225 research outputs found

    Vertex arboricity of triangle-free graphs

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    Master's Project (M.S.) University of Alaska Fairbanks, 2016The vertex arboricity of a graph is the minimum number of colors needed to color the vertices so that the subgraph induced by each color class is a forest. In other words, the vertex arboricity of a graph is the fewest number of colors required in order to color a graph such that every cycle has at least two colors. Although not standard, we will refer to vertex arboricity simply as arboricity. In this paper, we discuss properties of chromatic number and k-defective chromatic number and how those properties relate to the arboricity of trianglefree graphs. In particular, we find bounds on the minimum order of a graph having arboricity three. Equivalently, we consider the largest possible vertex arboricity of triangle-free graphs of fixed order

    Defective and Clustered Graph Colouring

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    Consider the following two ways to colour the vertices of a graph where the requirement that adjacent vertices get distinct colours is relaxed. A colouring has "defect" dd if each monochromatic component has maximum degree at most dd. A colouring has "clustering" cc if each monochromatic component has at most cc vertices. This paper surveys research on these types of colourings, where the first priority is to minimise the number of colours, with small defect or small clustering as a secondary goal. List colouring variants are also considered. The following graph classes are studied: outerplanar graphs, planar graphs, graphs embeddable in surfaces, graphs with given maximum degree, graphs with given maximum average degree, graphs excluding a given subgraph, graphs with linear crossing number, linklessly or knotlessly embeddable graphs, graphs with given Colin de Verdi\`ere parameter, graphs with given circumference, graphs excluding a fixed graph as an immersion, graphs with given thickness, graphs with given stack- or queue-number, graphs excluding KtK_t as a minor, graphs excluding Ks,tK_{s,t} as a minor, and graphs excluding an arbitrary graph HH as a minor. Several open problems are discussed.Comment: This is a preliminary version of a dynamic survey to be published in the Electronic Journal of Combinatoric

    Defective Coloring on Classes of Perfect Graphs

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    In Defective Coloring we are given a graph GG and two integers χd\chi_d, Δ\Delta^* and are asked if we can χd\chi_d-color GG so that the maximum degree induced by any color class is at most Δ\Delta^*. We show that this natural generalization of Coloring is much harder on several basic graph classes. In particular, we show that it is NP-hard on split graphs, even when one of the two parameters χd\chi_d, Δ\Delta^* is set to the smallest possible fixed value that does not trivialize the problem (χd=2\chi_d = 2 or Δ=1\Delta^* = 1). Together with a simple treewidth-based DP algorithm this completely determines the complexity of the problem also on chordal graphs. We then consider the case of cographs and show that, somewhat surprisingly, Defective Coloring turns out to be one of the few natural problems which are NP-hard on this class. We complement this negative result by showing that Defective Coloring is in P for cographs if either χd\chi_d or Δ\Delta^* is fixed; that it is in P for trivially perfect graphs; and that it admits a sub-exponential time algorithm for cographs when both χd\chi_d and Δ\Delta^* are unbounded

    Parameterized (Approximate) Defective Coloring

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    In Defective Coloring we are given a graph G=(V,E) and two integers chi_d,Delta^* and are asked if we can partition V into chi_d color classes, so that each class induces a graph of maximum degree Delta^*. We investigate the complexity of this generalization of Coloring with respect to several well-studied graph parameters, and show that the problem is W-hard parameterized by treewidth, pathwidth, tree-depth, or feedback vertex set, if chi_d=2. As expected, this hardness can be extended to larger values of chi_d for most of these parameters, with one surprising exception: we show that the problem is FPT parameterized by feedback vertex set for any chi_d != 2, and hence 2-coloring is the only hard case for this parameter. In addition to the above, we give an ETH-based lower bound for treewidth and pathwidth, showing that no algorithm can solve the problem in n^{o(pw)}, essentially matching the complexity of an algorithm obtained with standard techniques. We complement these results by considering the problem\u27s approximability and show that, with respect to Delta^*, the problem admits an algorithm which for any epsilon>0 runs in time (tw/epsilon)^{O(tw)} and returns a solution with exactly the desired number of colors that approximates the optimal Delta^* within (1+epsilon). We also give a (tw)^{O(tw)} algorithm which achieves the desired Delta^* exactly while 2-approximating the minimum value of chi_d. We show that this is close to optimal, by establishing that no FPT algorithm can (under standard assumptions) achieve a better than 3/2-approximation to chi_d, even when an extra constant additive error is also allowed

    Digraph Coloring Games and Game-Perfectness

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    In this thesis the game chromatic number of a digraph is introduced as a game-theoretic variant of the dichromatic number. This notion generalizes the well-known game chromatic number of a graph. An extended model also takes into account relaxed colorings and asymmetric move sequences. Game-perfectness is defined as a game-theoretic variant of perfectness of a graph, and is generalized to digraphs. We examine upper and lower bounds for the game chromatic number of several classes of digraphs. In the last part of the thesis, we characterize game-perfect digraphs with small clique number, and prove general results concerning game-perfectness. Some results are verified with the help of a computer program that is discussed in the appendix

    Deciding Relaxed Two-Colourability: A Hardness Jump

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    We study relaxations of proper two-colourings, such that the order of the induced monochromatic components in one (or both) of the colour classes is bounded by a constant. A colouring of a graph G is called (C1, C2)-relaxed if every monochromatic component induced by vertices of the first (second) colour is of order at most C1 (C2, resp.). We prove that the decision problem ‘Is there a (1, C)-relaxed colouring of a given graph G of maximum degree 3?' exhibits a hardness jump in the component order C. In other words, there exists an integer f(3) such that the decision problem is NP-hard for every 2 ≤ C < f(3), while every graph of maximum degree 3 is (1, f(3))-relaxed colourable. We also show f(3) ≤ 22 by way of a quasilinear time algorithm, which finds a (1, 22)-relaxed colouring of any graph of maximum degree 3. Both the bound on f(3) and the running time greatly improve earlier results. We also study the symmetric version, that is, when C1 = C2, of the relaxed colouring problem and make the first steps towards establishing a similar hardness jum

    Recent results and open problems on CIS Graphs

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    Subject Index Volumes 1–200

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