1,074,357 research outputs found

    Computer Architectures to Close the Loop in Real-time Optimization

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    © 2015 IEEE.Many modern control, automation, signal processing and machine learning applications rely on solving a sequence of optimization problems, which are updated with measurements of a real system that evolves in time. The solutions of each of these optimization problems are then used to make decisions, which may be followed by changing some parameters of the physical system, thereby resulting in a feedback loop between the computing and the physical system. Real-time optimization is not the same as fast optimization, due to the fact that the computation is affected by an uncertain system that evolves in time. The suitability of a design should therefore not be judged from the optimality of a single optimization problem, but based on the evolution of the entire cyber-physical system. The algorithms and hardware used for solving a single optimization problem in the office might therefore be far from ideal when solving a sequence of real-time optimization problems. Instead of there being a single, optimal design, one has to trade-off a number of objectives, including performance, robustness, energy usage, size and cost. We therefore provide here a tutorial introduction to some of the questions and implementation issues that arise in real-time optimization applications. We will concentrate on some of the decisions that have to be made when designing the computing architecture and algorithm and argue that the choice of one informs the other

    The Multi-shop Ski Rental Problem

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    We consider the {\em multi-shop ski rental} problem. This problem generalizes the classic ski rental problem to a multi-shop setting, in which each shop has different prices for renting and purchasing a pair of skis, and a \emph{consumer} has to make decisions on when and where to buy. We are interested in the {\em optimal online (competitive-ratio minimizing) mixed strategy} from the consumer's perspective. For our problem in its basic form, we obtain exciting closed-form solutions and a linear time algorithm for computing them. We further demonstrate the generality of our approach by investigating three extensions of our basic problem, namely ones that consider costs incurred by entering a shop or switching to another shop. Our solutions to these problems suggest that the consumer must assign positive probability in \emph{exactly one} shop at any buying time. Our results apply to many real-world applications, ranging from cost management in \texttt{IaaS} cloud to scheduling in distributed computing

    Metascheduling of HPC Jobs in Day-Ahead Electricity Markets

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    High performance grid computing is a key enabler of large scale collaborative computational science. With the promise of exascale computing, high performance grid systems are expected to incur electricity bills that grow super-linearly over time. In order to achieve cost effectiveness in these systems, it is essential for the scheduling algorithms to exploit electricity price variations, both in space and time, that are prevalent in the dynamic electricity price markets. In this paper, we present a metascheduling algorithm to optimize the placement of jobs in a compute grid which consumes electricity from the day-ahead wholesale market. We formulate the scheduling problem as a Minimum Cost Maximum Flow problem and leverage queue waiting time and electricity price predictions to accurately estimate the cost of job execution at a system. Using trace based simulation with real and synthetic workload traces, and real electricity price data sets, we demonstrate our approach on two currently operational grids, XSEDE and NorduGrid. Our experimental setup collectively constitute more than 433K processors spread across 58 compute systems in 17 geographically distributed locations. Experiments show that our approach simultaneously optimizes the total electricity cost and the average response time of the grid, without being unfair to users of the local batch systems.Comment: Appears in IEEE Transactions on Parallel and Distributed System

    A Combinatorial Algorithm for All-Pairs Shortest Paths in Directed Vertex-Weighted Graphs with Applications to Disc Graphs

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    We consider the problem of computing all-pairs shortest paths in a directed graph with real weights assigned to vertices. For an n×nn\times n 0-1 matrix C,C, let KCK_{C} be the complete weighted graph on the rows of CC where the weight of an edge between two rows is equal to their Hamming distance. Let MWT(C)MWT(C) be the weight of a minimum weight spanning tree of KC.K_{C}. We show that the all-pairs shortest path problem for a directed graph GG on nn vertices with nonnegative real weights and adjacency matrix AGA_G can be solved by a combinatorial randomized algorithm in time O~(n2n+min{MWT(AG),MWT(AGt)})\widetilde{O}(n^{2}\sqrt {n + \min\{MWT(A_G), MWT(A_G^t)\}}) As a corollary, we conclude that the transitive closure of a directed graph GG can be computed by a combinatorial randomized algorithm in the aforementioned time. O~(n2n+min{MWT(AG),MWT(AGt)})\widetilde{O}(n^{2}\sqrt {n + \min\{MWT(A_G), MWT(A_G^t)\}}) We also conclude that the all-pairs shortest path problem for uniform disk graphs, with nonnegative real vertex weights, induced by point sets of bounded density within a unit square can be solved in time O~(n2.75)\widetilde{O}(n^{2.75})

    Quality-Of-Control-Aware Scheduling of Communication in TSN-Based Fog Computing Platforms Using Constraint Programming

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    In this paper we are interested in real-time control applications that are implemented using Fog Computing Platforms consisting of interconnected heterogeneous Fog Nodes (FNs). Similar to previous research and ongoing standardization efforts, we assume that the communication between FNs is achieved via IEEE 802.1 Time Sensitive Networking (TSN). We model the control applications as a set of real-time streams, and we assume that the messages are transmitted using time-sensitive traffic that is scheduled using the Gate Control Lists (GCLs) in TSN. Given a network topology and a set of control applications, we are interested to synthesize the GCLs for messages such that the quality-of-control of applications is maximized and the deadlines of real-time messages are satisfied. We have proposed a Constraint Programming-based solution to this problem, and evaluated it on several test cases

    Truss Decomposition in Massive Networks

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    The k-truss is a type of cohesive subgraphs proposed recently for the study of networks. While the problem of computing most cohesive subgraphs is NP-hard, there exists a polynomial time algorithm for computing k-truss. Compared with k-core which is also efficient to compute, k-truss represents the "core" of a k-core that keeps the key information of, while filtering out less important information from, the k-core. However, existing algorithms for computing k-truss are inefficient for handling today's massive networks. We first improve the existing in-memory algorithm for computing k-truss in networks of moderate size. Then, we propose two I/O-efficient algorithms to handle massive networks that cannot fit in main memory. Our experiments on real datasets verify the efficiency of our algorithms and the value of k-truss.Comment: VLDB201
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