3,755 research outputs found

    Lifelong Learning of Spatiotemporal Representations with Dual-Memory Recurrent Self-Organization

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    Artificial autonomous agents and robots interacting in complex environments are required to continually acquire and fine-tune knowledge over sustained periods of time. The ability to learn from continuous streams of information is referred to as lifelong learning and represents a long-standing challenge for neural network models due to catastrophic forgetting. Computational models of lifelong learning typically alleviate catastrophic forgetting in experimental scenarios with given datasets of static images and limited complexity, thereby differing significantly from the conditions artificial agents are exposed to. In more natural settings, sequential information may become progressively available over time and access to previous experience may be restricted. In this paper, we propose a dual-memory self-organizing architecture for lifelong learning scenarios. The architecture comprises two growing recurrent networks with the complementary tasks of learning object instances (episodic memory) and categories (semantic memory). Both growing networks can expand in response to novel sensory experience: the episodic memory learns fine-grained spatiotemporal representations of object instances in an unsupervised fashion while the semantic memory uses task-relevant signals to regulate structural plasticity levels and develop more compact representations from episodic experience. For the consolidation of knowledge in the absence of external sensory input, the episodic memory periodically replays trajectories of neural reactivations. We evaluate the proposed model on the CORe50 benchmark dataset for continuous object recognition, showing that we significantly outperform current methods of lifelong learning in three different incremental learning scenario

    Reuse of Neural Modules for General Video Game Playing

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    A general approach to knowledge transfer is introduced in which an agent controlled by a neural network adapts how it reuses existing networks as it learns in a new domain. Networks trained for a new domain can improve their performance by routing activation selectively through previously learned neural structure, regardless of how or for what it was learned. A neuroevolution implementation of this approach is presented with application to high-dimensional sequential decision-making domains. This approach is more general than previous approaches to neural transfer for reinforcement learning. It is domain-agnostic and requires no prior assumptions about the nature of task relatedness or mappings. The method is analyzed in a stochastic version of the Arcade Learning Environment, demonstrating that it improves performance in some of the more complex Atari 2600 games, and that the success of transfer can be predicted based on a high-level characterization of game dynamics.Comment: Accepted at AAAI 1

    Secost: Sequential co-supervision for large scale weakly labeled audio event detection

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    Weakly supervised learning algorithms are critical for scaling audio event detection to several hundreds of sound categories. Such learning models should not only disambiguate sound events efficiently with minimal class-specific annotation but also be robust to label noise, which is more apparent with weak labels instead of strong annotations. In this work, we propose a new framework for designing learning models with weak supervision by bridging ideas from sequential learning and knowledge distillation. We refer to the proposed methodology as SeCoST (pronounced Sequest) -- Sequential Co-supervision for training generations of Students. SeCoST incrementally builds a cascade of student-teacher pairs via a novel knowledge transfer method. Our evaluations on Audioset (the largest weakly labeled dataset available) show that SeCoST achieves a mean average precision of 0.383 while outperforming prior state of the art by a considerable margin.Comment: Accepted IEEE ICASSP 202
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