2,699 research outputs found

    Tree Nash Equilibria in the Network Creation Game

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    In the network creation game with n vertices, every vertex (a player) buys a set of adjacent edges, each at a fixed amount {\alpha} > 0. It has been conjectured that for {\alpha} >= n, every Nash equilibrium is a tree, and has been confirmed for every {\alpha} >= 273n. We improve upon this bound and show that this is true for every {\alpha} >= 65n. To show this, we provide new and improved results on the local structure of Nash equilibria. Technically, we show that if there is a cycle in a Nash equilibrium, then {\alpha} < 65n. Proving this, we only consider relatively simple strategy changes of the players involved in the cycle. We further show that this simple approach cannot be used to show the desired upper bound {\alpha} < n (for which a cycle may exist), but conjecture that a slightly worse bound {\alpha} < 1.3n can be achieved with this approach. Towards this conjecture, we show that if a Nash equilibrium has a cycle of length at most 10, then indeed {\alpha} < 1.3n. We further provide experimental evidence suggesting that when the girth of a Nash equilibrium is increasing, the upper bound on {\alpha} obtained by the simple strategy changes is not increasing. To the end, we investigate the approach for a coalitional variant of Nash equilibrium, where coalitions of two players cannot collectively improve, and show that if {\alpha} >= 41n, then every such Nash equilibrium is a tree

    On a Bounded Budget Network Creation Game

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    We consider a network creation game in which each player (vertex) has a fixed budget to establish links to other players. In our model, each link has unit price and each agent tries to minimize its cost, which is either its local diameter or its total distance to other players in the (undirected) underlying graph of the created network. Two versions of the game are studied: in the MAX version, the cost incurred to a vertex is the maximum distance between the vertex and other vertices, and in the SUM version, the cost incurred to a vertex is the sum of distances between the vertex and other vertices. We prove that in both versions pure Nash equilibria exist, but the problem of finding the best response of a vertex is NP-hard. We take the social cost of the created network to be its diameter, and next we study the maximum possible diameter of an equilibrium graph with n vertices in various cases. When the sum of players' budgets is n-1, the equilibrium graphs are always trees, and we prove that their maximum diameter is Theta(n) and Theta(log n) in MAX and SUM versions, respectively. When each vertex has unit budget (i.e. can establish link to just one vertex), the diameter of any equilibrium graph in either version is Theta(1). We give examples of equilibrium graphs in the MAX version, such that all vertices have positive budgets and yet the diameter is Omega(sqrt(log n)). This interesting (and perhaps counter-intuitive) result shows that increasing the budgets may increase the diameter of equilibrium graphs and hence deteriorate the network structure. Then we prove that every equilibrium graph in the SUM version has diameter 2^O(sqrt(log n)). Finally, we show that if the budget of each player is at least k, then every equilibrium graph in the SUM version is k-connected or has diameter smaller than 4.Comment: 28 pages, 3 figures, preliminary version appeared in SPAA'1

    Collaboration in Social Networks

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    The very notion of social network implies that linked individuals interact repeatedly with each other. This allows them not only to learn successful strategies and adapt to them, but also to condition their own behavior on the behavior of others, in a strategic forward looking manner. Game theory of repeated games shows that these circumstances are conducive to the emergence of collaboration in simple games of two players. We investigate the extension of this concept to the case where players are engaged in a local contribution game and show that rationality and credibility of threats identify a class of Nash equilibria -- that we call "collaborative equilibria" -- that have a precise interpretation in terms of sub-graphs of the social network. For large network games, the number of such equilibria is exponentially large in the number of players. When incentives to defect are small, equilibria are supported by local structures whereas when incentives exceed a threshold they acquire a non-local nature, which requires a "critical mass" of more than a given fraction of the players to collaborate. Therefore, when incentives are high, an individual deviation typically causes the collapse of collaboration across the whole system. At the same time, higher incentives to defect typically support equilibria with a higher density of collaborators. The resulting picture conforms with several results in sociology and in the experimental literature on game theory, such as the prevalence of collaboration in denser groups and in the structural hubs of sparse networks
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