known results on the Pascal3D+ detection and view-point estimation tasks
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