204,790 research outputs found

    Lightweight human activity recognition for ambient assisted living

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    © 2023, IARIA.Ambient assisted living (AAL) systems aim to improve the safety, comfort, and quality of life for the populations with specific attention given to prolonging personal independence during later stages of life. Human activity recognition (HAR) plays a crucial role in enabling AAL systems to recognise and understand human actions. Multi-view human activity recognition (MV-HAR) techniques are particularly useful for AAL systems as they can use information from multiple sensors to capture different perspectives of human activities and can help to improve the robustness and accuracy of activity recognition. In this work, we propose a lightweight activity recognition pipeline that utilizes skeleton data from multiple perspectives to combine the advantages of both approaches and thereby enhance an assistive robot's perception of human activity. The pipeline includes data sampling, input data type, and representation and classification methods. Our method modifies a classic LeNet classification model (M-LeNet) and uses a Vision Transformer (ViT) for the classification task. Experimental evaluation on a multi-perspective dataset of human activities in the home (RH-HAR-SK) compares the performance of these two models and indicates that combining camera views can improve recognition accuracy. Furthermore, our pipeline provides a more efficient and scalable solution in the AAL context, where bandwidth and computing resources are often limited

    cvpaper.challenge in 2016: Futuristic Computer Vision through 1,600 Papers Survey

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    The paper gives futuristic challenges disscussed in the cvpaper.challenge. In 2015 and 2016, we thoroughly study 1,600+ papers in several conferences/journals such as CVPR/ICCV/ECCV/NIPS/PAMI/IJCV

    RGB-D-based Action Recognition Datasets: A Survey

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    Human action recognition from RGB-D (Red, Green, Blue and Depth) data has attracted increasing attention since the first work reported in 2010. Over this period, many benchmark datasets have been created to facilitate the development and evaluation of new algorithms. This raises the question of which dataset to select and how to use it in providing a fair and objective comparative evaluation against state-of-the-art methods. To address this issue, this paper provides a comprehensive review of the most commonly used action recognition related RGB-D video datasets, including 27 single-view datasets, 10 multi-view datasets, and 7 multi-person datasets. The detailed information and analysis of these datasets is a useful resource in guiding insightful selection of datasets for future research. In addition, the issues with current algorithm evaluation vis-\'{a}-vis limitations of the available datasets and evaluation protocols are also highlighted; resulting in a number of recommendations for collection of new datasets and use of evaluation protocols

    Up in the Air: When Homes Meet the Web of Things

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    The emerging Internet of Things (IoT) will comprise billions of Web-enabled objects (or "things") where such objects can sense, communicate, compute and potentially actuate. WoT is essentially the embodiment of the evolution from systems linking digital documents to systems relating digital information to real-world physical items. It is widely understood that significant technical challenges exist in developing applications in the WoT environment. In this paper, we report our practical experience in the design and development of a smart home system in a WoT environment. Our system provides a layered framework for managing and sharing the information produced by physical things as well as the residents. We particularly focus on a research prototype named WITS, that helps the elderly live independently and safely in their own homes, with minimal support from the decreasing number of individuals in the working-age population. WITS enables an unobtrusive monitoring of elderly people in a real-world, inhabituated home environment, by leveraging WoT technologies in building context-aware, personalized services

    Towards Storytelling from Visual Lifelogging: An Overview

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    Visual lifelogging consists of acquiring images that capture the daily experiences of the user by wearing a camera over a long period of time. The pictures taken offer considerable potential for knowledge mining concerning how people live their lives, hence, they open up new opportunities for many potential applications in fields including healthcare, security, leisure and the quantified self. However, automatically building a story from a huge collection of unstructured egocentric data presents major challenges. This paper provides a thorough review of advances made so far in egocentric data analysis, and in view of the current state of the art, indicates new lines of research to move us towards storytelling from visual lifelogging.Comment: 16 pages, 11 figures, Submitted to IEEE Transactions on Human-Machine System

    Efficient Action Detection in Untrimmed Videos via Multi-Task Learning

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    This paper studies the joint learning of action recognition and temporal localization in long, untrimmed videos. We employ a multi-task learning framework that performs the three highly related steps of action proposal, action recognition, and action localization refinement in parallel instead of the standard sequential pipeline that performs the steps in order. We develop a novel temporal actionness regression module that estimates what proportion of a clip contains action. We use it for temporal localization but it could have other applications like video retrieval, surveillance, summarization, etc. We also introduce random shear augmentation during training to simulate viewpoint change. We evaluate our framework on three popular video benchmarks. Results demonstrate that our joint model is efficient in terms of storage and computation in that we do not need to compute and cache dense trajectory features, and that it is several times faster than its sequential ConvNets counterpart. Yet, despite being more efficient, it outperforms state-of-the-art methods with respect to accuracy.Comment: WACV 2017 camera ready, minor updates about test time efficienc

    A Dual-Source Approach for 3D Human Pose Estimation from a Single Image

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    In this work we address the challenging problem of 3D human pose estimation from single images. Recent approaches learn deep neural networks to regress 3D pose directly from images. One major challenge for such methods, however, is the collection of training data. Specifically, collecting large amounts of training data containing unconstrained images annotated with accurate 3D poses is infeasible. We therefore propose to use two independent training sources. The first source consists of accurate 3D motion capture data, and the second source consists of unconstrained images with annotated 2D poses. To integrate both sources, we propose a dual-source approach that combines 2D pose estimation with efficient 3D pose retrieval. To this end, we first convert the motion capture data into a normalized 2D pose space, and separately learn a 2D pose estimation model from the image data. During inference, we estimate the 2D pose and efficiently retrieve the nearest 3D poses. We then jointly estimate a mapping from the 3D pose space to the image and reconstruct the 3D pose. We provide a comprehensive evaluation of the proposed method and experimentally demonstrate the effectiveness of our approach, even when the skeleton structures of the two sources differ substantially.Comment: under consideration at Computer Vision and Image Understanding. Extended version of CVPR-2016 paper, arXiv:1509.0672

    A discussion on the validation tests employed to compare human action recognition methods using the MSR Action3D dataset

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    This paper aims to determine which is the best human action recognition method based on features extracted from RGB-D devices, such as the Microsoft Kinect. A review of all the papers that make reference to MSR Action3D, the most used dataset that includes depth information acquired from a RGB-D device, has been performed. We found that the validation method used by each work differs from the others. So, a direct comparison among works cannot be made. However, almost all the works present their results comparing them without taking into account this issue. Therefore, we present different rankings according to the methodology used for the validation in orden to clarify the existing confusion.Comment: 16 pages and 7 table

    EV-Action: Electromyography-Vision Multi-Modal Action Dataset

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    Multi-modal human action analysis is a critical and attractive research topic. However, the majority of the existing datasets only provide visual modalities (i.e., RGB, depth and skeleton). To make up this, we introduce a new, large-scale EV-Action dataset in this work, which consists of RGB, depth, electromyography (EMG), and two skeleton modalities. Compared with the conventional datasets, EV-Action dataset has two major improvements: (1) we deploy a motion capturing system to obtain high quality skeleton modality, which provides more comprehensive motion information including skeleton, trajectory, acceleration with higher accuracy, sampling frequency, and more skeleton markers. (2) we introduce an EMG modality which is usually used as an effective indicator in the biomechanics area, also it has yet to be well explored in motion related research. To the best of our knowledge, this is the first action dataset with EMG modality. The details of EV-Action dataset are clarified, meanwhile, a simple yet effective framework for EMG-based action recognition is proposed. Moreover, state-of-the-art baselines are applied to evaluate the effectiveness of all the modalities. The obtained result clearly shows the validity of EMG modality in human action analysis tasks. We hope this dataset can make significant contributions to human motion analysis, computer vision, machine learning, biomechanics, and other interdisciplinary fields.Comment: IEEE International Conference on Automatic Face & Gesture Recognitio

    Activity Recognition based on a Magnitude-Orientation Stream Network

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    The temporal component of videos provides an important clue for activity recognition, as a number of activities can be reliably recognized based on the motion information. In view of that, this work proposes a novel temporal stream for two-stream convolutional networks based on images computed from the optical flow magnitude and orientation, named Magnitude-Orientation Stream (MOS), to learn the motion in a better and richer manner. Our method applies simple nonlinear transformations on the vertical and horizontal components of the optical flow to generate input images for the temporal stream. Experimental results, carried on two well-known datasets (HMDB51 and UCF101), demonstrate that using our proposed temporal stream as input to existing neural network architectures can improve their performance for activity recognition. Results demonstrate that our temporal stream provides complementary information able to improve the classical two-stream methods, indicating the suitability of our approach to be used as a temporal video representation.Comment: 8 pages, SIBGRAPI 201
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