5,960 research outputs found
On an evaluation of transformation languages in a fully XML-driven framework for video content adaptation
Bitstream Structure Descriptions (BSDs) allow taking the complexity of transforming scalable bitstreams from the compressed domain to the semantic domain. These descriptions are an essential part of an XUL-driven video adaptation framework. The performance of a BSD transformation engine is very important in such an architecture. This paper evaluates the efficiency of XML-based transformation languages in our video adaptation framework. XSLT, STX, and a hybrid solution are compared to each other in terms of execution times, memory consumption, and user-friendliness. Our experiments show that STX is the preferred solution when speed and low-memory are important. The hybrid solution is competitive in terms of memory consumption and is more user-friendly than STX. Although XSLT is relative fast, its memory consumption is very high
Description-driven Adaptation of Media Resources
The current multimedia landscape is characterized by a significant diversity in terms of available media formats, network technologies, and device properties. This heterogeneity has resulted in a number of new challenges, such as providing universal access to multimedia content. A solution for this diversity is the use of scalable bit streams, as well as the deployment of a complementary system that is capable of adapting scalable bit streams to the constraints imposed by a particular usage environment (e.g., the limited screen resolution of a mobile device). This dissertation investigates the use of an XML-driven (Extensible Markup Language) framework for the format-independent adaptation of scalable bit streams. Using this approach, the structure of a bit stream is first translated into an XML description. In a next step, the resulting XML description is transformed to reflect a desired adaptation of the bit stream. Finally, the transformed XML description is used to create an adapted bit stream that is suited for playback in the targeted usage environment. The main contribution of this dissertation is BFlavor, a new tool for exposing the syntax of binary media resources as an XML description. Its development was inspired by two other technologies, i.e. MPEG-21 BSDL (Bitstream Syntax Description Language) and XFlavor (Formal Language for Audio-Visual Object Representation, extended with XML features). Although created from a different point of view, both languages offer solutions for translating the syntax of a media resource into an XML representation for further processing. BFlavor (BSDL+XFlavor) harmonizes the two technologies by combining their strengths and eliminating their weaknesses. The expressive power and performance of a BFlavor-based content adaptation chain, compared to tool chains entirely based on either BSDL or XFlavor, were investigated by several experiments. One series of experiments targeted the exploitation of multi-layered temporal scalability in H.264/AVC, paying particular attention to the use of sub-sequences and hierarchical coding patterns, as well as to the use of metadata messages to communicate the bit stream structure to the adaptation logic. BFlavor was the only tool to offer an elegant and practical solution for XML-driven adaptation of H.264/AVC bit streams in the temporal domain
NinSuna: a fully integrated platform for format-independent multimedia content adaptation and delivery using Semantic Web technologies
The current multimedia landscape is characterized by a significant heterogeneity in terms of coding and delivery formats, usage environments, and user preferences. The main contribution of this paper is a discussion of the design and functioning of a fully integrated platform for multimedia adaptation and delivery, called NinSuna. This platform is able to efficiently deal with the aforementioned heterogeneity in the present-day multimedia ecosystem, thanks to the use of format-agnostic adaptation engines (i.e., engines independent of the underlying coding format) and format-agnostic packaging engines (i.e., engines independent of the underlying delivery format). Moreover, NinSuna also provides a seamless integration between metadata standards and adaptation processes. Both our format-independent adaptation and packaging techniques rely on a model for multimedia bitstreams, describing the structural, semantic, and scalability properties of these multimedia streams. News sequences were used as a test case for our platform, enabling the user to select news fragments matching his/her specific interests and usage environment characteristics
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ICOPER Project - Deliverable 4.3 ISURE: Recommendations for extending effective reuse, embodied in the ICOPER CD&R
The purpose of this document is to capture the ideas and recommendations, within and beyond the ICOPER community, concerning the reuse of learning content, including appropriate methodologies as well as established strategies for remixing and repurposing reusable resources. The overall remit of this work focuses on describing the key issues that are related to extending effective reuse embodied in such materials. The objective of this investigation, is to support the reuse of learning content whilst considering how it could be originally created and then adapted with that âreuseâ in mind. In these circumstances a survey on effective reuse best practices can often provide an insight into the main challenges and benefits involved in the process of creating, remixing and repurposing what we are now designating as Reusable Learning Content (RLC).
Several key issues are analysed in this report: Recommendations for extending effective reuse, building upon those described in the previous related deliverables 4.1 Content Development Methodologies and 4.2 Quality Control and Web 2.0 technologies. The findings of this current survey, however, provide further recommendations and strategies for using and developing this reusable learning content. In the spirit of âreuseâ, this work also aims to serve as a foundation for the many different stakeholders and users within, and beyond, the ICOPER community who are interested in reusing learning resources.
This report analyses a variety of information. Evidence has been gathered from a qualitative survey that has focused on the technical and pedagogical recommendations suggested by a Special Interest Group (SIG) on the most innovative practices with respect to new media content authors (for content authoring or modification) and course designers (for unit creation). This extended community includes a wider collection of OER specialists. This collected evidence, in the form of video and audio interviews, has also been represented as multimedia assets potentially helpful for learning and useful as learning content in the New Media Space (See section 4 for further details).
Section 2 of this report introduces the concept of reusable learning content and reusability. Section 3 discusses an application created by the ICOPER community to enhance the opportunities for developing reusable content. Section 4 of this report provides an overview of the methodology used for the qualitative survey. Section 5 presents a summary of thematic findings. Section 6 highlights a list of recommendations for effective reuse of educational content, which were derived from thematic analysis described in Appendix A. Finally, section 7 summarises the key outcomes of this work
Towards Affordable Disclosure of Spoken Word Archives
This paper presents and discusses ongoing work aiming at affordable disclosure of real-world spoken word archives in general, and in particular of a collection of recorded interviews with Dutch survivors of World War II concentration camp Buchenwald. Given such collections, the least we want to be able to provide is search at different levels and a flexible way of presenting results. Strategies for automatic annotation based on speech recognition â supporting e.g., within-document searchâ are outlined and discussed with respect to the Buchenwald interview collection. In addition, usability aspects of the spoken word search are discussed on the basis of our experiences with the online Buchenwald web portal. It is concluded that, although user feedback is generally fairly positive, automatic annotation performance is still far from satisfactory, and requires additional research
Software service adaptation based on interface localisation
The aim of Web services is the provision of software services to a range of different users in different locations. Service localisation in this context can facilitate the internationalisation and localisation of services by allowing their adaption to different locales. The authors investigate three dimensions: (i) lingual localisation by providing service-level language translation techniques to adopt services to different languages, (ii) regulatory localisation by providing standards-based mappings to achieve regulatory compliance with regionally varying laws, standards and regulations, and (iii) social localisation by taking into account preferences and customs for individuals and the groups or communities in which they participate. The objective is to support and implement an explicit modelling of aspects that are relevant to localisation and runtime support consisting of tools and middleware services to automating the deployment based on models of locales, driven by the two localisation dimensions. The authors focus here on an ontology-based conceptual information model that integrates locale specification into service architectures in a coherent way
An MDE-based framework to support the development of Mixed Interactive Systems
International audienceIn the domain of Human Computer Interaction (HCI), recent advances in sensors, communication technologies, miniaturization and computing capabilities have led to new and advanced forms of interaction. Among them, Mixed Interactive Systems (MIS), form a class of interactive systems that comprises augmented reality, tangible interfaces and ambient computing; MIS aim to take advantage of physical and digital worlds to promote a more transparent integration of interactive systems with the user's environment. Due to the constant change of technologies and the multiplicity of these interaction forms, specific development approaches have been developed. As a result, numerous taxonomies, frameworks, API and models have emerged, each one covering a specific and limited aspect of the development of MIS. To support a coherent use of these multiple development resources and contribute to the increasing popularity of MIS, we have developed a framework based on Model-Driven Engineering. The goal is to take advantage of Model-Driven Engineering (MDE) standards, methodology and tools to support the manipulation of complementary Domain Specific Languages (DSL), to organize and link the use of different design and implementation resources, and to ensure a rationalized implementation based on design choices. In this paper, we first summarize existing uses of MDE in HCI before focusing on five major benefits MDE can provide in a MIS development context. We then detail which MDE tools and resources support these benefits and thus form the pillars of the success of an MDE-based MIS development approach. Based on this analysis, we introduce our framework, called Guide-Me, and illustrate its use through a case study. This framework includes two design models. Model transformations are also included to link one model to another; as a result the frameworks coverage extends from the earliest design step to a software component-based prototyping platform. A toolset based on Eclipse Modeling Framework (EMF) that supports the use of the framework is also presented. We finally assess our MDE-based development process for MIS based on the five major MDE benefits for MIS
Towards a multimedia formatting vocabulary
Time-based, media-centric Web presentations can be described declaratively in the XML world through the development of languages such as SMIL. It is difficult, however, to fully integrate them in a complete document transformation processing chain. In order to achieve the desired processing of data-driven, time-based, media-centric presentations, the text-flow based formatting vocabularies used by style languages such as XSL, CSS and DSSSL need to be extended. The paper presents a selection of use cases which are used to derive a list of requirements for a multimedia style and transformation formatting vocabulary. The boundaries of applicability of existing text-based formatting models for media-centric transformations are analyzed. The paper then discusses the advantages and disadvantages of a fully-fledged time-based multimedia formatting model. Finally, the discussion is illustrated by describing the key properties of the example multimedia formatting vocabulary currently implemented in the back-end of our Cuypers multimedia transformation engine
EUD-MARS: End-User Development of Model-Driven Adaptive Robotics Software Systems
Empowering end-users to program robots is becoming more significant. Introducing software engineering principles into end-user programming could improve the quality of the developed software applications. For example, model-driven development improves technology independence and adaptive systems act upon changes in their context of use. However, end-users need to apply such principles in a non-daunting manner and without incurring a steep learning curve. This paper presents EUD-MARS that aims to provide end-users with a simple approach for developing model-driven adaptive robotics software. End-users include people like hobbyists and students who are not professional programmers but are interested in programming robots. EUD-MARS supports robots like hobby drones and educational humanoids that are available for end-users. It offers a tool for software developers and another one for end-users. We evaluated EUD-MARS from three perspectives. First, we used EUD-MARS to program different types of robots and assessed its visual programming language against existing design principles. Second, we asked software developers to use EUD-MARS to configure robots and obtained their feedback on strengths and points for improvement. Third, we observed how end-users explain and develop EUD-MARS programs, and obtained their feedback mainly on understandability, ease of programming, and desirability. These evaluations yielded positive indications of EUD-MARS
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