569 research outputs found
On treewidth and related parameters of random geometric graphs *
International audienceWe give asymptotically exact values for the treewidth tw(G) of a random geometric graph G ∈ G(n, r) in [0, sqrt(n)]^2. More precisely, let r_c denote the threshold radius for the appearance of the giant component in G(n, r). We then show that for any constant 0 < r < r_c , tw(G) = Θ(log n log log n), and for c being sufficiently large, and r = r(n) ≥ c, tw(G) = Θ(r sqrt(n)). Our proofs show that for the corresponding values of r the same asymptotic bounds also hold for the pathwidth and the treedepth of a random geometric graph
On Treewidth and Related Parameters of Random Geometric Graphs
We give asymptotically exact values for the treewidth tw(G) of a random geometric graph G ¿ G(n, r) in [0, v n] 2 . More precisely, let rc denote the threshold radius for the appearance of the giant component in G(n, r). We then show that for any constant 0 < r < rc, tw(G) = T( log n log log n ), and for c being sufficiently large, and r = r(n) = c, tw(G) = T(r v n). Our proofs show that for the corresponding values of r the same asymptotic bounds also hold for the pathwidth and the treedepth of a random geometric graph.Postprint (author's final draft
Hyperbolic intersection graphs and (quasi)-polynomial time
We study unit ball graphs (and, more generally, so-called noisy uniform ball
graphs) in -dimensional hyperbolic space, which we denote by .
Using a new separator theorem, we show that unit ball graphs in
enjoy similar properties as their Euclidean counterparts, but in one dimension
lower: many standard graph problems, such as Independent Set, Dominating Set,
Steiner Tree, and Hamiltonian Cycle can be solved in
time for any fixed , while the same problems need
time in . We also show that these algorithms in
are optimal up to constant factors in the exponent under ETH.
This drop in dimension has the largest impact in , where we
introduce a new technique to bound the treewidth of noisy uniform disk graphs.
The bounds yield quasi-polynomial () algorithms for all of the
studied problems, while in the case of Hamiltonian Cycle and -Coloring we
even get polynomial time algorithms. Furthermore, if the underlying noisy disks
in have constant maximum degree, then all studied problems can
be solved in polynomial time. This contrasts with the fact that these problems
require time under ETH in constant maximum degree
Euclidean unit disk graphs.
Finally, we complement our quasi-polynomial algorithm for Independent Set in
noisy uniform disk graphs with a matching lower bound
under ETH. This shows that the hyperbolic plane is a potential source of
NP-intermediate problems.Comment: Short version appears in SODA 202
qTorch: The Quantum Tensor Contraction Handler
Classical simulation of quantum computation is necessary for studying the
numerical behavior of quantum algorithms, as there does not yet exist a large
viable quantum computer on which to perform numerical tests. Tensor network
(TN) contraction is an algorithmic method that can efficiently simulate some
quantum circuits, often greatly reducing the computational cost over methods
that simulate the full Hilbert space. In this study we implement a tensor
network contraction program for simulating quantum circuits using multi-core
compute nodes. We show simulation results for the Max-Cut problem on 3- through
7-regular graphs using the quantum approximate optimization algorithm (QAOA),
successfully simulating up to 100 qubits. We test two different methods for
generating the ordering of tensor index contractions: one is based on the tree
decomposition of the line graph, while the other generates ordering using a
straight-forward stochastic scheme. Through studying instances of QAOA
circuits, we show the expected result that as the treewidth of the quantum
circuit's line graph decreases, TN contraction becomes significantly more
efficient than simulating the whole Hilbert space. The results in this work
suggest that tensor contraction methods are superior only when simulating
Max-Cut/QAOA with graphs of regularities approximately five and below. Insight
into this point of equal computational cost helps one determine which
simulation method will be more efficient for a given quantum circuit. The
stochastic contraction method outperforms the line graph based method only when
the time to calculate a reasonable tree decomposition is prohibitively
expensive. Finally, we release our software package, qTorch (Quantum TensOR
Contraction Handler), intended for general quantum circuit simulation.Comment: 21 pages, 8 figure
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