314 research outputs found

    Advance reservations and information sharing in queues with strategic customers

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    In many branches of the economy, including transportation, lodging, and more recently cloud computing, users can reserve resources in advance. Although advance reservations are gaining popularity, little is known about the strategic behavior of customers facing the decision whether to reserve a resource in advance or not. Making an advance reservation can reduce the waiting time or the probability of not getting service, but it is usually associated with an additional cost. To evaluate this trade-off, we develop a game-theoretic framework, called advance reservation games, that helps in reasoning about the strategic behavior of customers in systems that allow advance reservations. Using this framework, we analyze several advance reservation models, in the context of slotted loss queues and waiting queues. The analysis of the economic equilibria, from the provider perspective, yields several key insights, including: (i) If customers have no a-priori information about the availability of servers, then only customers granted service should be charged a reservation fee; (ii) Informing customers about the exact number of available servers is less profitable than only informing them that servers are available; (iii) In many cases, the reservation fee that leads to the equilibrium with maximum possible profit leads to other equilibria, including one resulting with no profit; (iv) If the game repeats many times and customers update their strategy after observing actions of other customers at previous stage, then the system converges to an equilibrium where no one makes an advance reservation, if such an equilibrium exists. Else, the system cycles and yields positive profit to the provider Finally, we study the impact of information sharing in M/M/1 queues with strategic customers. We analyze the intuitive policy of sharing the queue length with customers when it is small and hiding it when it is large. We prove that, from the provider perspective, such a policy is never optimal. That is, either always sharing the queue length or always hiding it maximizes the average number of customers joining the queue

    Essays on Service Information, Retrials and Global Supply Chain Sourcing

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    In many service settings, customers have to join the queue without being fully aware of the parameters of the service provider (for e.g., customers at check-out counters may not know the true service rate prior to joining). In such blind queues\u27\u27, customers typically make their decisions based on the limited information about the service provider\u27s operational parameters from past experiences, reviews, etc. In the first essay, we analyze a firm serving customers who make decisions under arbitrary beliefs about the service parameters. We show, while revealing the service information to customers improves revenues under certain customer beliefs, it may however destroy consumer welfare or social welfare. When consumers can self-organize the timing of service visits, they may avoid long queues and choose to retry later. In the second essay, we study an observable queue in which consumers make rational join, balk and (costly) retry decisions. Retrial attempts could be costly due to factors such as transportation costs, retrial hassle and visit fees. We characterize the equilibrium under such retrial behavior, and study its welfare effects. With the additional option to retry, consumer welfare could worsen compared to the welfare in a system without retrials. Surprisingly, self-interested consumers retry too little (in equilibrium compared to the socially optimal policy) when the retrial cost is low, and retry too much when the retrial cost is high. We also explore the impact of myopic consumers who may not have the flexibility to retry. In the third essay, we propose a comprehensive model framework for global sourcing location decision process. For decades, off-shoring of manufacturing to China and other low-cost countries was a no-brainer decision for many U.S. companies. In recent years, however, this trend is being challenged by some companies to re-shore manufacturing back to the U.S., or to near-shore manufacturing to Mexico. Our model framework incorporates perspectives over the entire life cycle of a product, i.e., product design, manufacturing and delivering, and after-sale service support, and we use it to test the validity of various competing theories on global sourcing. We also provide numerical examples to support our findings from the model

    EUROPEAN CONFERENCE ON QUEUEING THEORY 2016

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    International audienceThis booklet contains the proceedings of the second European Conference in Queueing Theory (ECQT) that was held from the 18th to the 20th of July 2016 at the engineering school ENSEEIHT, Toulouse, France. ECQT is a biannual event where scientists and technicians in queueing theory and related areas get together to promote research, encourage interaction and exchange ideas. The spirit of the conference is to be a queueing event organized from within Europe, but open to participants from all over the world. The technical program of the 2016 edition consisted of 112 presentations organized in 29 sessions covering all trends in queueing theory, including the development of the theory, methodology advances, computational aspects and applications. Another exciting feature of ECQT2016 was the institution of the Takács Award for outstanding PhD thesis on "Queueing Theory and its Applications"

    Ticket Queues - Modeling, Analysis and Strategic Customer Behavior

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    Ανάλυση και μέθοδοι μοντελοποίησης σε ουρές αναμονής όπου κατά την άφιξη πελάτη στο σύστημα εκδίδεται εισητήριο με εκτυπωμένο αριθμό προτεραιότητας. Παρουσιάζονται δύο μοντέλα με διαφορετικούς τύπους αποθαρρυνόμενων πελατών και στρατηγικές κατωφλιού.Analysis and modeling methods for queues where upon a customer's arrival in the system, s/he is issued with a ticket which has a priority number printed on it. There are presented two different models (with balking and reneging customers) and threshold strategies

    Essays on Service Operations Management

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    This dissertation studies three different problems service firms can face. The first chapter looks at the optimal way to price reservations and services when customers make reservations in advance, while they are uncertain about the future value of service, to avoid waiting on the day of service. We show that charging customers the full price as non-refundable deposit when they make reservations and charging zero for service when they show up to claim their reservations is optimal for the firm. When the firm faces very large potential market, then it is better for the firm to not take reservations and accept only walk-ins. The second chapter looks at a problem of how to mitigate worker demotivations due to fairness concerns, when workers have intrinsic difference in quality, and higher quality server tends to be overcrowded by customers willing to receive higher quality service. We suggest distributing workload fairly between workers and compensating workers per workload as potential remedies and show which remedy works well under what operational conditions. We show that compensating workers per customer they serve results in high customer expected utility and expected quality. However, when customers also care about fairness and dislike receiving inferior service compared to other customers, then there does not exist a single remedy that results in both high customer expected utilization and high expected quality. In the third chapter, we study how a service firm should choose its advertising strategy when the service quality is not perfectly known to the customers. We model customers\u27 learning process using a Markov chain, and show that when customers do not perfectly learn the quality of service from advertisements, then the firm is better off by advertising actively when customers\u27 initial belief about service quality is low. Oppositely, when customers initially believe the service quality to be high, then it is better for the firm to stay silent and not use advertisement to signal its quality. In all three chapters, we use game theory to model the interactions among the participants of the problem and find the equilibrium outcomes

    Optimal Allocation without Transfer Payments

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    Often an organization or government must allocate goods without collecting payment in return. This may pose a difficult problem either when agents receiving those goods have private information in regards to their values or needs or when discriminating among agents using known differences is not a viable option. In this paper, we …nd an optimal mechnnism to allocate goods when the designer is benevolent. While the designer cannot charge agents, he can receive a costly but wasteful signal from them. We …nd conditions for which ignoring these costly signals by giving agents equal share (or using lotteries if the goods are indivisible) is optimal. In other cases, those that send the highest signal should receive the goods; however, we then show that there exist cases where more complicated mechanisms are superior. Finally, we show that the optimal mechanism is independent of the scarcity of the goods being allocated.mechanism design; efficient allocation; waiting lines; lotteries; all-pay auctions

    Call Center Experience Optimization: A Case for a Virtual Predictive Queue

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    The evolution of the call center into contact centers and the growth of their use in providing customer-facing service by many companies has brought considerable capabilities in maintaining customer relationships but it also has brought challenges in providing quality service when call volumes are high. Limited in their ability to provide service at all times to all customers, companies are forced to balance the costs associated with hiring more customer service representatives and the quality of service provided by a fewer number. A primary challenge when there are not enough customer service representatives to engage the volume of callers in a timely manner is the significant wait times that can be experienced by many customers. Normally, callers are handled in accordance with a first-come, first-served policy with exceptions being skill-based routing to those customer service representatives with specialized skills. A proposed call center infrastructure framework called a Virtual Predictive Queue (VPQ) can allow some customers to benefit from a shorter call queue wait time. This proposed system can be implemented within a call center’s Automatic Call Distribution (ACD) device associated with computer telephony integration (CTI) and theoretically will not violate a first-come, first served policy

    Optimal Allocation without Transfer Payments

    Get PDF
    Often an organization or government must allocate goods without collecting payment in return. This may pose a difficult problem either when agents receiving those goods have private information in regards to their values or needs or when discriminating among agents using known differences is not a viable option. In this paper, we find an optimal mechanism to allocate goods when the designer is benevolent. While the designer cannot charge agents, he can receive a costly but wasteful signal from them. We find conditions for which ignoring these costly signals by giving agents equal share (or using lotteries if the goods are indivisible) is optimal. In other cases, those that send the highest signal should receive the goods; however, we then show that there exist cases where more complicated mechanisms are superior. Finally, we show that the optimal mechanism is independent of the scarcity of the goods being allocated.mechanism design; efficient allocation; waiting lines; lotteries; all-pay auctions

    Strategic behaviour in queueing systems in alternating environment

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    Σε αυτήν την εργασία μελετάμε τη στρατηγική συμπεριφορά πελατών που φθάνουν σε ένα σύστημα αναμονής το οποίο εξελίσσεται σε εναλλασσόμενο περιβάλλον, δηλαδή σε ένα σύστημα που ο ρυθμός άφιξης πελατών αλλά και ο ρυθμός εξυπηρέτησης μεταβάλλεται. Εισάγοντας μια δομή αμοιβής-κόστους στο σύστημα, εξετάζουμε τη συμπεριφορά των πελατών όταν τους επιτρέπεται να αποφασίσουν για τις ενέργειές τους μέσα στο σύστημα. Χρησιμοποιώντας εργαλεία από τη θεωρία παιγνίων και τη θεωρία ουρών μελετάμε τρία συστήματα αναμονής που εξελίσσονται σε εναλλασσόμενο περιβάλλον με σκοπό την εύρεση στρατηγικών ισορροπίας και κοινωνικά βέλτιστων στρατηγικών.In this essay we study the behaviour of customers in a queueing system in alternating environment, where the arrival and the service rate are alternating between two or more states. By inserting a reward-cost structure in the system we examine the arriving customers behaviour while they are free to decide their actions in the system. Using tools from game theory an queueing theory we study three queueing systems in alternating environment in order to find equillibrium and socially optimal strategies

    A Defense Framework Against Denial-of-Service in Computer Networks

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    Denial-of-Service (DoS) is a computer security problem that poses a serious challenge totrustworthiness of services deployed over computer networks. The aim of DoS attacks isto make services unavailable to legitimate users, and current network architectures alloweasy-to-launch, hard-to-stop DoS attacks. Particularly challenging are the service-level DoSattacks, whereby the victim service is flooded with legitimate-like requests, and the jammingattack, in which wireless communication is blocked by malicious radio interference. Theseattacks are overwhelming even for massively-resourced services, and effective and efficientdefenses are highly needed. This work contributes a novel defense framework, which I call dodging, against service-level DoS and wireless jamming. Dodging has two components: (1) the careful assignment ofservers to clients to achieve accurate and quick identification of service-level DoS attackersand (2) the continuous and unpredictable-to-attackers reconfiguration of the client-serverassignment and the radio-channel mapping to withstand service-level and jamming DoSattacks. Dodging creates hard-to-evade baits, or traps, and dilutes the attack "fire power".The traps identify the attackers when they violate the mapping function and even when theyattack while correctly following the mapping function. Moreover, dodging keeps attackers"in the dark", trying to follow the unpredictably changing mapping. They may hit a fewtimes but lose "precious" time before they are identified and stopped. Three dodging-based DoS defense algorithms are developed in this work. They are moreresource-efficient than state-of-the-art DoS detection and mitigation techniques. Honeybees combines channel hopping and error-correcting codes to achieve bandwidth-efficientand energy-efficient mitigation of jamming in multi-radio networks. In roaming honeypots, dodging enables the camouflaging of honeypots, or trap machines, as real servers,making it hard for attackers to locate and avoid the traps. Furthermore, shuffling requestsover servers opens up windows of opportunity, during which legitimate requests are serviced.Live baiting, efficiently identifies service-level DoS attackers by employing results fromthe group-testing theory, discovering defective members in a population using the minimumnumber of tests. The cost and benefit of the dodging algorithms are analyzed theoretically,in simulation, and using prototype experiments
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