2,489 research outputs found

    The curvelet transform for image denoising

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    We describe approximate digital implementations of two new mathematical transforms, namely, the ridgelet transform and the curvelet transform. Our implementations offer exact reconstruction, stability against perturbations, ease of implementation, and low computational complexity. A central tool is Fourier-domain computation of an approximate digital Radon transform. We introduce a very simple interpolation in the Fourier space which takes Cartesian samples and yields samples on a rectopolar grid, which is a pseudo-polar sampling set based on a concentric squares geometry. Despite the crudeness of our interpolation, the visual performance is surprisingly good. Our ridgelet transform applies to the Radon transform a special overcomplete wavelet pyramid whose wavelets have compact support in the frequency domain. Our curvelet transform uses our ridgelet transform as a component step, and implements curvelet subbands using a filter bank of a` trous wavelet filters. Our philosophy throughout is that transforms should be overcomplete, rather than critically sampled. We apply these digital transforms to the denoising of some standard images embedded in white noise. In the tests reported here, simple thresholding of the curvelet coefficients is very competitive with "state of the art" techniques based on wavelets, including thresholding of decimated or undecimated wavelet transforms and also including tree-based Bayesian posterior mean methods. Moreover, the curvelet reconstructions exhibit higher perceptual quality than wavelet-based reconstructions, offering visually sharper images and, in particular, higher quality recovery of edges and of faint linear and curvilinear features. Existing theory for curvelet and ridgelet transforms suggests that these new approaches can outperform wavelet methods in certain image reconstruction problems. The empirical results reported here are in encouraging agreement

    Vision technology/algorithms for space robotics applications

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    The thrust of automation and robotics for space applications has been proposed for increased productivity, improved reliability, increased flexibility, higher safety, and for the performance of automating time-consuming tasks, increasing productivity/performance of crew-accomplished tasks, and performing tasks beyond the capability of the crew. This paper provides a review of efforts currently in progress in the area of robotic vision. Both systems and algorithms are discussed. The evolution of future vision/sensing is projected to include the fusion of multisensors ranging from microwave to optical with multimode capability to include position, attitude, recognition, and motion parameters. The key feature of the overall system design will be small size and weight, fast signal processing, robust algorithms, and accurate parameter determination. These aspects of vision/sensing are also discussed

    Real-World Normal Map Capture for Nearly Flat Reflective Surfaces

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    Although specular objects have gained interest in recent years, virtually no approaches exist for markerless reconstruction of reflective scenes in the wild. In this work, we present a practical approach to capturing normal maps in real-world scenes using video only. We focus on nearly planar surfaces such as windows, facades from glass or metal, or frames, screens and other indoor objects and show how normal maps of these can be obtained without the use of an artificial calibration object. Rather, we track the reflections of real-world straight lines, while moving with a hand-held or vehicle-mounted camera in front of the object. In contrast to error-prone local edge tracking, we obtain the reflections by a robust, global segmentation technique of an ortho-rectified 3D video cube that also naturally allows efficient user interaction. Then, at each point of the reflective surface, the resulting 2D-curve to 3D-line correspondence provides a novel quadratic constraint on the local surface normal. This allows to globally solve for the shape by integrability and smoothness constraints and easily supports the usage of multiple lines. We demonstrate the technique on several objects and facades

    Temporal light field reconstruction for rendering distribution effects

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    Traditionally, effects that require evaluating multidimensional integrals for each pixel, such as motion blur, depth of field, and soft shadows, suffer from noise due to the variance of the high-dimensional integrand. In this paper, we describe a general reconstruction technique that exploits the anisotropy in the temporal light field and permits efficient reuse of samples between pixels, multiplying the effective sampling rate by a large factor. We show that our technique can be applied in situations that are challenging or impossible for previous anisotropic reconstruction methods, and that it can yield good results with very sparse inputs. We demonstrate our method for simultaneous motion blur, depth of field, and soft shadows

    Caustic echoes from a Schwarzschild black hole

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    We present the first numerical construction of the scalar Schwarzschild Green function in the time-domain, which reveals several universal features of wave propagation in black hole spacetimes. We demonstrate the trapping of energy near the photon sphere and confirm its exponential decay. The trapped wavefront propagates through caustics resulting in echoes that propagate to infinity. The arrival times and the decay rate of these caustic echoes are consistent with propagation along null geodesics and the large l-limit of quasinormal modes. We show that the four-fold singularity structure of the retarded Green function is due to the well-known action of a Hilbert transform on the trapped wavefront at caustics. A two-fold cycle is obtained for degenerate source-observer configurations along the caustic line, where the energy amplification increases with an inverse power of the scale of the source. Finally, we discuss the tail piece of the solution due to propagation within the light cone, up to and including null infinity, and argue that, even with ideal instruments, only a finite number of echoes can be observed. Putting these pieces together, we provide a heuristic expression that approximates the Green function with a few free parameters. Accurate calculations and approximations of the Green function are the most general way of solving for wave propagation in curved spacetimes and should be useful in a variety of studies such as the computation of the self-force on a particle.Comment: 18 pages, 23 figure
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