1,704 research outputs found

    A Note on Limited Pushdown Alphabets in Stateless Deterministic Pushdown Automata

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    Recently, an infinite hierarchy of languages accepted by stateless deterministic pushdown automata has been established based on the number of pushdown symbols. However, the witness language for the n-th level of the hierarchy is over an input alphabet with 2(n-1) elements. In this paper, we improve this result by showing that a binary alphabet is sufficient to establish this hierarchy. As a consequence of our construction, we solve the open problem formulated by Meduna et al. Then we extend these results to m-state realtime deterministic pushdown automata, for all m at least 1. The existence of such a hierarchy for m-state deterministic pushdown automata is left open

    Relating BIP and Reo

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    Coordination languages simplify design and development of concurrent systems. Particularly, exogenous coordination languages, like BIP and Reo, enable system designers to express the interactions among components in a system explicitly. In this paper we establish a formal relation between BI(P) (i.e., BIP without the priority layer) and Reo, by defining transformations between their semantic models. We show that these transformations preserve all properties expressible in a common semantics. This formal relation comprises the basis for a solid comparison and consolidation of the fundamental coordination concepts behind these two languages. Moreover, this basis offers translations that enable users of either language to benefit from the toolchains of the other.Comment: In Proceedings ICE 2015, arXiv:1508.0459

    Undecidability of model-checking branching-time properties of stateless probabilistic pushdown process

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    In this paper, we settle a problem in probabilistic verification of infinite--state process (specifically, {\it probabilistic pushdown process}). We show that model checking {\it stateless probabilistic pushdown process} (pBPA) against {\it probabilistic computational tree logic} (PCTL) is undecidable.Comment: Author's comments on referee's report added, Interestin

    Failover in cellular automata

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    A cellular automata (CA) configuration is constructed that exhibits emergent failover. The configuration is based on standard Game of Life rules. Gliders and glider-guns form the core messaging structure in the configuration. The blinker is represented as the basic computational unit, and it is shown how it can be recreated in case of a failure. Stateless failover using primary-backup mechanism is demonstrated. The details of the CA components used in the configuration and its working are described, and a simulation of the complete configuration is also presented.Comment: 16 pages, 15 figures and associated video at http://dl.dropbox.com/u/7553694/failover_demo.avi and simulation at http://dl.dropbox.com/u/7553694/failover_simulation.ja

    A state of a dynamic computational structure distributed in an environment: a model and its corollaries

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    Currently there is great interest in computational models consisting of underlying regular computational environments, and built on them distributed computational structures. Examples of such models are cellular automata, spatial computation and space-time crystallography. For any computational model it is natural to define a functional equivalence of different but related computational structures. In the finite automata theory an example of such equivalence is automata homomorphism and, in particular, automata isomorphism. If we continue to stick to the finite automata theory, a fundamental question arise, what a state of a distributed computational structure is. This work is devoted to particular solution of the issue.Comment: 11 pages, 5 figure

    Refinement Calculus of Reactive Systems

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    Refinement calculus is a powerful and expressive tool for reasoning about sequential programs in a compositional manner. In this paper we present an extension of refinement calculus for reactive systems. Refinement calculus is based on monotonic predicate transformers, which transform sets of post-states into sets of pre-states. To model reactive systems, we introduce monotonic property transformers, which transform sets of output traces into sets of input traces. We show how to model in this semantics refinement, sequential composition, demonic choice, and other semantic operations on reactive systems. We use primarily higher order logic to express our results, but we also show how property transformers can be defined using other formalisms more amenable to automation, such as linear temporal logic (suitable for specifications) and symbolic transition systems (suitable for implementations). Finally, we show how this framework generalizes previous work on relational interfaces so as to be able to express systems with infinite behaviors and liveness properties
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