2,463 research outputs found
Geo-Social Group Queries with Minimum Acquaintance Constraint
The prosperity of location-based social networking services enables
geo-social group queries for group-based activity planning and marketing. This
paper proposes a new family of geo-social group queries with minimum
acquaintance constraint (GSGQs), which are more appealing than existing
geo-social group queries in terms of producing a cohesive group that guarantees
the worst-case acquaintance level. GSGQs, also specified with various spatial
constraints, are more complex than conventional spatial queries; particularly,
those with a strict NN spatial constraint are proved to be NP-hard. For
efficient processing of general GSGQ queries on large location-based social
networks, we devise two social-aware index structures, namely SaR-tree and
SaR*-tree. The latter features a novel clustering technique that considers both
spatial and social factors. Based on SaR-tree and SaR*-tree, efficient
algorithms are developed to process various GSGQs. Extensive experiments on
real-world Gowalla and Dianping datasets show that our proposed methods
substantially outperform the baseline algorithms based on R-tree.Comment: This is the preprint version that is accepted by the Very Large Data
Bases Journa
Maximizing Friend-Making Likelihood for Social Activity Organization
The social presence theory in social psychology suggests that
computer-mediated online interactions are inferior to face-to-face, in-person
interactions. In this paper, we consider the scenarios of organizing in person
friend-making social activities via online social networks (OSNs) and formulate
a new research problem, namely, Hop-bounded Maximum Group Friending (HMGF), by
modeling both existing friendships and the likelihood of new friend making. To
find a set of attendees for socialization activities, HMGF is unique and
challenging due to the interplay of the group size, the constraint on existing
friendships and the objective function on the likelihood of friend making. We
prove that HMGF is NP-Hard, and no approximation algorithm exists unless P =
NP. We then propose an error-bounded approximation algorithm to efficiently
obtain the solutions very close to the optimal solutions. We conduct a user
study to validate our problem formulation and per- form extensive experiments
on real datasets to demonstrate the efficiency and effectiveness of our
proposed algorithm
Finding nearest Neighbor in Geo-Social Query Processing
Recording the region of people using location-acquisition technologies, such as GPS, allows generating life patterns, which associate people to places they habitually visit. Considering life patterns as edges that connect users of a social network to geographical entities on a spatial network, improves the social network, providing an integrated geo-social graph. Queries over such graph excerpt information on users, with respect to their location history, and excerpt information on geographical entities in correspondence with users who normally visit these entities. A repeated type of query in spatial networks (e.g., road networks) is to find the k- nearest neighbors (k-NN) of a given query objects. With these networks, the distances between objects depend on their network connectivity and it is expensive to compute the distances (e.g., shortest paths) between objects. We present the concept of a geo-social graph that is based on life patterns, where users are connected to geographical entities using life-pattern edges more specifically to allow finding a group of users in a Geo-Social network whose members are close to each other both socially and geographically. We proposed a new approach to find the group of k users who are geo-socially attached to each other and satisfy the all the query points. We used the Bottom up pruning technique for effective pruning of geo-social group queries. An important contribution of this work is in illustrating the usefulness and the feasibility of maintaining and querying integrated geo-social graphs
Dissemination and geovisualization of territorial entities\u27 history
This paper describes an innovative solution for geovisualization of the demographic and administrative history of French municipalities named communes in French. This solution allows for the open dissemination of such data. The challenge is to provide a web interface for unskilled users in order to help them understand complex information about the demographic evolution of French territories. Our approach combines interactive thematic spatial and temporal views. We describe our architecture based on open-source technologies and the organization of this imperfect geo-historical information in our spatiotemporal database. Our second contribution concerns the concept of an acquaintance graph that has been used to obtain an efficient design with good performance in our geovisualization website
Efficient computing of radius-bounded κ-cores
© 2018 IEEE. Driven by real-life applications in geo-social networks, in this paper, we investigate the problem of computing the radius-bounded k-cores (RB-k-cores) that aims to find cohesive subgraphs satisfying both social and spatial constraints on large geo-social networks. In particular, we use k-core to ensure the social cohesiveness and we use a radius-bounded circle to restrict the locations of users in a RB-k-core. We explore several algorithmic paradigms to compute RB-k-cores, including a triple vertex-based paradigm, a binary-vertex-based paradigm, and a paradigm utilizing the concept of rotating circles. The rotating circle-based paradigm is further enhanced with several pruning techniques to achieve better efficiency. The experimental studies conducted on both real and synthetic datasets demonstrate that our proposed rotating-circle-based algorithms can compute all RB-k-cores very efficiently. Moreover, it can also be used to compute the minimum-circle-bounded k-core and significantly outperforms the existing techniques for computing the minimum circle-bounded k-core
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