569 research outputs found

    On treewidth and related parameters of random geometric graphs *

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    International audienceWe give asymptotically exact values for the treewidth tw(G) of a random geometric graph G ∈ G(n, r) in [0, sqrt(n)]^2. More precisely, let r_c denote the threshold radius for the appearance of the giant component in G(n, r). We then show that for any constant 0 < r < r_c , tw(G) = Θ(log n log log n), and for c being sufficiently large, and r = r(n) ≥ c, tw(G) = Θ(r sqrt(n)). Our proofs show that for the corresponding values of r the same asymptotic bounds also hold for the pathwidth and the treedepth of a random geometric graph

    On Treewidth and Related Parameters of Random Geometric Graphs

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    We give asymptotically exact values for the treewidth tw(G) of a random geometric graph G ¿ G(n, r) in [0, v n] 2 . More precisely, let rc denote the threshold radius for the appearance of the giant component in G(n, r). We then show that for any constant 0 < r < rc, tw(G) = T( log n log log n ), and for c being sufficiently large, and r = r(n) = c, tw(G) = T(r v n). Our proofs show that for the corresponding values of r the same asymptotic bounds also hold for the pathwidth and the treedepth of a random geometric graph.Postprint (author's final draft

    Hyperbolic intersection graphs and (quasi)-polynomial time

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    We study unit ball graphs (and, more generally, so-called noisy uniform ball graphs) in dd-dimensional hyperbolic space, which we denote by Hd\mathbb{H}^d. Using a new separator theorem, we show that unit ball graphs in Hd\mathbb{H}^d enjoy similar properties as their Euclidean counterparts, but in one dimension lower: many standard graph problems, such as Independent Set, Dominating Set, Steiner Tree, and Hamiltonian Cycle can be solved in 2O(n11/(d1))2^{O(n^{1-1/(d-1)})} time for any fixed d3d\geq 3, while the same problems need 2O(n11/d)2^{O(n^{1-1/d})} time in Rd\mathbb{R}^d. We also show that these algorithms in Hd\mathbb{H}^d are optimal up to constant factors in the exponent under ETH. This drop in dimension has the largest impact in H2\mathbb{H}^2, where we introduce a new technique to bound the treewidth of noisy uniform disk graphs. The bounds yield quasi-polynomial (nO(logn)n^{O(\log n)}) algorithms for all of the studied problems, while in the case of Hamiltonian Cycle and 33-Coloring we even get polynomial time algorithms. Furthermore, if the underlying noisy disks in H2\mathbb{H}^2 have constant maximum degree, then all studied problems can be solved in polynomial time. This contrasts with the fact that these problems require 2Ω(n)2^{\Omega(\sqrt{n})} time under ETH in constant maximum degree Euclidean unit disk graphs. Finally, we complement our quasi-polynomial algorithm for Independent Set in noisy uniform disk graphs with a matching nΩ(logn)n^{\Omega(\log n)} lower bound under ETH. This shows that the hyperbolic plane is a potential source of NP-intermediate problems.Comment: Short version appears in SODA 202

    qTorch: The Quantum Tensor Contraction Handler

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    Classical simulation of quantum computation is necessary for studying the numerical behavior of quantum algorithms, as there does not yet exist a large viable quantum computer on which to perform numerical tests. Tensor network (TN) contraction is an algorithmic method that can efficiently simulate some quantum circuits, often greatly reducing the computational cost over methods that simulate the full Hilbert space. In this study we implement a tensor network contraction program for simulating quantum circuits using multi-core compute nodes. We show simulation results for the Max-Cut problem on 3- through 7-regular graphs using the quantum approximate optimization algorithm (QAOA), successfully simulating up to 100 qubits. We test two different methods for generating the ordering of tensor index contractions: one is based on the tree decomposition of the line graph, while the other generates ordering using a straight-forward stochastic scheme. Through studying instances of QAOA circuits, we show the expected result that as the treewidth of the quantum circuit's line graph decreases, TN contraction becomes significantly more efficient than simulating the whole Hilbert space. The results in this work suggest that tensor contraction methods are superior only when simulating Max-Cut/QAOA with graphs of regularities approximately five and below. Insight into this point of equal computational cost helps one determine which simulation method will be more efficient for a given quantum circuit. The stochastic contraction method outperforms the line graph based method only when the time to calculate a reasonable tree decomposition is prohibitively expensive. Finally, we release our software package, qTorch (Quantum TensOR Contraction Handler), intended for general quantum circuit simulation.Comment: 21 pages, 8 figure
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