72 research outputs found

    Data-driven 3D Reconstruction and View Synthesis of Dynamic Scene Elements

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    Our world is filled with living beings and other dynamic elements. It is important to record dynamic things and events for the sake of education, archeology, and culture inheritance. From vintage to modern times, people have recorded dynamic scene elements in different ways, from sequences of cave paintings to frames of motion pictures. This thesis focuses on two key computer vision techniques by which dynamic element representation moves beyond video capture: towards 3D reconstruction and view synthesis. Although previous methods on these two aspects have been adopted to model and represent static scene elements, dynamic scene elements present unique and difficult challenges for the tasks. This thesis focuses on three types of dynamic scene elements, namely 1) dynamic texture with static shape, 2) dynamic shapes with static texture, and 3) dynamic illumination of static scenes. Two research aspects will be explored to represent and visualize them: dynamic 3D reconstruction and dynamic view synthesis. Dynamic 3D reconstruction aims to recover the 3D geometry of dynamic objects and, by modeling the objects’ movements, bring 3D reconstructions to life. Dynamic view synthesis, on the other hand, summarizes or predicts the dynamic appearance change of dynamic objects – for example, the daytime-to-nighttime illumination of a building or the future movements of a rigid body. We first target the problem of reconstructing dynamic textures of objects that have (approximately) fixed 3D shape but time-varying appearance. Examples of such objects include waterfalls, fountains, and electronic billboards. Since the appearance of dynamic-textured objects can be random and complicated, estimating the 3D geometry of these objects from 2D images/video requires novel tools beyond the appearance-based point correspondence methods of traditional 3D computer vision. To perform this 3D reconstruction, we introduce a method that simultaneously 1) segments dynamically textured scene objects in the input images and 2) reconstructs the 3D geometry of the entire scene, assuming a static 3D shape for the dynamically textured objects. Compared to dynamic textures, the appearance change of dynamic shapes is due to physically defined motions like rigid body movements. In these cases, assumptions can be made about the object’s motion constraints in order to identify corresponding points on the object at different timepoints. For example, two points on a rigid object have constant distance between them in the 3D space, no matter how the object moves. Based on this assumption of local rigidity, we propose a robust method to correctly identify point correspondences of two images viewing the same moving object from different viewpoints and at different times. Dense 3D geometry could be obtained from the computed point correspondences. We apply this method on unsynchronized video streams, and observe that the number of inlier correspondences found by this method can be used as indicator for frame alignment among the different streams. To model dynamic scene appearance caused by illumination changes, we propose a framework to find a sequence of images that have similar geometric composition as a single reference image and also show a smooth transition in illumination throughout the day. These images could be registered to visualize patterns of illumination change from a single viewpoint. The final topic of this thesis involves predicting the movements of dynamic shapes in the image domain. Towards this end, we propose deep neural network architectures to predict future views of dynamic motions, such as rigid body movements and flowers blooming. Instead of predicting image pixels from the network, my methods predict pixel offsets and iteratively synthesize future views.Doctor of Philosoph

    Challenges in 3D scanning: Focusing on Ears and Multiple View Stereopsis

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    Image-based 3-D reconstruction of constrained environments

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    Nuclear power plays a important role to the United Kingdom electricity generation infrastructure, providing a reliable baseload of low carbon electricity. The Advanced Gas-cooled Reactor (AGR) design makes up approximately 50% of the existing fleet, however, many of the operating reactors have exceeding their original design lifetimes.To ensure safe reactor operation, engineers perform periodic in-core visual inspections of reactor components to monitor the structural health of the core as it ages. However, current inspection mechanisms deployed provide limited structural information about the fuel channel or defects.;This thesis investigates the suitability of image-based 3-D reconstruction techniques to acquire 3-D structural geometry to enable improved diagnostic and prognostic abilities for inspection engineers. The application of image-based 3-D reconstruction to in-core inspection footage highlights significant challenges, most predominantly that the image saliency proves insuffcient for general reconstruction frameworks. The contribution of the thesis is threefold. Firstly, a novel semi-dense matching scheme which exploits sparse and dense image correspondence in combination with a novel intra-image region strength approach to improve the stability of the correspondence between images.;This results in a percentage increase of 138.53% of correct feature matches over similar state-of-the-art image matching paradigms. Secondly, a bespoke incremental Structure-from-Motion (SfM) framework called the Constrained Homogeneous SfM (CH-SfM) which is able to derive structure from deficient feature spaces and constrained environments. Thirdly, the application of the CH-SfM framework to remote visual inspection footage gathered within AGR fuel channels, outperforming other state-of-the-art reconstruction approaches and extracting representative 3-D structural geometry of orientational scans and fully circumferential reconstructions.;This is demonstrated on in-core and laboratory footage, achieving an approximate 3-D point density of 2.785 - 23.8025NX/cm² for real in-core inspection footage and high quality laboratory footage respectively. The demonstrated novelties have applicability to other constrained or feature-poor environments, with future work looking to producing fully dense, photo-realistic 3-D reconstructions.Nuclear power plays a important role to the United Kingdom electricity generation infrastructure, providing a reliable baseload of low carbon electricity. The Advanced Gas-cooled Reactor (AGR) design makes up approximately 50% of the existing fleet, however, many of the operating reactors have exceeding their original design lifetimes.To ensure safe reactor operation, engineers perform periodic in-core visual inspections of reactor components to monitor the structural health of the core as it ages. However, current inspection mechanisms deployed provide limited structural information about the fuel channel or defects.;This thesis investigates the suitability of image-based 3-D reconstruction techniques to acquire 3-D structural geometry to enable improved diagnostic and prognostic abilities for inspection engineers. The application of image-based 3-D reconstruction to in-core inspection footage highlights significant challenges, most predominantly that the image saliency proves insuffcient for general reconstruction frameworks. The contribution of the thesis is threefold. Firstly, a novel semi-dense matching scheme which exploits sparse and dense image correspondence in combination with a novel intra-image region strength approach to improve the stability of the correspondence between images.;This results in a percentage increase of 138.53% of correct feature matches over similar state-of-the-art image matching paradigms. Secondly, a bespoke incremental Structure-from-Motion (SfM) framework called the Constrained Homogeneous SfM (CH-SfM) which is able to derive structure from deficient feature spaces and constrained environments. Thirdly, the application of the CH-SfM framework to remote visual inspection footage gathered within AGR fuel channels, outperforming other state-of-the-art reconstruction approaches and extracting representative 3-D structural geometry of orientational scans and fully circumferential reconstructions.;This is demonstrated on in-core and laboratory footage, achieving an approximate 3-D point density of 2.785 - 23.8025NX/cm² for real in-core inspection footage and high quality laboratory footage respectively. The demonstrated novelties have applicability to other constrained or feature-poor environments, with future work looking to producing fully dense, photo-realistic 3-D reconstructions

    Physically based geometry and reflectance recovery from images

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    An image is a projection of the three-dimensional world taken at an instance in space and time. Its formation involves a complex interplay between geometry, illumination and material properties of objects in the scene. Given image data and knowledge of some scene properties, the recovery of the remaining components can be cast as a set of physically based inverse problems. This thesis investigates three inverse problems on the recovery of scene properties and discusses how we can develop appropriate physical constraints and build them into effective algorithms. Firstly, we study the problem of geometry recovery from a single image with repeated texture. Our technique leverages the PatchMatch algorithm to detect and match repeated patterns undergoing geometric transformations. This allows effective enforcement of translational symmetry constraint in the recovery of texture lattice. Secondly, we study the problem of computational relighting using RGB-D data, where the depth data is acquired through a Kinect sensor and is often noisy. We show how the inclusion of noisy depth input helps to resolve ambiguities in the recovery of shape and reflectance in the inverse rendering problem. Our results show that the complementary nature of RGB and depth is highly beneficial for a practical relighting system. Lastly, in the third problem, we exploit the use of geometric constraints relating two views, to address a challenging problem in Internet image matching. Our solution is robust to geometric and photometric distortions over wide baselines. It also accommodates repeated structures that are commonly found in our modern environment. Building on the image correspondence, we also investigate the use of color transfer as an additional global constraint in relating Internet images. It shows promising results in obtaining more accurate and denser correspondence

    Modeling and applications of the focus cue in conventional digital cameras

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    El enfoque en cámaras digitales juega un papel fundamental tanto en la calidad de la imagen como en la percepción del entorno. Esta tesis estudia el enfoque en cámaras digitales convencionales, tales como cámaras de móviles, fotográficas, webcams y similares. Una revisión rigurosa de los conceptos teóricos detras del enfoque en cámaras convencionales muestra que, a pasar de su utilidad, el modelo clásico del thin lens presenta muchas limitaciones para aplicación en diferentes problemas relacionados con el foco. En esta tesis, el focus profile es propuesto como una alternativa a conceptos clásicos como la profundidad de campo. Los nuevos conceptos introducidos en esta tesis son aplicados a diferentes problemas relacionados con el foco, tales como la adquisición eficiente de imágenes, estimación de profundidad, integración de elementos perceptuales y fusión de imágenes. Los resultados experimentales muestran la aplicación exitosa de los modelos propuestos.The focus of digital cameras plays a fundamental role in both the quality of the acquired images and the perception of the imaged scene. This thesis studies the focus cue in conventional cameras with focus control, such as cellphone cameras, photography cameras, webcams and the like. A deep review of the theoretical concepts behind focus in conventional cameras reveals that, despite its usefulness, the widely known thin lens model has several limitations for solving different focus-related problems in computer vision. In order to overcome these limitations, the focus profile model is introduced as an alternative to classic concepts, such as the near and far limits of the depth-of-field. The new concepts introduced in this dissertation are exploited for solving diverse focus-related problems, such as efficient image capture, depth estimation, visual cue integration and image fusion. The results obtained through an exhaustive experimental validation demonstrate the applicability of the proposed models
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